Rune resistances.

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CrazyVanilla
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Re: Rune resistances.

Post by CrazyVanilla » Sun Feb 13, 2022 4:49 pm

GeraltOfRivia wrote:
Sun Feb 13, 2022 7:41 am
CrazyVanilla wrote:
Sat Feb 12, 2022 9:30 pm
GeraltOfRivia wrote:
Sat Feb 12, 2022 8:11 pm

So which one is excluded from it?
mage and archer are meh, cowboy is useless, whipmaster is also useless. Warrior is extremely OP. If you have a defense build you literally can't die.
Looking at the PVP history over time you can clearly see that the power balance keeps changing. Long time ago archer with arrow hoard and arrow homing was the best class there, then mage was so OP that he was unbeatable by anyone with his force fiefd and storm clouds. Mainly with the few changes and poison rune balance changed so much, that it worked mainly in gunman favour giving him 12 poison damage with each shot, which in total gave him around 7200 possible damage within one minute. Now why do i say that?. First is that with any upcoming update power balance between classes might change drastically as it used to happen. Second, poison resistance if we exclude warrior gives a way more fair chances to other classes to fight with gunman. Now if i recall well as someone said gunman can still deal some damage like 3-9 if i am correct. So far they used to rely only on poison damage becuse of their range and RPM, but why the heck no one uses coin shot there? It doesn't require to carry more than 10-15k. So in fact gunman if you compare is still quite powerfull, heck i would say he still can kill anyone there if he knows how to use all his possibilities.
Actually right prior to resistances being added, pvp was finally very well balanced and actually very fun. Resistances totally ruined that and set pvp back months worth of balancing.

The one thing you are forgetting about with cowboy is healing though, which made cowboy not OP at all in pvp since you can heal 100 hp with pizzas. Actually, excluding whipmaster ofcourse, which I don't even consider a class at this point anymore, cowboy was the only class that struggled in 1v1's because of this. In 1v1's, high damage blows > damage over time because of healing. Not to mention grenades are extremely hard to use because of the wonky aiming and the fact that they teleport around because of desync'd players, and clamp traps can be good to assist a kill, but even with a crit don't normally kill players in even fights. However, cowboy was a very good "support class" since the long range and damage-over-time aspect, cowboy could slowly chip away at other players while one of your teammates would deal the big damage and actually kill them.

As far as cowboy still doing 3-9 damage, it depends on who you are fighting obviously. Generally though, fighting a player with 100 defense and top set (which is very common for high lvl players, especially players that actively pvp), cowboy will only do like 1-2 damage, sometimes even does 0 for defense builds, which is why defense builds are now OP AF because with poison resistance, theres no way to bypass that defense. This basically makes coinshot useless as well, since doing 1 damage or doing 3 damage per bullet, or sometimes even still doing 0, either way its pretty much useless. So no, gunman are not powerful in pvp at all, they are completely useless unless you are fighting noobs or players with no poison resistance, even only having half poison resistance still makes them pretty useless.
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TheWood
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Re: Rune resistances.

Post by TheWood » Sun Feb 13, 2022 5:03 pm

I mean that resistance to ice, fire and electricity must be removed. And the way to get resistance to poison should be changed, for example by adding an anti-poison stone. Also this resistance should not work in pvp and if you really need resistance to poison... then you need a new skill for the shield that will make it more useful.

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GeraltOfRivia
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Re: Rune resistances.

Post by GeraltOfRivia » Sun Feb 13, 2022 8:29 pm

CrazyVanilla wrote:
Sun Feb 13, 2022 4:49 pm
GeraltOfRivia wrote:
Sun Feb 13, 2022 7:41 am
CrazyVanilla wrote:
Sat Feb 12, 2022 9:30 pm


mage and archer are meh, cowboy is useless, whipmaster is also useless. Warrior is extremely OP. If you have a defense build you literally can't die.
Looking at the PVP history over time you can clearly see that the power balance keeps changing. Long time ago archer with arrow hoard and arrow homing was the best class there, then mage was so OP that he was unbeatable by anyone with his force fiefd and storm clouds. Mainly with the few changes and poison rune balance changed so much, that it worked mainly in gunman favour giving him 12 poison damage with each shot, which in total gave him around 7200 possible damage within one minute. Now why do i say that?. First is that with any upcoming update power balance between classes might change drastically as it used to happen. Second, poison resistance if we exclude warrior gives a way more fair chances to other classes to fight with gunman. Now if i recall well as someone said gunman can still deal some damage like 3-9 if i am correct. So far they used to rely only on poison damage becuse of their range and RPM, but why the heck no one uses coin shot there? It doesn't require to carry more than 10-15k. So in fact gunman if you compare is still quite powerfull, heck i would say he still can kill anyone there if he knows how to use all his possibilities.
Actually right prior to resistances being added, pvp was finally very well balanced and actually very fun. Resistances totally ruined that and set pvp back months worth of balancing.

