make skill stats useable to main stats

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forumMikel
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make skill stats useable to main stats

Post by forumMikel » Fri Apr 15, 2022 4:38 pm

like in hh- when u have too much skill points u can use the extra to upgrade ur art, magic or whatever. make it 2 skill points for 1 main stat point basically acting as an extra

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send me money or something i want to buy chips or some fries, idk

Flashlight237
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Re: make skill stats useable to main stats

Post by Flashlight237 » Fri Apr 15, 2022 4:41 pm

You're better off not counting your chickens before they hatch here. Who knows what skills Robby would toss into the game later on?

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TheWood
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Re: make skill stats useable to main stats

Post by TheWood » Fri Apr 15, 2022 4:42 pm

This one makes little sense, probably still a lot of skills will be added in future updates, also if it is added, you should be able to get your skill points back.

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Robby
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Re: make skill stats useable to main stats

Post by Robby » Fri Apr 15, 2022 6:52 pm

Thanks for the suggestion, but I'll likely be keeping the special skill points exclusively for skill only type stuff.

However, I am interested in why you have such a huge amount of skill points to spare. Is it that you don't have any more skills to upgrade? If so, maybe I will prioritize adding some more skills in for players to upgrade. I don't want players to run out of things to do as far as upgrading skills.

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forumMikel
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Re: make skill stats useable to main stats

Post by forumMikel » Fri Apr 15, 2022 6:53 pm

Robby wrote:
Fri Apr 15, 2022 6:52 pm
Thanks for the suggestion, but I'll likely be keeping the special skill points exclusively for skill only type stuff.

However, I am interested in why you have such a huge amount of skill points to spare. Is it that you don't have any more skills to upgrade? If so, maybe I will prioritize adding some more skills in for players to upgrade. I don't want players to run out of things to do as far as upgrading skills.
i have everything i need
what about passive gunman skills sir robbe hshah idk
send me money or something i want to buy chips or some fries, idk

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TheWood
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Re: make skill stats useable to main stats

Post by TheWood » Fri Apr 15, 2022 7:05 pm

Robby wrote:
Fri Apr 15, 2022 6:52 pm
Thanks for the suggestion, but I'll likely be keeping the special skill points exclusively for skill only type stuff.

However, I am interested in why you have such a huge amount of skill points to spare. Is it that you don't have any more skills to upgrade? If so, maybe I will prioritize adding some more skills in for players to upgrade. I don't want players to run out of things to do as far as upgrading skills.
Maybe a passive skill for the archer, which gives the ability to shoot two arrows instead of one in a normal attack with a certain chance, this would make a normal attack more able to grind strong monsters.

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forumMikel
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Re: make skill stats useable to main stats

Post by forumMikel » Fri Apr 15, 2022 7:16 pm

send me money or something i want to buy chips or some fries, idk

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Robby
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Re: make skill stats useable to main stats

Post by Robby » Fri Apr 15, 2022 7:53 pm

Thanks for the reminder! I will see about implementing some of those. :)

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forumMikel
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Re: make skill stats useable to main stats

Post by forumMikel » Fri Apr 15, 2022 9:27 pm

Robby wrote:
Fri Apr 15, 2022 7:53 pm
Thanks for the reminder! I will see about implementing some of those. :)
phew i thought you werent adding it in i got scared
send me money or something i want to buy chips or some fries, idk

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