Make Runes Sellable at Stores

Stuff you would like to see in the world of Eliatopia.
Flashlight237
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Make Runes Sellable at Stores

Post by Flashlight237 » Fri Aug 14, 2020 4:54 pm

Simply put, who's gonna want to waste space on runes when nobody's willing to buy them off traders? I recommend that they be worth a shop price of 1000*Tier². This would mean a Stage 1 Sharpening Stone would have a resale price of $300 and a Stage 2 Sharpening Stone would have a resale price of $1200. We gotta make lemons into lemonade somehow.

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Criticalism
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Re: Make Runes Sellable at Stores

Post by Criticalism » Fri Aug 14, 2020 6:33 pm

Flashlight237 wrote:
Fri Aug 14, 2020 4:54 pm
Simply put, who's gonna want to waste space on runes when nobody's willing to buy them off traders? I recommend that they be worth a shop price of 1000*Tier². This would mean a Stage 1 Sharpening Stone would have a resale price of $300 and a Stage 2 Sharpening Stone would have a resale price of $1200. We gotta make lemons into lemonade somehow.
how bout the idea of that guy
the wondering trader? i think that was that
if we see him we can sell him the runes for high price and like trade runes to weapon or another rune but to trade a rune that has high tier drop rate it needs 2 runes or 3
but that wondering trader is very very rare to see like he will gonna spawn random like on minecraft we can trade items to villagers etc.
:lol:
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Criticalism
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Re: Make Runes Sellable at Stores

Post by Criticalism » Fri Aug 14, 2020 7:12 pm

Criticalism wrote:
Fri Aug 14, 2020 6:33 pm
Flashlight237 wrote:
Fri Aug 14, 2020 4:54 pm
Simply put, who's gonna want to waste space on runes when nobody's willing to buy them off traders? I recommend that they be worth a shop price of 1000*Tier². This would mean a Stage 1 Sharpening Stone would have a resale price of $300 and a Stage 2 Sharpening Stone would have a resale price of $1200. We gotta make lemons into lemonade somehow.
how bout the idea of that guy
the wondering trader? i think that was that
if we see him we can sell him the runes for high price and like trade runes to weapon or another rune but to trade a rune that has high tier drop rate it needs 2 runes or 3
but that wondering trader is very very rare to see like he will gonna spawn random like on minecraft we can trade items to villagers etc.
:lol:
and like buy runes on him i think
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Image C̶r̶i̶t̶i̶c̶a̶l̶i̶s̶m̶
Dιʂɠɾαƈҽ
Image ~Nyaa ♥

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troopas
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Re: Make Runes Sellable at Stores

Post by troopas » Fri Aug 14, 2020 8:34 pm

Flashlight237 wrote:
Fri Aug 14, 2020 4:54 pm
Simply put, who's gonna want to waste space on runes when nobody's willing to buy them off traders? I recommend that they be worth a shop price of 1000*Tier². This would mean a Stage 1 Sharpening Stone would have a resale price of $300 and a Stage 2 Sharpening Stone would have a resale price of $1200. We gotta make lemons into lemonade somehow.
yeah but nobody would ever sell them for that much so it would be kinda pointless
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yasvsV
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Re: Make Runes Sellable at Stores

Post by yasvsV » Fri Aug 14, 2020 11:21 pm

Criticalism wrote:
Fri Aug 14, 2020 6:33 pm

how bout the idea of that guy
the wondering trader? i think that was that
if we see him we can sell him the runes for high price and like trade runes to weapon or another rune but to trade a rune that has high tier drop rate it needs 2 runes or 3
but that wondering trader is very very rare to see like he will gonna spawn random like on minecraft we can trade items to villagers etc.
:lol:
Runes to weapons sound nice to me >:)
๖ۣۜ𝕀𝔾ℕ: 𝙮 𝙖 𝙨 𝙫 𝙨 𝙑
๖ۣۜ𝕆𝕥𝕙𝕖𝕣 𝕀𝔾ℕ: 𝓝𝓸𝓷𝓮 𝓸𝓯 𝔂𝓮𝓻 𝓫𝓾𝓼𝓲𝓷𝓮𝓼𝓼~
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๖ۣۜ𝔻𝕚𝕤𝕔𝕠𝕣𝕕: nɹǝᙠ#7573

