1v1 sections

Stuff you would like to see in the world of Eliatopia.
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BlueEliaR8
Posts:173
Joined:Sat Jul 31, 2021 5:00 am
1v1 sections

Post by BlueEliaR8 » Thu Nov 10, 2022 6:26 am

Here's what I say we do. We add a third area that's a pvp zone, but here's how It works.

Basically, in this area, there will be different colored squares, differentiating in color and size. These squares will have a sign next to it showing what levels can go into these squares. If there is a player that's too high of a level to go into a square, that player will be teleported out upon attempt of enter. If two players are in the square, they can ready up. Once both players are readied up, they may begin the brawl. Both players may choose to go into a "Gimmick Square", where they can choose 1 or 2 skills to disable for the opponent. Then, there's the "Betting Brawl" Square. Both players may have a bet, but, here are the rules for betting. Rule #1: When both players are betting, the two bets MUST be at least 10k coins different values. e.g If one player bets about 30k in items, the other player must bet about at least 20k worth of coins or items. Anything lower will increase the reward for the higher better, with taking coins in the ATM. If a player doesn't have the funds to catch up to the bet, then that player is kicked out of the square, and may n o t go back until about 15 minutes have passed. Rule #2: If a player bets higher than the original player's bet e.g Opponent's bet: 20k worth Your bet: 50k worth Then that is the new highest bet, and the lower better must bet more to catch up. Rule #3: If the fight ends in a stalemate (both players have not done more than 75% damage to each other and 3 minutes have passed along with their gear level being around the same), then all funds are either returned to their owners, or, they can choose to vote on the ending reward: Option #1:, return all bet items coins, and gems. Option 2: give the person who did less damage 40% of the net worth of money whilst the higher damaging person gets 60%, Or option #3, Split all rewards into a 50/50. The last thing I have for now when It comes to not only the arenas, but the 1v1 arena. Other bystanders can bet as well. the bystanders get 10% of the loser's bet. if there are multiple bystanders, the 10% gets split up between each of them. Every 5 bystanders increase the rewards they all get by 5%. The cap for the bystander rewards is 25% of the loser's bet. Bystanders can add to their opponents bet, making it so that if they win, they keep their money, but, when losing, they lose even more money. Sucsessfully betting on a player's win in a 1v1 square gives you a stack of "Bet Bonuses". Every 2 bets you guess correctly in a row get you a 7.5% bonus for sucsessfully betting on the right person, and gives you a 1% buff for extra rewards for winning in a 1v1. Losing a fight, or losing a bet makes all stacks get reset to zero. Side notes: You are not able to damage players outside of a square, or before both players have readied up. For "Gimmick Squares", If the opponent chooses to decline a skill that you want to remove, or if you do the same, then your/their skill disability is chosen at random. It does not choose skills in general, or other classes. the Randomness does not choose passives unless one active skill has been already chosen. That's the only Idea I have so far since pvp is just currently guarding one area and hoping you don't fight people like cinos or whoever. I will think of a "Balancer Square", but that's gonna be another day. See ya lads, and Thank you Robby for this time you've made me spend here.

Outlast
Posts:35
Joined:Sat Aug 27, 2022 9:04 am

Re: 1v1 sections

Post by Outlast » Thu Nov 10, 2022 12:24 pm

So much text

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TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: 1v1 sections

Post by TheWood » Thu Nov 10, 2022 12:25 pm

Support.

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