Weapon classes: cowboys

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forumMikel
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Weapon classes: cowboys

Post by forumMikel » Sun Aug 29, 2021 7:04 am

Assault:high damage, focused range. Bullets have more speed and velocity

Lmg: slow rate of fire, very high damage, very high range too. Most likely will have insane amounts of damage

Smg: insane rate of fire, close range killer, make player move slightly while shooting, bullet spread isnt consistent, longer range = lower damage

Sniper: slowest rate of fire, bullet accuracy is very high, range does not reduce damage.

Shotgun: medium fire rate, grants player ability to dodge roll while shooting (but not making players move, just dodgeroll while shooting) horrible bullet spread at long range, one shotter at point blank
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Re: Weapon classes: cowboys

Post by DREEAAM09_is_back » Sun Aug 29, 2021 7:17 am

can i add some skills?

1.mine bomb-idk the damage formula sorey
2.bullet bomb-idk the damage formula (Im not sure about this cuz its like coin bullet)
3.laser beam-idk the damage formula (this sounds too op tho)
another weapon
4.minigun-idk the damage formula (this sound cool its like pellet spiter)

thats it!1!1!1!1

pls dont be mad :oops:
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Flashlight237
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Re: Weapon classes: cowboys

Post by Flashlight237 » Sun Aug 29, 2021 8:05 am

Why not? The only problem here is it might make me do more work, but beyond that, I don't see why guns shouldn't have options like these. If people want their raw DPS, that's fine, but if people want that extra oomph that'll be more damaging to tanks, that's fine too.

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Re: Weapon classes: cowboys

Post by D_A_R_K » Sun Aug 29, 2021 8:06 am

support btw this is my 1st post!
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cinos
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Re: Weapon classes: cowboys

Post by cinos » Sun Aug 29, 2021 9:59 am

Oh yeah that is pretty neat. It already kiiinda exists, both previously and now, with things like the pellet spitter and a lot of earlier guns in the game going against conventional DPS of the class, but it's kinda died down now that we are pretty much down to one set per every...dunno, two months? More? I forgor, it happens.
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masnam
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Re: Weapon classes: cowboys

Post by masnam » Sun Aug 29, 2021 1:04 pm

Support.

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Re: Weapon classes: cowboys

Post by forumMikel » Mon Aug 30, 2021 2:54 am

Im gonna change this a bit (something about mobility)

Assault: when holding an ar, player mobility is decreased by 15%
Lmg:player mobility is decreased by 55%
Smg:mobility is increased by 48%
Shotgun:mobility is increased by 18%
Sniper:mobility is decreased by 30%

Extra info/description

Shotgun:hitting the same enemy with multiple pellets will increase the damage of the next few pellets by 24%/19/18/17/16/15/14/13/8/6/4/1 if all 12 shotgun pellets strike the same enemy then damage is multiplied/doubled (resets everytime you fire a new shot)
(There might be slug rounds where this wont apply)

Sniper:can pierce infinite amount of monsters, depending on sniper rifle

Lmg:can pierce multiple enemies
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cinos
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Re: Weapon classes: cowboys

Post by cinos » Mon Aug 30, 2021 7:35 am

forumMikel wrote:
Mon Aug 30, 2021 2:54 am
Im gonna change this a bit (something about mobility)

Assault: when holding an ar, player mobility is decreased by 15%
Lmg:player mobility is decreased by 55%
Smg:mobility is increased by 48%
Shotgun:mobility is increased by 18%
Sniper:mobility is decreased by 30%

Extra info/description

Shotgun:hitting the same enemy with multiple pellets will increase the damage of the next few pellets by 24%/19/18/17/16/15/14/13/8/6/4/1 if all 12 shotgun pellets strike the same enemy then damage is multiplied/doubled (resets everytime you fire a new shot)
(There might be slug rounds where this wont apply)

Sniper:can pierce infinite amount of monsters, depending on sniper rifle

Lmg:can pierce multiple enemies
Anything that affects move speed is inevitably gonna be left in the dust so...uhh probably not.
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