Mages basic attack

Stuff you would like to see in the world of Eliatopia.
MrSchunk
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Mages basic attack

Post by MrSchunk » Thu Oct 21, 2021 5:48 pm

Mages are trash at farming in most of the areas because we only have the storm to do distance attacks, magic breathe is a waste of mp and orbs expire quickly, so it would be nice to have the same attacks as mages in HH (short distance but it's something).

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cinos
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Re: Mages basic attack

Post by cinos » Thu Oct 21, 2021 7:26 pm

Support, this is one of the many things I believe still needs to be changed for mage but it's a good start. I don't know why the projectiles aren't in this game, especially when it's got such a focus on mouse control, they'd really make mage more unique and probably give more of a reason to actually rune your weapons (since melee is literally the only thing that has rune damage anymore).

That plus making storm clouds more damage based and less...well, what they are now, you get me?
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masnam
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Re: Mages basic attack

Post by masnam » Thu Oct 21, 2021 7:31 pm

Yeah I was actually thinking of suggesting a less op version of projectiles a while ago but didn't want to get flamed by the community

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CrazyVanilla
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Re: Mages basic attack

Post by CrazyVanilla » Thu Oct 21, 2021 9:14 pm

Very much needed. Mage is basically just a weak warrior right now. Full support
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cinos
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Re: Mages basic attack

Post by cinos » Thu Oct 21, 2021 9:24 pm

CrazyVanilla wrote:
Thu Oct 21, 2021 9:14 pm
Very much needed. Mage is basically just a weak warrior right now. Full support
A weak warrior with one really obnoxious mechanic, yes.
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Flashlight237
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Re: Mages basic attack

Post by Flashlight237 » Thu Oct 21, 2021 11:19 pm

I mean I personally think the slightly technical nature of the mage's base attack the way it is is at least more interesting and less OP than what we got in HH, though I think its base attack should be given the same special treatment Whipmaster got and have it use MP every other attack instead of every attack. Just saying.

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JoMan2
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Re: Mages basic attack

Post by JoMan2 » Fri Oct 22, 2021 1:07 am

Support since meelee is just so useless when grinding with a gunman with money power and double pistols in the same area
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-ZERO-
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Re: Mages basic attack

Post by -ZERO- » Fri Oct 22, 2021 2:20 am

MrSchunk wrote:
Thu Oct 21, 2021 5:48 pm
Mages are trash at farming in most of the areas because we only have the storm to do distance attacks, magic breathe is a waste of mp and orbs expire quickly, so it would be nice to have the same attacks as mages in HH (short distance but it's something).
Imagine getting hit by a mage with 5 projectiles on each wand that has P3 (12 poison damage).

So 5 projectiles on each wand = 10 projectiles on each hit
Imagine getting hit for 10x after getting knocked down by the storm clouds (as if storm clouds would not kill you lmao)

10 projectiles× 10 hits = 100 projectiles
100projectiles × 12 poison damage = easy 1,200 poison damage (take note, physical and other rune damage are not included).

So yeah, i like the idea but no support at all, why? Cuz mage already have a passive skill (crucial mp) which where your damage increases if you have MP.

MrSchunk
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Re: Mages basic attack

Post by MrSchunk » Fri Oct 22, 2021 4:19 am

Thank you all for the support and i understand zero of what he says, but i think it should be a way to just do with the first orb of each strike the poison dmg and the rest of the orbs normal dmg, just for not be so OP and ruining the game for everyone.

Red_King
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Re: Mages basic attack

Post by Red_King » Fri Oct 22, 2021 6:58 am

-ZERO- wrote:
Fri Oct 22, 2021 2:20 am
MrSchunk wrote:
Thu Oct 21, 2021 5:48 pm
Mages are trash at farming in most of the areas because we only have the storm to do distance attacks, magic breathe is a waste of mp and orbs expire quickly, so it would be nice to have the same attacks as mages in HH (short distance but it's something).
Imagine getting hit by a mage with 5 projectiles on each wand that has P3 (12 poison damage).

So 5 projectiles on each wand = 10 projectiles on each hit
Imagine getting hit for 10x after getting knocked down by the storm clouds (as if storm clouds would not kill you lmao)

10 projectiles× 10 hits = 100 projectiles
100projectiles × 12 poison damage = easy 1,200 poison damage (take note, physical and other rune damage are not included).

So yeah, i like the idea but no support at all, why? Cuz mage already have a passive skill (crucial mp) which where your damage increases if you have MP.
dang nailed it .

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