
make skill stats useable to main stats
- forumMikel
- Posts:1125
- Joined:Mon Aug 09, 2021 11:39 pm
like in hh- when u have too much skill points u can use the extra to upgrade ur art, magic or whatever. make it 2 skill points for 1 main stat point basically acting as an extra


send me money or something i want to buy chips or some fries, idk
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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: make skill stats useable to main stats
You're better off not counting your chickens before they hatch here. Who knows what skills Robby would toss into the game later on?
Re: make skill stats useable to main stats
This one makes little sense, probably still a lot of skills will be added in future updates, also if it is added, you should be able to get your skill points back.
Re: make skill stats useable to main stats
Thanks for the suggestion, but I'll likely be keeping the special skill points exclusively for skill only type stuff.
However, I am interested in why you have such a huge amount of skill points to spare. Is it that you don't have any more skills to upgrade? If so, maybe I will prioritize adding some more skills in for players to upgrade. I don't want players to run out of things to do as far as upgrading skills.
However, I am interested in why you have such a huge amount of skill points to spare. Is it that you don't have any more skills to upgrade? If so, maybe I will prioritize adding some more skills in for players to upgrade. I don't want players to run out of things to do as far as upgrading skills.
- forumMikel
- Posts:1125
- Joined:Mon Aug 09, 2021 11:39 pm
Re: make skill stats useable to main stats
i have everything i needRobby wrote: ↑Fri Apr 15, 2022 6:52 pmThanks for the suggestion, but I'll likely be keeping the special skill points exclusively for skill only type stuff.
However, I am interested in why you have such a huge amount of skill points to spare. Is it that you don't have any more skills to upgrade? If so, maybe I will prioritize adding some more skills in for players to upgrade. I don't want players to run out of things to do as far as upgrading skills.
what about passive gunman skills sir robbe hshah idk
send me money or something i want to buy chips or some fries, idk
Re: make skill stats useable to main stats
Maybe a passive skill for the archer, which gives the ability to shoot two arrows instead of one in a normal attack with a certain chance, this would make a normal attack more able to grind strong monsters.Robby wrote: ↑Fri Apr 15, 2022 6:52 pmThanks for the suggestion, but I'll likely be keeping the special skill points exclusively for skill only type stuff.
However, I am interested in why you have such a huge amount of skill points to spare. Is it that you don't have any more skills to upgrade? If so, maybe I will prioritize adding some more skills in for players to upgrade. I don't want players to run out of things to do as far as upgrading skills.
- forumMikel
- Posts:1125
- Joined:Mon Aug 09, 2021 11:39 pm
Re: make skill stats useable to main stats
send me money or something i want to buy chips or some fries, idk
Re: make skill stats useable to main stats
Thanks for the reminder! I will see about implementing some of those. 

- forumMikel
- Posts:1125
- Joined:Mon Aug 09, 2021 11:39 pm
Re: make skill stats useable to main stats
phew i thought you werent adding it in i got scared
send me money or something i want to buy chips or some fries, idk