Skill Cooldowns
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Okay, so an anti-exploit feature that could be useful: how about some skill cooldowns? Energy Unleash, Grenades, and Storm Cloud in Helmet Heroes had cooldowns, so why not?
I'll start with the skills that really could use cooldowns.
Grenade: Currently people can just throw grenades at 96 throws per minute. Yeah, I timed it. Why not give grenades a cooldown? I'm thinking 2.5 seconds since that's how long grenades appeared to take since the throw before exploding.
Storm Cloud: 11-15 seconds (meaning the cooldown would last for the entirety of the skill's duration) depending on the level seems to be a fair cooldown time for Storm Cloud. Apparently Storm Cloud can be spammed/exploited, so might as well put a cooldown on it.
Rage: 22-30 seconds of cooldown (meaning the cooldown would last for the entirety of the skill's duration) depending on the level would work. I've accidentally pressed the N button on several occasions while in Rage mode and, since there's no cooldown, I just waste MP from it. Also, reducing the MP cost to 4 would be nice since Rage does way less than Storm Cloud. Granted, I would prefer an ax+B deal with MP cost over a Bx deal, but still.
As for other skills, hmm...
Arrow Hoard: I think this should be a charged skill; but at the same time, I don't... I dunno; it would be pretty wasteful with improper implementation.
Coin Shot: 200 RPM is fair. Two words: Pellet Spitters.
So yeah, there's that.
I'll start with the skills that really could use cooldowns.
Grenade: Currently people can just throw grenades at 96 throws per minute. Yeah, I timed it. Why not give grenades a cooldown? I'm thinking 2.5 seconds since that's how long grenades appeared to take since the throw before exploding.
Storm Cloud: 11-15 seconds (meaning the cooldown would last for the entirety of the skill's duration) depending on the level seems to be a fair cooldown time for Storm Cloud. Apparently Storm Cloud can be spammed/exploited, so might as well put a cooldown on it.
Rage: 22-30 seconds of cooldown (meaning the cooldown would last for the entirety of the skill's duration) depending on the level would work. I've accidentally pressed the N button on several occasions while in Rage mode and, since there's no cooldown, I just waste MP from it. Also, reducing the MP cost to 4 would be nice since Rage does way less than Storm Cloud. Granted, I would prefer an ax+B deal with MP cost over a Bx deal, but still.
As for other skills, hmm...
Arrow Hoard: I think this should be a charged skill; but at the same time, I don't... I dunno; it would be pretty wasteful with improper implementation.
Coin Shot: 200 RPM is fair. Two words: Pellet Spitters.
So yeah, there's that.
Last edited by Flashlight237 on Sun Oct 18, 2020 1:45 am, edited 2 times in total.
Re: Skill Cooldowns
Your suggestion is nerfing skills ..... I don't see how the players would agree to that, I mean maybe if they got buffs as well .... but I can't see that happening.
KONO DIA DA!
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Re: Skill Cooldowns
If you took the time to read what I said, I meant after the button is pressed. The cooldowns were meant to last until a skill is finished doing its job; not longer or shorter.
Re: Skill Cooldowns
Oh, I see ... not sure what that'd accomplish exactly, guessing you waste more time?
(sorry if I come off as rude, just don't see the logical side of slowing things down ..... as they already are).
(sorry if I come off as rude, just don't see the logical side of slowing things down ..... as they already are).
KONO DIA DA!
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Re: Skill Cooldowns
I already said "anti-exploit." One of the posts in this forum already show that mages can exploit Storm Cloud to solo Lumbercore, and like I said, it won't slow Rage down at all; just makes it so that you don't accidentally waste MP on using an already-active rage.
Re: Skill Cooldowns
Because skills are broken right now. People can spam homing arrow or thunder while eating berries. It makes other classes useless.

Re: Skill Cooldowns
Well, I don't even have any MP for skill use, and if it's that serious ..... I guess whatever at that point then lol.
KONO DIA DA!
Re: Skill Cooldowns
Would a solution be removing the hotkey at that point? (So you have to annoyingly open your inventory to recover MP)
KONO DIA DA!
Re: Skill Cooldowns
Or .... you know, put a "Cooldown" on using consumables.
Doubt that'll fix it though hmm.
Doubt that'll fix it though hmm.
KONO DIA DA!
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