Anti Mob Kill Stealers, Anti Bullying Mechanism

Stuff you would like to see in the world of Eliatopia.
MaxBlue01
Posts:83
Joined:Sat Jul 02, 2022 9:59 pm
Re: Anti Mob Kill Stealers, Anti Bullying Mechanism

Post by MaxBlue01 » Sun Aug 28, 2022 7:28 pm

As far as i'm aware, the only "useful" reason for high level players to kill weak monsters is purely for grinding rune stones. Let's be real, when you are at high level, you pretty much don't care about like 90% of the other loot. And if the game follow your rule of "first come, first served", i doubt it will solve anything, since high level players can keep running and instantly kill everything before others low level players can reach the enemy (especially if the high level player is a gunner). This problem also existed in HH too with books.

In my opinion, the only way to solve this problem is to remove all runes drops from low-mid enemies, and to change mid-high enemies drop tables to get more runes chances. Of course, this can't prevent high level players from just trolling, and it's pretty much impossible to stop that (unless somehow robby disbale high level players from attacking at all in low level areas, which i doubt will happen).

CrazyMonke1004
Posts:9
Joined:Mon Aug 01, 2022 3:41 am

Re: Anti Mob Kill Stealers, Anti Bullying Mechanism

Post by CrazyMonke1004 » Mon Aug 29, 2022 7:07 pm

Bump!!

ABCry
Posts:3
Joined:Wed Aug 17, 2022 2:01 pm

Re: Anti Mob Kill Stealers, Anti Bullying Mechanism

Post by ABCry » Tue Aug 30, 2022 5:30 pm

Support!

User avatar
j5dgreat
Posts:68
Joined:Wed Aug 03, 2022 12:45 pm
Location:Malaysia

Re: Anti Mob Kill Stealers, Anti Bullying Mechanism

Post by j5dgreat » Wed Aug 31, 2022 3:35 pm

MaxBlue01 wrote:
Sun Aug 28, 2022 7:28 pm
As far as i'm aware, the only "useful" reason for high level players to kill weak monsters is purely for grinding rune stones. Let's be real, when you are at high level, you pretty much don't care about like 90% of the other loot. And if the game follow your rule of "first come, first served", i doubt it will solve anything, since high level players can keep running and instantly kill everything before others low level players can reach the enemy (especially if the high level player is a gunner). This problem also existed in HH too with books.

In my opinion, the only way to solve this problem is to remove all runes drops from low-mid enemies, and to change mid-high enemies drop tables to get more runes chances. Of course, this can't prevent high level players from just trolling, and it's pretty much impossible to stop that (unless somehow robby disbale high level players from attacking at all in low level areas, which i doubt will happen).
Well it will surely change something because when it is "First come first served" even if player 2 kills the mob, the XP and Loot chance will go to Player 1, so by that, theres no point kill stealing because no matter what Player 2 does, everything goes to Player 1. Eventually he will stop doing it. Or if he doesnt stop, its all fine because it will just help player 1 still. Ofcourse this will only be applicable to grinding mobs and not bosses because bosses are meant to be killed by multiple players (by right)
VULCAN KNIGHTS
Leader

Sadomasoquista
Posts:189
Joined:Mon Sep 20, 2021 10:09 pm

Re: Anti Mob Kill Stealers, Anti Bullying Mechanism

Post by Sadomasoquista » Sun Sep 04, 2022 9:04 pm

I just think that monsters should respawn randomly, so people can't "spot".

User avatar
Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel

Re: Anti Mob Kill Stealers, Anti Bullying Mechanism

Post by Joey!! » Sun Sep 04, 2022 10:44 pm

MaxBlue01 wrote:
Sun Aug 28, 2022 7:28 pm
As far as i'm aware, the only "useful" reason for high level players to kill weak monsters is purely for grinding rune stones. Let's be real, when you are at high level, you pretty much don't care about like 90% of the other loot. And if the game follow your rule of "first come, first served", i doubt it will solve anything, since high level players can keep running and instantly kill everything before others low level players can reach the enemy (especially if the high level player is a gunner). This problem also existed in HH too with books.

In my opinion, the only way to solve this problem is to remove all runes drops from low-mid enemies, and to change mid-high enemies drop tables to get more runes chances. Of course, this can't prevent high level players from just trolling, and it's pretty much impossible to stop that (unless somehow robby disbale high level players from attacking at all in low level areas, which i doubt will happen).
not always useful, i being one of thepeople that just shoot at spiked squisher while running back to pvp for no reason i just felt like it
8-) 8-) 8-)

User avatar
C0ck
Posts:128
Joined:Sun Mar 27, 2022 8:58 pm

Re: Anti Mob Kill Stealers, Anti Bullying Mechanism

Post by C0ck » Mon Sep 05, 2022 12:15 am

troopas wrote:
Sun Aug 28, 2022 6:34 pm
First section just gives me karl Marx communist manifesto feelings
The usage of fancy words makes you opinion based 👍

Post Reply