The one thing you are forgetting about with cowboy is healing though, which made cowboy not OP at all in pvp since you can heal 100 hp with pizzas. Actually, excluding whipmaster ofcourse, which I don't even consider a class at this point anymore, cowboy was the only class that struggled in 1v1's because of this. In 1v1's, high damage blows > damage over time because of healing. Not to mention grenades are extremely hard to use because of the wonky aiming and the fact that they teleport around because of desync'd players, and clamp traps can be good to assist a kill, but even with a crit don't normally kill players in even fights. However, cowboy was a very good "support class" since the long range and damage-over-time aspect, cowboy could slowly chip away at other players while one of your teammates would deal the big damage and actually kill them.

As far as cowboy still doing 3-9 damage, it depends on who you are fighting obviously. Generally though, fighting a player with 100 defense and top set (which is very common for high lvl players, especially players that actively pvp), cowboy will only do like 1-2 damage, sometimes even does 0 for defense builds, which is why defense builds are now OP AF because with poison resistance, theres no way to bypass that defense. This basically makes coinshot useless as well, since doing 1 damage or doing 3 damage per bullet, or sometimes even still doing 0, either way its pretty much useless. So no, gunman are not powerful in pvp at all, they are completely useless unless you are fighting noobs or players with no poison resistance, even only having half poison resistance still makes them pretty useless.
Funny thing is that you only keep comparing warrior to gunman while if we look at all classes gunman have problems fighting mainly with warrior. Now removing resistance will work strongly for gunman favour and i mean poison damage dealt by each bullet. You are mentioning healing also as only gunman aspect while every class face the same problem here-need to stop to heal HP/MP so that is not good point(new high healing MP/HP items might helps tho). At this point i guess it would be good to give Robby some time to find a solution that will satisfy not only gunmans but at least most classes and in the meantime suggest f.e skills that will work only on PVP. But certainly not remove resistance or like TheWood said create "resistance to resistance" which sounds wierd and might be troublemaker. I don't even mind making it like having P3 on weapon forces you to make all your other gear(set and accesory too ofc) at least P2 to resist not all but 3/4 of its damage. If you know what i mean.
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CrazyVanilla
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Re: Rune resistances.

Post by CrazyVanilla » Sun Feb 13, 2022 9:33 pm

GeraltOfRivia wrote:
Sun Feb 13, 2022 8:29 pm
CrazyVanilla wrote:
Sun Feb 13, 2022 4:49 pm
GeraltOfRivia wrote:
Sun Feb 13, 2022 7:41 am


Looking at the PVP history over time you can clearly see that the power balance keeps changing. Long time ago archer with arrow hoard and arrow homing was the best class there, then mage was so OP that he was unbeatable by anyone with his force fiefd and storm clouds. Mainly with the few changes and poison rune balance changed so much, that it worked mainly in gunman favour giving him 12 poison damage with each shot, which in total gave him around 7200 possible damage within one minute. Now why do i say that?. First is that with any upcoming update power balance between classes might change drastically as it used to happen. Second, poison resistance if we exclude warrior gives a way more fair chances to other classes to fight with gunman. Now if i recall well as someone said gunman can still deal some damage like 3-9 if i am correct. So far they used to rely only on poison damage becuse of their range and RPM, but why the heck no one uses coin shot there? It doesn't require to carry more than 10-15k. So in fact gunman if you compare is still quite powerfull, heck i would say he still can kill anyone there if he knows how to use all his possibilities.
Actually right prior to resistances being added, pvp was finally very well balanced and actually very fun. Resistances totally ruined that and set pvp back months worth of balancing.

The one thing you are forgetting about with cowboy is healing though, which made cowboy not OP at all in pvp since you can heal 100 hp with pizzas. Actually, excluding whipmaster ofcourse, which I don't even consider a class at this point anymore, cowboy was the only class that struggled in 1v1's because of this. In 1v1's, high damage blows > damage over time because of healing. Not to mention grenades are extremely hard to use because of the wonky aiming and the fact that they teleport around because of desync'd players, and clamp traps can be good to assist a kill, but even with a crit don't normally kill players in even fights. However, cowboy was a very good "support class" since the long range and damage-over-time aspect, cowboy could slowly chip away at other players while one of your teammates would deal the big damage and actually kill them.

