Actually right prior to resistances being added, pvp was finally very well balanced and actually very fun. Resistances totally ruined that and set pvp back months worth of balancing.GeraltOfRivia wrote: ↑Sun Feb 13, 2022 7:41 amLooking at the PVP history over time you can clearly see that the power balance keeps changing. Long time ago archer with arrow hoard and arrow homing was the best class there, then mage was so OP that he was unbeatable by anyone with his force fiefd and storm clouds. Mainly with the few changes and poison rune balance changed so much, that it worked mainly in gunman favour giving him 12 poison damage with each shot, which in total gave him around 7200 possible damage within one minute. Now why do i say that?. First is that with any upcoming update power balance between classes might change drastically as it used to happen. Second, poison resistance if we exclude warrior gives a way more fair chances to other classes to fight with gunman. Now if i recall well as someone said gunman can still deal some damage like 3-9 if i am correct. So far they used to rely only on poison damage becuse of their range and RPM, but why the heck no one uses coin shot there? It doesn't require to carry more than 10-15k. So in fact gunman if you compare is still quite powerfull, heck i would say he still can kill anyone there if he knows how to use all his possibilities.CrazyVanilla wrote: ↑Sat Feb 12, 2022 9:30 pmmage and archer are meh, cowboy is useless, whipmaster is also useless. Warrior is extremely OP. If you have a defense build you literally can't die.
The one thing you are forgetting about with cowboy is healing though, which made cowboy not OP at all in pvp since you can heal 100 hp with pizzas. Actually, excluding whipmaster ofcourse, which I don't even consider a class at this point anymore, cowboy was the only class that struggled in 1v1's because of this. In 1v1's, high damage blows > damage over time because of healing. Not to mention grenades are extremely hard to use because of the wonky aiming and the fact that they teleport around because of desync'd players, and clamp traps can be good to assist a kill, but even with a crit don't normally kill players in even fights. However, cowboy was a very good "support class" since the long range and damage-over-time aspect, cowboy could slowly chip away at other players while one of your teammates would deal the big damage and actually kill them.
As far as cowboy still doing 3-9 damage, it depends on who you are fighting obviously. Generally though, fighting a player with 100 defense and top set (which is very common for high lvl players, especially players that actively pvp), cowboy will only do like 1-2 damage, sometimes even does 0 for defense builds, which is why defense builds are now OP AF because with poison resistance, theres no way to bypass that defense. This basically makes coinshot useless as well, since doing 1 damage or doing 3 damage per bullet, or sometimes even still doing 0, either way its pretty much useless. So no, gunman are not powerful in pvp at all, they are completely useless unless you are fighting noobs or players with no poison resistance, even only having half poison resistance still makes them pretty useless.