Add the better ways for a rune farming

Stuff you would like to see in the world of Eliatopia.
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we_can
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Re: Add the better ways for a rune farming

Post by we_can » Mon Feb 07, 2022 4:37 am

GeraltOfRivia wrote:
Sun Feb 06, 2022 5:57 pm
TheWood wrote:
Sun Feb 06, 2022 5:50 pm
GeraltOfRivia wrote:
Sun Feb 06, 2022 5:35 pm


Area 10 if you have a friend to help with trees, but low Xp there. I rather choose raflessia location- chance to get both I1 and I2.
I have a friend, but these trees are bugged.
No they are not. After one spawn you are suposed to kill mobs before using trees again.
They currently are bugged. I tried them yesterday for my luck on i1, but they didn't seem to work. Reset area 3 times and still didn't work. Last weekend, it was working fine. I think they're intentionally down due to the problem with ice blocks falling through the floor.
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ

og warrior

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troopas
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Re: Add the better ways for a rune farming

Post by troopas » Mon Feb 07, 2022 4:03 pm

no
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TheWood
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Re: Add the better ways for a rune farming

Post by TheWood » Thu Feb 10, 2022 5:08 pm

Tell me why a stronger monster of this element cannot also drop lower stages of runes.

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GeraltOfRivia
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Re: Add the better ways for a rune farming

Post by GeraltOfRivia » Thu Feb 10, 2022 5:33 pm

TheWood wrote:
Thu Feb 10, 2022 5:08 pm
Tell me why a stronger monster of this element cannot also drop lower stages of runes.
If too much mobs drops same rune/stone the market will be overcrowded with them.
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TheWood
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Re: Add the better ways for a rune farming

Post by TheWood » Thu Feb 10, 2022 5:47 pm

GeraltOfRivia wrote:
Thu Feb 10, 2022 5:33 pm
TheWood wrote:
Thu Feb 10, 2022 5:08 pm
Tell me why a stronger monster of this element cannot also drop lower stages of runes.
If too much mobs drops same rune/stone the market will be overcrowded with them.
Then we need grinders of weak enemies who will always sell us runes :lol: .

Flashlight237
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Re: Add the better ways for a rune farming

Post by Flashlight237 » Sat Feb 12, 2022 1:03 pm

GeraltOfRivia wrote:
Sun Feb 06, 2022 5:00 pm
TheWood wrote:
Sun Feb 06, 2022 2:37 pm
TheWood wrote:
Sun Feb 06, 2022 2:35 pm
I mean, i1 and i2 farming is pretty boring because of the low rate of enemies and the number of spawn points, lol you have to wait more than half a minute for an ice block or razor ice to spawn. Only azulong has a good area to farm.
I farmed i1 in area 10 for 8 hours, but I had no luck to get i1. Similar for location 25, but it's already 4 hours there.
On the other hand i've spent some hours in caves running between both 2 spawn points of waffle cone killing all mobs on my way. And what did i get by that? Hitted at least half of a lvl(i'm lvl 100 btw), and not only managed to get 5 I2 but also around 20 H1, few H2 and H3, not to mention S1 and S2 from Grunts. So getting runes only depends on your tactic-what and where to farm them. Also you can get I1 from P-Sickle on Raflesia areas, so you are not forcef to find them only on very weak mobs.
Pretty sure luck is different from probability. I once got an E3 after only killing 19 Puff Monsters while I've heard people not getting a rune from them after hours of grinding.
TheWood wrote:
Thu Feb 10, 2022 5:08 pm
Tell me why a stronger monster of this element cannot also drop lower stages of runes.
I see no reason why they shouldn't either. I often throw lower-stage runes into stronger mobs' drop lists to allow players both high and low to have access to them regardless of where they are. And no, I don't give a hoot about the market.

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GeraltOfRivia
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Re: Add the better ways for a rune farming

Post by GeraltOfRivia » Sat Feb 12, 2022 6:48 pm

Flashlight237 wrote:
Sat Feb 12, 2022 1:03 pm
Pretty sure luck is different from probability. I once got an E3 after only killing 19 Puff Monsters while I've heard people not getting a rune from them after hours of grinding.
Well yes and no actually. Luck is of course way different from probability until you reach in our case undefined killing count. At the beggining getting any rune or stone is purely based on player luck, but basing on probability, after reaching some big killing count, rune/stone amount of each player should be close to equal. Still this could happen like never :shock: .
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TheWood
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Re: Add the better ways for a rune farming

Post by TheWood » Fri Feb 25, 2022 5:37 pm

Bump

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