Mage Rework - Particles to Balance Storm Cloud overuse/recent nerf.

Stuff you would like to see in the world of Eliatopia.
User avatar
troopas
Posts:3886
Joined:Wed Jul 24, 2019 7:17 pm
Location:Hypixel
Re: Mage Rework - Particles to Balance Storm Cloud overuse/recent nerf.

Post by troopas » Wed Nov 24, 2021 9:51 pm

For people wondering what Robby meant this is what he's talking about
https://youtu.be/wxLaYcQwLiY?t=1338
(side b palutena attack)
Image

User avatar
cinos
Posts:4081
Joined:Wed Jan 13, 2021 9:36 am
Location:heck

Re: Mage Rework - Particles to Balance Storm Cloud overuse/recent nerf.

Post by cinos » Wed Nov 24, 2021 10:17 pm

Robby wrote:
Wed Nov 24, 2021 2:22 pm
Thanks for the feedback! Sounds like there does need some reworking for the mage's basic attack. I'd like to get a little more feedback from some other players first before deciding to make some changes. Can anyone else agree or disagree with what is said here?
Huge agree,I have been recommending attacks like this to make mages unique for months, definitely supporting this.
WELCOME TO THE AGE
Image
OF THE CEBINAE!!!1111

MrSchunk
Posts:50
Joined:Sun Sep 12, 2021 12:56 am

Re: Mage Rework - Particles to Balance Storm Cloud overuse/recent nerf.

Post by MrSchunk » Thu Nov 25, 2021 11:01 pm

Robby wrote:
Wed Nov 24, 2021 9:43 pm
Ok thanks for the feedback! I've got something in the works right now for a complete rework of the mages basic attack. I think it will be pretty cool.

If anyone plays Smash Bros, it's loosely based off of Palutena's side-B attack from Smash Bros Ultimate. :) So stay tuned for next update.
That would be really nice!

But, to add to this topic, it would be nice to have a rework on the Storm Clouds and the Magic Breahte, that right now are kind of poor skills that the only thing they do is wasting MP. Clouds right now have basically no range so there is no point in using them, and magic breathe, even thought it got a dmg buff, they still dont do enough dmg to use them instead of melee attacks, because they still use too much mp and doesnt have enough range.

I read before a good suggestion that was replacing magic breathe with a fire ball kind of attack that has more range and does a little bit more dmg than basic melee dmg. That would buff the mage class at farming and would be more fun for us.
And the best way to balance the storm cloud was removing the stun effect they have, because that way people would come to attack us without fear of getting to the ground everytime a lightining hits them, not removing the range of it. (I dont know if it is a bug or whatever, but whenever i do a storm cloud, sometimes clouds do poison dmg but doesnt do it's main damage lol)

Thanks for reading our suggestions, changing the melee dmg from mages was something i really wanted for a long time!

Post Reply