make only 2 tornados at a time

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Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel
make only 2 tornados at a time

Post by Joey!! » Tue Sep 13, 2022 11:31 am

yeah. lots of people saying tornados are to op. you see how like mages can only use 2 clouds at a time right? tornadoes are basicly the same thing: you can spawn them, and they kill enemies for you in other parts of the area. tonado traps enemies AND uses all runes AND has ball things fly out of it that dmg enemies even if its not touching them. so i say either only 2 tonadoes at a time or infinite clouds.
8-) 8-) 8-)

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TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: make only 2 tornados at a time

Post by TheWood » Tue Sep 13, 2022 12:22 pm

It's bad to limit it to two tornadoes, grinding regular enemies would be extremely difficult. Tornadoes don't have a large attack area like clouds. I think it's better to make sure you can't put multiple tornadoes in same place and have an area at middle and around tornado where you can't summon another one (maybe size of those pulsing circles from upgrades or a bit smaller). This would reduce damage from tornadoes spamming and make it less unfair to bosses.
If you have more tornadoes it makes catching players in pvp easier. I guess problem is also in the rune damage and not only that up to 15 tornadoes can hit one target. But the fact that a tornado does rune damage makes me capable of killing warriors with ridiculous defense numbers and putting one tornado to kill a saw guard rather than spamming it multiple times. Rune damage is really helpful.
Also whirl needs a buff, it's useless when fireballs have done their job.

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Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel

Re: make only 2 tornados at a time

Post by Joey!! » Tue Sep 13, 2022 5:27 pm

TheWood wrote:
Tue Sep 13, 2022 12:22 pm
It's bad to limit it to two tornadoes, grinding regular enemies would be extremely difficult. Tornadoes don't have a large attack area like clouds. I think it's better to make sure you can't put multiple tornadoes in same place and have an area at middle and around tornado where you can't summon another one (maybe size of those pulsing circles from upgrades or a bit smaller). This would reduce damage from tornadoes spamming and make it less unfair to bosses.
If you have more tornadoes it makes catching players in pvp easier. I guess problem is also in the rune damage and not only that up to 15 tornadoes can hit one target. But the fact that a tornado does rune damage makes me capable of killing warriors with ridiculous defense numbers and putting one tornado to kill a saw guard rather than spamming it multiple times. Rune damage is really helpful.
Also whirl needs a buff, it's useless when fireballs have done their job.
ok
8-) 8-) 8-)

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Pro_xGamer
Posts:918
Joined:Sat Feb 26, 2022 12:35 pm
Location:America

Re: make only 2 tornados at a time

Post by Pro_xGamer » Tue Sep 13, 2022 5:43 pm

I accept with TheWood
The only pro player in America sweating in Eliatopia

Sadomasoquista
Posts:189
Joined:Mon Sep 20, 2021 10:09 pm

Re: make only 2 tornados at a time

Post by Sadomasoquista » Tue Sep 13, 2022 9:35 pm

tornado isn't that good, is very easy to dodge: you need to lure enemies in otherwise it won't work.

NUMBERS
Posts:29
Joined:Tue May 31, 2022 2:11 am

Re: make only 2 tornados at a time

Post by NUMBERS » Tue Sep 13, 2022 11:19 pm

Joey!! wrote:
Tue Sep 13, 2022 11:31 am
yeah. lots of people saying tornados are to op. you see how like mages can only use 2 clouds at a time right? tornadoes are basicly the same thing: you can spawn them, and they kill enemies for you in other parts of the area. tonado traps enemies AND uses all runes AND has ball things fly out of it that dmg enemies even if its not touching them. so i say either only 2 tonadoes at a time or infinite clouds.
Just add some CD not a limit. Imagine your whipmaster grinding at area 99. With only 2 tornadoes at a time.

NUMBERS
Posts:29
Joined:Tue May 31, 2022 2:11 am

Re: make only 2 tornados at a time

Post by NUMBERS » Tue Sep 13, 2022 11:30 pm

TheWood wrote:
Tue Sep 13, 2022 12:22 pm
It's bad to limit it to two tornadoes, grinding regular enemies would be extremely difficult. Tornadoes don't have a large attack area like clouds. I think it's better to make sure you can't put multiple tornadoes in same place and have an area at middle and around tornado where you can't summon another one (maybe size of those pulsing circles from upgrades or a bit smaller). This would reduce damage from tornadoes spamming and make it less unfair to bosses.
If you have more tornadoes it makes catching players in pvp easier. I guess problem is also in the rune damage and not only that up to 15 tornadoes can hit one target. But the fact that a tornado does rune damage makes me capable of killing warriors with ridiculous defense numbers and putting one tornado to kill a saw guard rather than spamming it multiple times. Rune damage is really helpful.
Also whirl needs a buff, it's useless when fireballs have done their job.
Also the sonic boom skill double tap to activate is useless because you cant aim it while double tapping.

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