Defining levels & enemies more

Stuff you would like to see in the world of Eliatopia.
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cinos
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Re: Defining levels & enemies more

Post by cinos » Thu Oct 28, 2021 12:57 pm

Very interesting, you've obviously thought this through. Let's be real though, the one thing we should never add is auto attacking and it's all good.

Also, hope the customization allows for some crazy stuff if this ever gets added.
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Atomic
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Re: Defining levels & enemies more

Post by Atomic » Thu Oct 28, 2021 3:00 pm

cinos wrote:
Thu Oct 28, 2021 12:57 pm
Very interesting, you've obviously thought this through. Let's be real though, the one thing we should never add is auto attacking and it's all good.

Also, hope the customization allows for some crazy stuff if this ever gets added.
If robby adds auto attack next thing u see is massive increase in people with 50-60+ levels (obviously through afk farming) people will love investing points on defense alot more to tank hits from strong enemies but yeah it will be really really terrible idea.
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cinos
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Re: Defining levels & enemies more

Post by cinos » Thu Oct 28, 2021 4:36 pm

Atomic wrote:
Thu Oct 28, 2021 3:00 pm
cinos wrote:
Thu Oct 28, 2021 12:57 pm
Very interesting, you've obviously thought this through. Let's be real though, the one thing we should never add is auto attacking and it's all good.

Also, hope the customization allows for some crazy stuff if this ever gets added.
If robby adds auto attack next thing u see is massive increase in people with 50-60+ levels (obviously through afk farming) people will love investing points on defense alot more to tank hits from strong enemies but yeah it will be really really terrible idea.
Auto attacks are shιt, yes.
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Robby
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Re: Defining levels & enemies more

Post by Robby » Tue Nov 02, 2021 7:16 pm

Thanks for the detailed post! This makes me think of how time goes faster as you get older. A year is proportionally less of your life as you get older, so that may partly be why time goes faster as you get older. Somewhat same concept. =P

But good point, that ability points start to effect your character less as you level up. I was/am hoping having upgradable gear keeps things a little less boring, by having equipment to constantly upgrade. I'll still have more weapon upgrades in the future.

As for enemies, I'm definitely always worried that higher level players will get bored, so yes I surely want to get some stronger ones out soon. But I also don't want to progress things too fast, so that's why it's a slow process.

I would like to have something loosely resembling pets added in the future. It will probably differ a bit from Helmet Heroes implementation of them, but I'll still have to figure that out. I'll try to keep everything you mentioned in mind though, and see what I can add in the near future. It's a slow process though unfortunately. =/

Flashlight237
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Re: Defining levels & enemies more

Post by Flashlight237 » Tue Nov 02, 2021 7:27 pm

Robby wrote:
Tue Nov 02, 2021 7:16 pm
As for enemies, I'm definitely always worried that higher level players will get bored, so yes I surely want to get some stronger ones out soon. But I also don't want to progress things too fast, so that's why it's a slow process.
If it makes things a little easier on your head there, have you ever considered adding more mob variety in earlier areas or even small environmental mobs that can be fought (like, Squisher or Swamp Crab-sized mobs)? Not everything has to be the next top-tier monster; sometimes you just gotta look back and think about painting a bigger picture of the environments you've made.

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cinos
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Re: Defining levels & enemies more

Post by cinos » Tue Nov 02, 2021 10:04 pm

Robby wrote:
Tue Nov 02, 2021 7:16 pm
Thanks for the detailed post! This makes me think of how time goes faster as you get older. A year is proportionally less of your life as you get older, so that may partly be why time goes faster as you get older.
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Jason_
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Re: Defining levels & enemies more

Post by Jason_ » Tue Nov 02, 2021 10:29 pm

cinos wrote:
Tue Nov 02, 2021 10:04 pm
Robby wrote:
Tue Nov 02, 2021 7:16 pm
Thanks for the detailed post! This makes me think of how time goes faster as you get older. A year is proportionally less of your life as you get older, so that may partly be why time goes faster as you get older.
Image
what is that supposed to mean?
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cinos
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Re: Defining levels & enemies more

Post by cinos » Wed Nov 03, 2021 12:02 am

Jason_ wrote:
Tue Nov 02, 2021 10:29 pm
cinos wrote:
Tue Nov 02, 2021 10:04 pm
Robby wrote:
Tue Nov 02, 2021 7:16 pm
Thanks for the detailed post! This makes me think of how time goes faster as you get older. A year is proportionally less of your life as you get older, so that may partly be why time goes faster as you get older.
Image
what is that supposed to mean?
Nothing just- ya know, lots to think about.
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masnam
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Re: Defining levels & enemies more

Post by masnam » Wed Nov 03, 2021 6:36 pm

Let's go so basically pets confirmed (yes I know he just said something like that)

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Heneral
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Re: Defining levels & enemies more

Post by Heneral » Thu Nov 04, 2021 3:24 pm

Robby wrote:
Tue Nov 02, 2021 7:16 pm
Thanks for the detailed post! This makes me think of how time goes faster as you get older. A year is proportionally less of your life as you get older, so that may partly be why time goes faster as you get older. Somewhat same concept. =P

But good point, that ability points start to effect your character less as you level up. I was/am hoping having upgradable gear keeps things a little less boring, by having equipment to constantly upgrade. I'll still have more weapon upgrades in the future.

As for enemies, I'm definitely always worried that higher level players will get bored, so yes I surely want to get some stronger ones out soon. But I also don't want to progress things too fast, so that's why it's a slow process.

I would like to have something loosely resembling pets added in the future. It will probably differ a bit from Helmet Heroes implementation of them, but I'll still have to figure that out. I'll try to keep everything you mentioned in mind though, and see what I can add in the near future. It's a slow process though unfortunately. =/
The only thing that I love in this , Paragraph or Statement I say is the implementation of PETS yeh boi even it doesn't kill mobs as long as it's not boring to farm alone and seeing your pet following you around running in those tiny feet is Wonderful.

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