Increase FIRE DAMAGE from Fire Rune Enchanted Weapons

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Pro_xGamer
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Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons

Post by Pro_xGamer » Sat Aug 27, 2022 7:12 pm

support
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CrazyMonke1004
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Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons

Post by CrazyMonke1004 » Mon Aug 29, 2022 7:12 pm

CrazyVanilla wrote:
Sat Aug 27, 2022 12:20 pm
As Wood said, fire runes are most useful for warriors, but they can be usefull for other classes as well, since their damage is the same as electric damage. Not ALL runes are equally as good for each class. For example, poison is practically useless for warrior, while fire is extremely useful. Where as for cowboy, poison is incredibly useful, where as fire normally isn't as useful. You just can't make every rune equally useful for every class because they all do different things, and each class is a different play style.

So, no support on this. Fire runes are fine the way they are now.
That actually is a good thought. Do we have a description/article somewhere on which runes are best used for each class? This will help me understand if the runes are actually balanced depending on use, as so far i see runes being used by all classes and i can't see much the difference. Would help a lot, thanks!

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CrazyVanilla
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Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons

Post by CrazyVanilla » Mon Aug 29, 2022 7:17 pm

CrazyMonke1004 wrote:
Mon Aug 29, 2022 7:12 pm
CrazyVanilla wrote:
Sat Aug 27, 2022 12:20 pm
As Wood said, fire runes are most useful for warriors, but they can be usefull for other classes as well, since their damage is the same as electric damage. Not ALL runes are equally as good for each class. For example, poison is practically useless for warrior, while fire is extremely useful. Where as for cowboy, poison is incredibly useful, where as fire normally isn't as useful. You just can't make every rune equally useful for every class because they all do different things, and each class is a different play style.

So, no support on this. Fire runes are fine the way they are now.
That actually is a good thought. Do we have a description/article somewhere on which runes are best used for each class? This will help me understand if the runes are actually balanced depending on use, as so far i see runes being used by all classes and i can't see much the difference. Would help a lot, thanks!
It’s pretty much worth it to add all runes to your weapons no matter which class you are if you can, but here is a little description to help your prioritize.

Poison: best for high rpm (cowboy, archer arrow hoard, whipmaster tornado, mage is decent)

Ice: good for all classes. Probably the best rune

Fire: best for high base damage (warrior)

Electric: basically just an extra damage boost, good for all classes

Sharpening: just a damage boost, again good for all classes
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Flashlight237
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Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons

Post by Flashlight237 » Mon Aug 29, 2022 8:01 pm

CrazyVanilla wrote:
Mon Aug 29, 2022 7:17 pm
CrazyMonke1004 wrote:
Mon Aug 29, 2022 7:12 pm
CrazyVanilla wrote:
Sat Aug 27, 2022 12:20 pm
As Wood said, fire runes are most useful for warriors, but they can be usefull for other classes as well, since their damage is the same as electric damage. Not ALL runes are equally as good for each class. For example, poison is practically useless for warrior, while fire is extremely useful. Where as for cowboy, poison is incredibly useful, where as fire normally isn't as useful. You just can't make every rune equally useful for every class because they all do different things, and each class is a different play style.

So, no support on this. Fire runes are fine the way they are now.
That actually is a good thought. Do we have a description/article somewhere on which runes are best used for each class? This will help me understand if the runes are actually balanced depending on use, as so far i see runes being used by all classes and i can't see much the difference. Would help a lot, thanks!
It’s pretty much worth it to add all runes to your weapons no matter which class you are if you can, but here is a little description to help your prioritize.

Poison: best for high rpm (cowboy, archer arrow hoard, whipmaster tornado, mage is decent)

Ice: good for all classes. Probably the best rune

Fire: best for high base damage (warrior)

Electric: basically just an extra damage boost, good for all classes

Sharpening: just a damage boost, again good for all classes
You forgot the chain damage for Electric Runes. Also...

Hardening: Honestly kinda crap (it doesn't get used on weapons, but I thought I'd mention them anyway..!)

DreamEater247
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Joined:Sat Jul 25, 2020 11:07 am

Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons

Post by DreamEater247 » Tue Aug 30, 2022 5:26 pm

definitely need to increase the fire damage or the tick per second damage :geek:

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