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Criticalism
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Re: Make Runes Sellable at Stores

Post by Criticalism » Sat Aug 15, 2020 4:15 am

yasvsV wrote:
Fri Aug 14, 2020 11:21 pm
Criticalism wrote:
Fri Aug 14, 2020 6:33 pm

how bout the idea of that guy
the wondering trader? i think that was that
if we see him we can sell him the runes for high price and like trade runes to weapon or another rune but to trade a rune that has high tier drop rate it needs 2 runes or 3
but that wondering trader is very very rare to see like he will gonna spawn random like on minecraft we can trade items to villagers etc.
:lol:
Runes to weapons sound nice to me >:)
ye so we can throw our runes to fortune :lol: :lol:
Image Cɾιƚιƈαʅყʂɱ
Image C̶r̶i̶t̶i̶c̶a̶l̶i̶s̶m̶
Dιʂɠɾαƈҽ
Image ~Nyaa ♥

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yasvsV
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Re: Make Runes Sellable at Stores

Post by yasvsV » Sat Aug 15, 2020 4:32 am

Criticalism wrote:
Sat Aug 15, 2020 4:15 am
yasvsV wrote:
Fri Aug 14, 2020 11:21 pm
Criticalism wrote:
Fri Aug 14, 2020 6:33 pm

how bout the idea of that guy
the wondering trader? i think that was that
if we see him we can sell him the runes for high price and like trade runes to weapon or another rune but to trade a rune that has high tier drop rate it needs 2 runes or 3
but that wondering trader is very very rare to see like he will gonna spawn random like on minecraft we can trade items to villagers etc.
:lol:
Runes to weapons sound nice to me >:)
ye so we can throw our runes to fortune :lol: :lol:
I have so many poisons........ Idk what to do with them
๖ۣۜ𝕀𝔾ℕ: 𝙮 𝙖 𝙨 𝙫 𝙨 𝙑
๖ۣۜ𝕆𝕥𝕙𝕖𝕣 𝕀𝔾ℕ: 𝓝𝓸𝓷𝓮 𝓸𝓯 𝔂𝓮𝓻 𝓫𝓾𝓼𝓲𝓷𝓮𝓼𝓼~
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๖ۣۜ𝔻𝕚𝕤𝕔𝕠𝕣𝕕: nɹǝᙠ#7573

Flashlight237
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Re: Make Runes Sellable at Stores

Post by Flashlight237 » Sat Aug 15, 2020 9:11 am

troopas wrote:
Fri Aug 14, 2020 8:34 pm
Flashlight237 wrote:
Fri Aug 14, 2020 4:54 pm
Simply put, who's gonna want to waste space on runes when nobody's willing to buy them off traders? I recommend that they be worth a shop price of 1000*Tier². This would mean a Stage 1 Sharpening Stone would have a resale price of $300 and a Stage 2 Sharpening Stone would have a resale price of $1200. We gotta make lemons into lemonade somehow.
yeah but nobody would ever sell them for that much so it would be kinda pointless
Um, the pricing I suggested is literally there so it doesn't come out as OP to anyone, especially since we got Fanged Squishers dropping S1s of all things.

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troopas
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Re: Make Runes Sellable at Stores

Post by troopas » Sat Aug 15, 2020 4:24 pm

Flashlight237 wrote:
Sat Aug 15, 2020 9:11 am
troopas wrote:
Fri Aug 14, 2020 8:34 pm
Flashlight237 wrote:
Fri Aug 14, 2020 4:54 pm
Simply put, who's gonna want to waste space on runes when nobody's willing to buy them off traders? I recommend that they be worth a shop price of 1000*Tier². This would mean a Stage 1 Sharpening Stone would have a resale price of $300 and a Stage 2 Sharpening Stone would have a resale price of $1200. We gotta make lemons into lemonade somehow.
yeah but nobody would ever sell them for that much so it would be kinda pointless
Um, the pricing I suggested is literally there so it doesn't come out as OP to anyone, especially since we got Fanged Squishers dropping S1s of all things.
While we're at it let's make green squisher thing drop 100% of the time without fail s2 s1 f1 f2 p1 and p2
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LayZBoi
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Re: Make Runes Sellable at Stores

Post by LayZBoi » Sat Aug 15, 2020 5:52 pm

yeah

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