Assault:high damage, focused range. Bullets have more speed and velocity
Lmg: slow rate of fire, very high damage, very high range too. Most likely will have insane amounts of damage
Smg: insane rate of fire, close range killer, make player move slightly while shooting, bullet spread isnt consistent, longer range = lower damage
Sniper: slowest rate of fire, bullet accuracy is very high, range does not reduce damage.
Shotgun: medium fire rate, grants player ability to dodge roll while shooting (but not making players move, just dodgeroll while shooting) horrible bullet spread at long range, one shotter at point blank
Weapon classes: cowboys
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Re: Weapon classes: cowboys
can i add some skills?
1.mine bomb-idk the damage formula sorey
2.bullet bomb-idk the damage formula (Im not sure about this cuz its like coin bullet)
3.laser beam-idk the damage formula (this sounds too op tho)
another weapon
4.minigun-idk the damage formula (this sound cool its like pellet spiter)
thats it!1!1!1!1
pls dont be mad
1.mine bomb-idk the damage formula sorey
2.bullet bomb-idk the damage formula (Im not sure about this cuz its like coin bullet)
3.laser beam-idk the damage formula (this sounds too op tho)
another weapon
4.minigun-idk the damage formula (this sound cool its like pellet spiter)
thats it!1!1!1!1
pls dont be mad

WAAW! THATS GRAPE!
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Re: Weapon classes: cowboys
Why not? The only problem here is it might make me do more work, but beyond that, I don't see why guns shouldn't have options like these. If people want their raw DPS, that's fine, but if people want that extra oomph that'll be more damaging to tanks, that's fine too.
Re: Weapon classes: cowboys
Oh yeah that is pretty neat. It already kiiinda exists, both previously and now, with things like the pellet spitter and a lot of earlier guns in the game going against conventional DPS of the class, but it's kinda died down now that we are pretty much down to one set per every...dunno, two months? More? I forgor, it happens.
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- forumMikel
- Posts:1125
- Joined:Mon Aug 09, 2021 11:39 pm
Re: Weapon classes: cowboys
Im gonna change this a bit (something about mobility)
Assault: when holding an ar, player mobility is decreased by 15%
Lmg:player mobility is decreased by 55%
Smg:mobility is increased by 48%
Shotgun:mobility is increased by 18%
Sniper:mobility is decreased by 30%
Extra info/description
Shotgun:hitting the same enemy with multiple pellets will increase the damage of the next few pellets by 24%/19/18/17/16/15/14/13/8/6/4/1 if all 12 shotgun pellets strike the same enemy then damage is multiplied/doubled (resets everytime you fire a new shot)
(There might be slug rounds where this wont apply)
Sniper:can pierce infinite amount of monsters, depending on sniper rifle
Lmg:can pierce multiple enemies
Assault: when holding an ar, player mobility is decreased by 15%
Lmg:player mobility is decreased by 55%
Smg:mobility is increased by 48%
Shotgun:mobility is increased by 18%
Sniper:mobility is decreased by 30%
Extra info/description
Shotgun:hitting the same enemy with multiple pellets will increase the damage of the next few pellets by 24%/19/18/17/16/15/14/13/8/6/4/1 if all 12 shotgun pellets strike the same enemy then damage is multiplied/doubled (resets everytime you fire a new shot)
(There might be slug rounds where this wont apply)
Sniper:can pierce infinite amount of monsters, depending on sniper rifle
Lmg:can pierce multiple enemies
send me money or something i want to buy chips or some fries, idk
Re: Weapon classes: cowboys
Anything that affects move speed is inevitably gonna be left in the dust so...uhh probably not.forumMikel wrote: ↑Mon Aug 30, 2021 2:54 amIm gonna change this a bit (something about mobility)
Assault: when holding an ar, player mobility is decreased by 15%
Lmg:player mobility is decreased by 55%
Smg:mobility is increased by 48%
Shotgun:mobility is increased by 18%
Sniper:mobility is decreased by 30%
Extra info/description
Shotgun:hitting the same enemy with multiple pellets will increase the damage of the next few pellets by 24%/19/18/17/16/15/14/13/8/6/4/1 if all 12 shotgun pellets strike the same enemy then damage is multiplied/doubled (resets everytime you fire a new shot)
(There might be slug rounds where this wont apply)
Sniper:can pierce infinite amount of monsters, depending on sniper rifle
Lmg:can pierce multiple enemies
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111