Pets concept(And a example)

Stuff you would like to see in the world of Eliatopia.
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MrQuiwito
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Re: Pets concept(And a example)

Post by MrQuiwito » Thu Sep 01, 2022 12:54 pm

why this have bumps 7 months after posting XD
Thx cinos for pfp

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MrQuiwito
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Re: Pets concept(And a example)

Post by MrQuiwito » Thu Sep 01, 2022 12:55 pm

Joey!! wrote:
Wed Aug 31, 2022 11:40 pm
Soldeir5 wrote:
Sun Jan 16, 2022 7:58 pm
MrQuiwito wrote:
Sun Jan 16, 2022 7:42 pm
My suggestion is to add pets to the game, but not as a really powerful thing, more like a funny partner that helps you with some things(increase drop rates, heal the player and boost some player features as damage, or crit hits chance).Pets can evolve at lvl 10, and 20(max evolution). There is just one requirement for holding a pet, being higher lvl than the pet(avoiding noob accs having op pets).
Players will be able to buy pets on the pet shop, located on mush vill(adding some buildings bcuz its a poor area)

Here is my pet example:Rounkey
Monke.PNG
(just unevo shape, havent designed any more)

The Rounky can be purchased in the pet shop for a price of 250.000 coins. I'll do another post about the Rounkey, giving more details
Has 3 different modes: Attack mode(player needs to target an enemy by right clicking on it for pets to attack that enemy), increase expertise mode(increase player expertise by 5 points) and booster mode(boost players attack and defense output by 5% )


Pets defensive output=players def output x 0.05 x pets defense stat(maximun of 30, which is 150% of player's output)
Pets attack output(if attack mode is activated)=player damage output x 0.03 x pets power stat(maximun of 45 which is 150% of player's output)(rage doesnt apply on pets)(low damage so its not op)
250k = Monki
I think it's too expansive for me
i recommend the Pets, but with a low price
oh, and it should be a Pet Shot instead of buying pets from Weapon and Gear Shop
mhmm
bruh thats a very cheap price xD prob like the worst one that would be in shop, i honestly thought something around 3-5m (maybe even 10m?)
The idea of pets is just be cool and follow players around, maybe even loot a bit, nothing rly so 5m for a cute pet seems expensive, also my pet suggestion is to make them very accesible, 5m for a nub player is a BIG amount.
Thx cinos for pfp

aiyaa771
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Re: Pets concept(And a example)

Post by aiyaa771 » Thu Sep 01, 2022 2:04 pm

I think the pricing listed is fair. Keeps low levels from relying on pets and gives higher level players just a little something extra into the game.
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rsharp723894
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Re: Pets concept(And a example)

Post by rsharp723894 » Thu Sep 01, 2022 8:28 pm

support
I always want a pet to collect my drop arrow for e
my hand stings a lot by picking up arrow very often

flip_flop
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Re: Pets concept(And a example)

Post by flip_flop » Thu Sep 01, 2022 10:07 pm

idk what to say.
im bored. :? :?

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MrQuiwito
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Re: Pets concept(And a example)

Post by MrQuiwito » Wed Nov 30, 2022 12:03 am

Add Roundkey to game wen :(
Thx cinos for pfp

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Espa
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Re: Pets concept(And a example)

Post by Espa » Wed Nov 30, 2022 8:29 am

pobre cosita fea
i am Espa UwU
Discord: Silver.#1782

pommes
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Re: Pets concept(And a example)

Post by pommes » Wed Nov 30, 2022 7:04 pm

Support

Demon__Lord
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Re: Pets concept(And a example)

Post by Demon__Lord » Wed Nov 30, 2022 7:08 pm

Yes, also put the pet NPC in an impossible spot to reach :) lmao jk jk

Iron_Shadow014
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Re: Pets concept(And a example)

Post by Iron_Shadow014 » Wed Nov 30, 2022 9:23 pm

SUPPORT
I like turtles

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