TheWood wrote: ↑Mon Apr 08, 2024 11:05 am
PvP in eliatopia is better than in helmet games. I think you won't be able to do as good of movements as in eliatopia and your movements are greatly restricted. I've been in PvP for a long time though and it's always not quite balanced. Adding resistances was a serious mistake. It literally increased the difference between players with different levels. Gives even more advantages to high level players, greatly debuffs poison runes, makes electric runes useless. I liked grinding in eliatopia at first, but then after adding new sets and upgrades farming increased hundreds of times and honestly it became very boring. Unless you have some kind of addiction you will soon stop farming a lot. Story was interesting. Probably the only reason I didn't quit sooner.. Unfortunately some players ignore story and just skip it.
Almost my exact sentiment. Imo story was honestly the most impressive part and I would be very glad if Robby at least did something with HHR, doesn't have to be as dark, Eliatopia was one of a kind, I'd just like any kind of fun narrative, yknow?
Anyway, I think HHR pvp will eventually reach HHO pvp standards, with the fast movement and whatnot. Right now it's gimped due to speed not actually being added (it's always "100%" despite the characters still being slow), but once that and a couple other features are sorted out, I bet it might be even better than the pvp a lot of us grew up with.
Eliatopia pvp is inherently different due to being isometric, it was like Quake in an MMO. HHR carries a lot of good things about it (actually decent healing due to item stacking in the menu for one), but it can never truly be replaced; not only due to it's mechanics, but it's atmosphere. The woods in Eliatopia were supposed to be this cruel wasteland, the pit especially as you know, while in Helmet Heroes PVP is just inherently more laid back, like...yknow, sparring, a competition, while in Eliatopia you could genuinely act like a guild and declare war on lone wolves or other guilds by blocking the path. It felt like a world, that can't be replicated unless HHR stops being HHR, and I don't think we need to do that, you agree I bet.
...yknow unless he adds....another PVP area? That'd be pretty fun, though it wouldn't quite work as a path between cities due to HHR's world being a flat 2D landscape where you can clearly only go physically up to "bypass" areas. As I said, impossible to replicate, these concepts only worked in Elia, they're it's magic.