As far as cowboy still doing 3-9 damage, it depends on who you are fighting obviously. Generally though, fighting a player with 100 defense and top set (which is very common for high lvl players, especially players that actively pvp), cowboy will only do like 1-2 damage, sometimes even does 0 for defense builds, which is why defense builds are now OP AF because with poison resistance, theres no way to bypass that defense. This basically makes coinshot useless as well, since doing 1 damage or doing 3 damage per bullet, or sometimes even still doing 0, either way its pretty much useless. So no, gunman are not powerful in pvp at all, they are completely useless unless you are fighting noobs or players with no poison resistance, even only having half poison resistance still makes them pretty useless.
Funny thing is that you only keep comparing warrior to gunman while if we look at all classes gunman have problems fighting mainly with warrior. Now removing resistance will work strongly for gunman favour and i mean poison damage dealt by each bullet. You are mentioning healing also as only gunman aspect while every class face the same problem here-need to stop to heal HP/MP so that is not good point(new high healing MP/HP items might helps tho). At this point i guess it would be good to give Robby some time to find a solution that will satisfy not only gunmans but at least most classes and in the meantime suggest f.e skills that will work only on PVP. But certainly not remove resistance or like TheWood said create "resistance to resistance" which sounds wierd and might be troublemaker. I don't even mind making it like having P3 on weapon forces you to make all your other gear(set and accesory too ofc) at least P2 to resist not all but 3/4 of its damage. If you know what i mean.
No, gunman is useless fighting every class, not only warrior, but warrior is the most OP right now by far. Every class has difficulty fighting warrior, actually if you make a defense build warrior, its literally impossible for you to die in pvp from any class right now because theres no way to bypass your insane high defense and you can just heal any damage dealt to you with 1 pizza. This is true even in 2v1 or 3v1 scenarios. Also, Im saying healing makes gunman worse because you can heal like 10 bullets worth of damage with 1 pizza, where as other classes can do high damage per hit which makes healing slightly less effective, especially if they can 1 hit you then healing is useless (which gunman cannot 1 hit anyone in an even fight, even with trap crits or grenades, whereas warrior and archer can, or at least archer used to be able to. Also, mages stun lock can prevent you from healing, which is really good. Gunman has none of that). Poison damage in pvp provided a necessary balance to prevent extremely high defense builds in pvp becoming unstoppable like they are right now. The other runes were somewhat helpful in a general sense, but not as critical for a balance aspect as poison. There needs to be some way to bypass at least MOST of the resistance in pvp, otherwise it will continue to be completely dead because no one can kill warriors and gunman can't kill anyone else either.
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Re: Rune resistances.

Post by GeraltOfRivia » Mon Feb 14, 2022 7:52 am

CrazyVanilla wrote:
Sun Feb 13, 2022 9:33 pm
No, gunman is useless fighting every class, not only warrior, but warrior is the most OP right now by far. Every class has difficulty fighting warrior, actually if you make a defense build warrior, its literally impossible for you to die in pvp from any class right now because theres no way to bypass your insane high defense and you can just heal any damage dealt to you with 1 pizza. This is true even in 2v1 or 3v1 scenarios. Also, Im saying healing makes gunman worse because you can heal like 10 bullets worth of damage with 1 pizza, where as other classes can do high damage per hit which makes healing slightly less effective, especially if they can 1 hit you then healing is useless (which gunman cannot 1 hit anyone in an even fight, even with trap crits or grenades, whereas warrior and archer can, or at least archer used to be able to. Also, mages stun lock can prevent you from healing, which is really good. Gunman has none of that). Poison damage in pvp provided a necessary balance to prevent extremely high defense builds in pvp becoming unstoppable like they are right now. The other runes were somewhat helpful in a general sense, but not as critical for a balance aspect as poison. There needs to be some way to bypass at least MOST of the resistance in pvp, otherwise it will continue to be completely dead because no one can kill warriors and gunman can't kill anyone else either.
Bringing back full poison damage is for some clases favour only a temporary solution. Try to look at it a bit more into the future-when lvling up after 100 will be way easier, therefore making biggers stats with better sets and new skills will make poison damage less and less useful in total(still as i said on other post it will work mainly in gunman favour caused by his insanely high RPM). Imagine at some point players having more than 5-10k HP-will you still concider poison damage so usefull while having food healing 500 or more HP?. The real necessary balance can be achieved only by creating skills beeing usefull mainly on PVP.
Also long time ago we used to discuss here about destination of each class. This means all classes will never be equal both PvP and PvE. At this moment gunman is the best, most OP class to grind, archer is good for both grinding and farming(tho still quite good for PvP), mage as you mentioned is good for PvP but on PvE is good only with low lvl "crowded areas" mobs. Warrior is good for dealing highest damage in PvP, but is having problems competing others in PvE(ninja slash helps but movement speed still cause problems). Whipmaster-well you know it just sux in total for now. So as you can see it is unfair to demand creating one class beeing more OP than the rest in every aspect of the game. Just look at other online games-there you choose you class with a certain reason, not to rule over anyone else. Each class have its own destinated purpose and now as for me it starts to be way more clear and visible over the time with each new skill. Give it some time.
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Re: Rune resistances.

