Uh it can (if you get stunned). It deals 100+ dmg to me even with 92k+ def. the only reason it cant kill you is because of the skill tornado which has unlimited lifesteal. My point is they dont need that much stuffs to kill or surviveTheWood wrote: ↑Wed Aug 24, 2022 7:22 pmThe boss problem. Can't even kill a player with 40k defense if he eats. Can only target one player... even ooze horror have ability to attack multiple players with skulls. Colossal has low damage, but a lot of defense and health, a real xp and coin candy for whipmaster (much faster kill than any other class). When I was killing it as an archer, I had enough regen from drinking soda.
Some class balancing
Last edited by Kentrassi on Thu Aug 25, 2022 12:12 am, edited 1 time in total.
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Re: Some class balancing
Small thing about that, I was going for stacking piercing damage multiplicatively onto what we already got (Base damage and ice rune). Basically it's more like this:CrazyVanilla wrote: ↑Wed Aug 24, 2022 12:06 am
Piercing Rounds: (New skill, a branch to coinshot) (ONLY should be added if money power is changed, otherwise would be WAY too OP)
See Flashlights thread here: viewtopic.php?f=5&t=10404
The defense reduction should be SIGNIFICANTLY less though. Being able to reduce defense by 37.5% is A LOT in addition to ice runes. Should be more like 10-15% IMO. I also believe it should cost some MP to use as well. Perhaps 2MP every 5 bullets?
Base*(1-.7)*(1-.375)
Than this:
Base*(1-.7-.375)
Though knowing Robby, he would pretty much stack your 10-15% additively to the ice damage and get basically the same results anyway.
Re: Some class balancing
he or she?TheWood wrote: ↑Wed Aug 24, 2022 4:58 pmHave you seen the setup of Kambaal? He has 1m damage without sacrifice items or experience. But he will be killed by a couple of hits. True glass cannon.



Re: Some class balancing
maaan, thats just a plain LIE. when i was warrior i had like 35k defence and rage on and i could walk up to it and attack it and survive for what felt like 5 minutes.Kentrassi wrote: ↑Wed Aug 24, 2022 9:23 pmUh it can (if you get stunned). It deals 100+ dmg to me even with 92k+ def. the only reason it cant kill you is because of the skill tornado which has unlimited lifesteal. My point is they dont need that much stuffs to kill or surviveTheWood wrote: ↑Wed Aug 24, 2022 7:22 pmThe boss problem. Can't even kill a player with 40k defense if he eats. Can only target one player... even ooze horror have ability to attack multiple players with skulls. Colossal has low damage, but a lot of defense and health, a real xp and coin candy for whipmaster (much faster kill than any other class). When I was killing it as an archer, I had enough regen from drinking soda.



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Re: Some class balancing
i Support the whirl moving skill, but i don't think it should consume mana, since the gunman moving skill doesn't use mana.