Mage changes

Stuff you would like to see in the world of Eliatopia.
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gtx1650
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Re: Mage changes

Post by gtx1650 » Fri Nov 19, 2021 12:59 pm

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Gabby
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Re: Mage changes

Post by Gabby » Fri Nov 19, 2021 7:14 pm

These changes took away the fun of playing mage. I now have less range and power than a warrior using Ninja skills.

I don't do PVP, but if that is why it was changed, Why not apply to just that(those) maps?

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TheWood
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Re: Mage changes

Post by TheWood » Fri Nov 19, 2021 7:44 pm

Gabby wrote:
Fri Nov 19, 2021 7:14 pm
These changes took away the fun of playing mage. I now have less range and power than a warrior using Ninja skills.

I don't do PVP, but if that is why it was changed, Why not apply to just that(those) maps?
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cinos
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Re: Mage changes

Post by cinos » Fri Nov 19, 2021 8:07 pm

Gabby wrote:
Fri Nov 19, 2021 7:14 pm
These changes took away the fun of playing mage. I now have less range and power than a warrior using Ninja skills.

I don't do PVP, but if that is why it was changed, Why not apply to just that(those) maps?
because having to learn two different versions of your character is unnatural and not fun.
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Gabby
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Re: Mage changes

Post by Gabby » Sat Nov 20, 2021 6:01 pm

> because having to learn two different versions of your character is unnatural and not fun.

Clearly you are locked in on ALL mages changing, instead of just those in PVP.

Try thinking out outside the box? Lighting rods can be added to the map, drawing off 50%, as an example. No one has to learn anything that way. This is just one of ways to change.

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cinos
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Re: Mage changes

Post by cinos » Sat Nov 20, 2021 6:17 pm

Gabby wrote:
Sat Nov 20, 2021 6:01 pm
> because having to learn two different versions of your character is unnatural and not fun.

Clearly you are locked in on ALL mages changing, instead of just those in PVP.

Try thinking out outside the box? Lighting rods can be added to the map, drawing off 50%, as an example. No one has to learn anything that way. This is just one of ways to change.
Or maybe remove the stupid stun so you can have you neat lil range back and get to grind properly like you want?
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TheWood
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Re: Mage changes

Post by TheWood » Sun Nov 21, 2021 12:29 pm

Better to remove the ability of the cloud to deal damage from devastation crit :x , lower the damage and increase the range, also to have your poison damage also deal damage to the field in pvp, this will help break it.

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TheWood
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Re: Mage changes

Post by TheWood » Sun Nov 21, 2021 12:34 pm

TheWood wrote:
Sun Nov 21, 2021 12:29 pm
Better to remove the ability of the cloud to deal damage from devastation crit :x , lower the damage and increase the range, also to have your poison damage also deal damage to the field in pvp, this will help break it.
Stun works only at critical hit or there is no stun. And you could have knocked down the call of field in pvp, because it's stupid that when the mage field ended, but you couldn't hit because of the lags.

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Robby
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Re: Mage changes

Post by Robby » Mon Nov 22, 2021 8:39 pm

Thanks for the feedback! I will get most of the suggestions mentioned here added for next update! :D

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Re: Mage changes

Post by JoMan2 » Mon Nov 22, 2021 10:54 pm

Robby wrote:
Mon Nov 22, 2021 8:39 pm
Thanks for the feedback! I will get most of the suggestions mentioned here added for next update! :D
REMOVE THE STUN AND MAKE THE REACH BACK TO 30 FEET AGAIN PLS BECAUSE ITS JUST 1 CM RN

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