Post by TheWood » Mon Feb 14, 2022 8:27 am

GeraltOfRivia wrote:
Mon Feb 14, 2022 7:52 am
CrazyVanilla wrote:
Sun Feb 13, 2022 9:33 pm
No, gunman is useless fighting every class, not only warrior, but warrior is the most OP right now by far. Every class has difficulty fighting warrior, actually if you make a defense build warrior, its literally impossible for you to die in pvp from any class right now because theres no way to bypass your insane high defense and you can just heal any damage dealt to you with 1 pizza. This is true even in 2v1 or 3v1 scenarios. Also, Im saying healing makes gunman worse because you can heal like 10 bullets worth of damage with 1 pizza, where as other classes can do high damage per hit which makes healing slightly less effective, especially if they can 1 hit you then healing is useless (which gunman cannot 1 hit anyone in an even fight, even with trap crits or grenades, whereas warrior and archer can, or at least archer used to be able to. Also, mages stun lock can prevent you from healing, which is really good. Gunman has none of that). Poison damage in pvp provided a necessary balance to prevent extremely high defense builds in pvp becoming unstoppable like they are right now. The other runes were somewhat helpful in a general sense, but not as critical for a balance aspect as poison. There needs to be some way to bypass at least MOST of the resistance in pvp, otherwise it will continue to be completely dead because no one can kill warriors and gunman can't kill anyone else either.
Bringing back full poison damage is for some clases favour only a temporary solution. Try to look at it a bit more into the future-when lvling up after 100 will be way easier, therefore making biggers stats with better sets and new skills will make poison damage less and less useful in total(still as i said on other post it will work mainly in gunman favour caused by his insanely high RPM). Imagine at some point players having more than 5-10k HP-will you still concider poison damage so usefull while having food healing 500 or more HP?. The real necessary balance can be achieved only by creating skills beeing usefull mainly on PVP.
Also long time ago we used to discuss here about destination of each class. This means all classes will never be equal both PvP and PvE. At this moment gunman is the best, most OP class to grind, archer is good for both grinding and farming(tho still quite good for PvP), mage as you mentioned is good for PvP but on PvE is good only with low lvl "crowded areas" mobs. Warrior is good for dealing highest damage in PvP, but is having problems competing others in PvE(ninja slash helps but movement speed still cause problems). Whipmaster-well you know it just sux in total for now. So as you can see it is unfair to demand creating one class beeing more OP than the rest in every aspect of the game. Just look at other online games-there you choose you class with a certain reason, not to rule over anyone else. Each class have its own destinated purpose and now as for me it starts to be way more clear and visible over the time with each new skill. Give it some time.
The gunman is really the best class for the grind, he is more comfortable to grind than other classes.

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Re: Rune resistances.

Post by Robby » Mon Feb 21, 2022 4:57 pm

Thanks for the feedback. Sorry, I haven't read all comments here, I'm trying to get things done quick. But as noted in another thread, there will be a new skill in the coming update that will help boost element damage, which should help negate some of the poison resistance issue's players were having some.

Additionally, I've just completed a new skill for gunman that will help them deal more poison damage. It is a skill that will take a little bit of "actual skill" to use, so I'm hoping players will enjoy it. :)

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Re: Rune resistances.

Post by TheWood » Mon Feb 21, 2022 5:30 pm

Robby wrote:
Mon Feb 21, 2022 4:57 pm
Thanks for the feedback. Sorry, I haven't read all comments here, I'm trying to get things done quick. But as noted in another thread, there will be a new skill in the coming update that will help boost element damage, which should help negate some of the poison resistance issue's players were having some.

Additionally, I've just completed a new skill for gunman that will help them deal more poison damage. It is a skill that will take a little bit of "actual skill" to use, so I'm hoping players will enjoy it. :)
What do you have for archers?

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Re: Rune resistances.

Post by GeraltOfRivia » Mon Feb 21, 2022 7:10 pm

TheWood wrote:
Mon Feb 21, 2022 5:30 pm
Robby wrote:
Mon Feb 21, 2022 4:57 pm
Thanks for the feedback. Sorry, I haven't read all comments here, I'm trying to get things done quick. But as noted in another thread, there will be a new skill in the coming update that will help boost element damage, which should help negate some of the poison resistance issue's players were having some.

Additionally, I've just completed a new skill for gunman that will help them deal more poison damage. It is a skill that will take a little bit of "actual skill" to use, so I'm hoping players will enjoy it. :)
What do you have for archers?
I would rather ask: Are there gonna be similar skills for every other class or only gunman will get it?.
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Re: Rune resistances.

Post by TheWood » Fri Feb 25, 2022 4:59 pm

These resistances had better be removed, now anything with i3 rune can kill you :| .

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