Defining levels & enemies more
Very interesting, you've obviously thought this through. Let's be real though, the one thing we should never add is auto attacking and it's all good.
Also, hope the customization allows for some crazy stuff if this ever gets added.
Also, hope the customization allows for some crazy stuff if this ever gets added.
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Re: Defining levels & enemies more
If robby adds auto attack next thing u see is massive increase in people with 50-60+ levels (obviously through afk farming) people will love investing points on defense alot more to tank hits from strong enemies but yeah it will be really really terrible idea.
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Re: Defining levels & enemies more
Auto attacks are shιt, yes.Atomic wrote: ↑Thu Oct 28, 2021 3:00 pmIf robby adds auto attack next thing u see is massive increase in people with 50-60+ levels (obviously through afk farming) people will love investing points on defense alot more to tank hits from strong enemies but yeah it will be really really terrible idea.
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Re: Defining levels & enemies more
Thanks for the detailed post! This makes me think of how time goes faster as you get older. A year is proportionally less of your life as you get older, so that may partly be why time goes faster as you get older. Somewhat same concept. =P
But good point, that ability points start to effect your character less as you level up. I was/am hoping having upgradable gear keeps things a little less boring, by having equipment to constantly upgrade. I'll still have more weapon upgrades in the future.
As for enemies, I'm definitely always worried that higher level players will get bored, so yes I surely want to get some stronger ones out soon. But I also don't want to progress things too fast, so that's why it's a slow process.
I would like to have something loosely resembling pets added in the future. It will probably differ a bit from Helmet Heroes implementation of them, but I'll still have to figure that out. I'll try to keep everything you mentioned in mind though, and see what I can add in the near future. It's a slow process though unfortunately. =/
But good point, that ability points start to effect your character less as you level up. I was/am hoping having upgradable gear keeps things a little less boring, by having equipment to constantly upgrade. I'll still have more weapon upgrades in the future.
As for enemies, I'm definitely always worried that higher level players will get bored, so yes I surely want to get some stronger ones out soon. But I also don't want to progress things too fast, so that's why it's a slow process.
I would like to have something loosely resembling pets added in the future. It will probably differ a bit from Helmet Heroes implementation of them, but I'll still have to figure that out. I'll try to keep everything you mentioned in mind though, and see what I can add in the near future. It's a slow process though unfortunately. =/
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Re: Defining levels & enemies more
If it makes things a little easier on your head there, have you ever considered adding more mob variety in earlier areas or even small environmental mobs that can be fought (like, Squisher or Swamp Crab-sized mobs)? Not everything has to be the next top-tier monster; sometimes you just gotta look back and think about painting a bigger picture of the environments you've made.
Re: Defining levels & enemies more
what is that supposed to mean?
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Re: Defining levels & enemies more
Nothing just- ya know, lots to think about.
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OF THE CEBINAE!!!1111

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Re: Defining levels & enemies more
Let's go so basically pets confirmed (yes I know he just said something like that)
Re: Defining levels & enemies more
The only thing that I love in this , Paragraph or Statement I say is the implementation of PETS yeh boi even it doesn't kill mobs as long as it's not boring to farm alone and seeing your pet following you around running in those tiny feet is Wonderful.Robby wrote: ↑Tue Nov 02, 2021 7:16 pmThanks for the detailed post! This makes me think of how time goes faster as you get older. A year is proportionally less of your life as you get older, so that may partly be why time goes faster as you get older. Somewhat same concept. =P
But good point, that ability points start to effect your character less as you level up. I was/am hoping having upgradable gear keeps things a little less boring, by having equipment to constantly upgrade. I'll still have more weapon upgrades in the future.
As for enemies, I'm definitely always worried that higher level players will get bored, so yes I surely want to get some stronger ones out soon. But I also don't want to progress things too fast, so that's why it's a slow process.
I would like to have something loosely resembling pets added in the future. It will probably differ a bit from Helmet Heroes implementation of them, but I'll still have to figure that out. I'll try to keep everything you mentioned in mind though, and see what I can add in the near future. It's a slow process though unfortunately. =/
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Since The Game Was Created.
Since The Game Was Created.