Some class balancing

Stuff you would like to see in the world of Eliatopia.
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MrQuiwito
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Re: Some class balancing

Post by MrQuiwito » Wed Aug 24, 2022 3:54 pm

Also add a limit to tornados, like other classes skills(mage storm, clamps and drone), tornados need a limit, intead of being able to have around 12 tornados at same time put a limit at 5-7 tornados, so whipmasters dont have a great advantage against tanky monsters
Thx cinos for pfp

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Kentrassi
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Re: Some class balancing

Post by Kentrassi » Wed Aug 24, 2022 4:30 pm

TheWood wrote:
Wed Aug 24, 2022 3:28 pm
Kentrassi wrote:
Wed Aug 24, 2022 3:20 pm
CrazyVanilla wrote:
Wed Aug 24, 2022 11:32 am


Agreed. I don't think the tornado healing is that big of a deal really, I don't see a reason to nerf it. Whipmasters don't have high defense because of their skills, so having it heal hp is good.
Nah, I think it’s a big deal because once they can stack their nados, they get unkillable rq because of their op healing. Besides theres snakes, you can just spam and wipe everyone out
Any player caught in a tornado dies in a couple of seconds and only tank builds can survive. Snakes are just bad for tank builds, an archer or gunner will shoot you while you're spamming snakes. A warrior will kill you with 1 hit lol.
Snakes are bad? Kambaal was the only player who could kill me in koth using snakes, while zero and marga couldn’t kill me. Ever.

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Kentrassi
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Re: Some class balancing

Post by Kentrassi » Wed Aug 24, 2022 4:35 pm

MrQuiwito wrote:
Wed Aug 24, 2022 3:54 pm
Also add a limit to tornados, like other classes skills(mage storm, clamps and drone), tornados need a limit, intead of being able to have around 12 tornados at same time put a limit at 5-7 tornados, so whipmasters dont have a great advantage against tanky monsters

I think this is an overkill, having these would make whipmasters the new mage

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CrazyVanilla
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Re: Some class balancing

Post by CrazyVanilla » Wed Aug 24, 2022 4:36 pm

Kentrassi wrote:
Wed Aug 24, 2022 4:30 pm
TheWood wrote:
Wed Aug 24, 2022 3:28 pm
Kentrassi wrote:
Wed Aug 24, 2022 3:20 pm


Nah, I think it’s a big deal because once they can stack their nados, they get unkillable rq because of their op healing. Besides theres snakes, you can just spam and wipe everyone out
Any player caught in a tornado dies in a couple of seconds and only tank builds can survive. Snakes are just bad for tank builds, an archer or gunner will shoot you while you're spamming snakes. A warrior will kill you with 1 hit lol.
Snakes are bad? Kambaal was the only player who could kill me in koth using snakes, while zero and marga couldn’t kill me. Ever.
That sounds like a skill issue. I wouldn’t say snakes are BAD in pvp, but their definitely not GOOD. Whipmasters are glass cannons, it’s quite easy to kill them. As for grinding, snakes are completely useless.
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TheWood
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Re: Some class balancing

Post by TheWood » Wed Aug 24, 2022 4:58 pm

Kentrassi wrote:
Wed Aug 24, 2022 4:30 pm
TheWood wrote:
Wed Aug 24, 2022 3:28 pm
Kentrassi wrote:
Wed Aug 24, 2022 3:20 pm


Nah, I think it’s a big deal because once they can stack their nados, they get unkillable rq because of their op healing. Besides theres snakes, you can just spam and wipe everyone out
Any player caught in a tornado dies in a couple of seconds and only tank builds can survive. Snakes are just bad for tank builds, an archer or gunner will shoot you while you're spamming snakes. A warrior will kill you with 1 hit lol.
Snakes are bad? Kambaal was the only player who could kill me in koth using snakes, while zero and marga couldn’t kill me. Ever.
Have you seen the setup of Kambaal? He has 1m damage without sacrifice items or experience. But he will be killed by a couple of hits. True glass cannon.

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Kentrassi
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Re: Some class balancing

Post by Kentrassi » Wed Aug 24, 2022 6:18 pm

CrazyVanilla wrote:
Wed Aug 24, 2022 4:36 pm
Kentrassi wrote:
Wed Aug 24, 2022 4:30 pm
TheWood wrote:
Wed Aug 24, 2022 3:28 pm
Any player caught in a tornado dies in a couple of seconds and only tank builds can survive. Snakes are just bad for tank builds, an archer or gunner will shoot you while you're spamming snakes. A warrior will kill you with 1 hit lol.
Snakes are bad? Kambaal was the only player who could kill me in koth using snakes, while zero and marga couldn’t kill me. Ever.
That sounds like a skill issue. I wouldn’t say snakes are BAD in pvp, but their definitely not GOOD. Whipmasters are glass cannons, it’s quite easy to kill them. As for grinding, snakes are completely useless.
I dont think this is a skill issue when a whipmaster can spawn 1 MILLION snakes and dominate the ring and also melt your hp away in just a few sconds. All you need is a good positioning and you are good to go.

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Kentrassi
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Re: Some class balancing

Post by Kentrassi » Wed Aug 24, 2022 6:20 pm

TheWood wrote:
Wed Aug 24, 2022 4:58 pm
Kentrassi wrote:
Wed Aug 24, 2022 4:30 pm
TheWood wrote:
Wed Aug 24, 2022 3:28 pm
Any player caught in a tornado dies in a couple of seconds and only tank builds can survive. Snakes are just bad for tank builds, an archer or gunner will shoot you while you're spamming snakes. A warrior will kill you with 1 hit lol.
Snakes are bad? Kambaal was the only player who could kill me in koth using snakes, while zero and marga couldn’t kill me. Ever.
Have you seen the setup of Kambaal? He has 1m damage without sacrifice items or experience. But he will be killed by a couple of hits. True glass cannon.
Thats why they are called glass cannon bruh. GOOD POSITIONING is the only thing you need here. Thats what every glass cannon needs right? Good positioning.

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CrazyVanilla
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Re: Some class balancing

Post by CrazyVanilla » Wed Aug 24, 2022 6:27 pm

Kentrassi wrote:
Wed Aug 24, 2022 6:20 pm
TheWood wrote:
Wed Aug 24, 2022 4:58 pm
Kentrassi wrote:
Wed Aug 24, 2022 4:30 pm


Snakes are bad? Kambaal was the only player who could kill me in koth using snakes, while zero and marga couldn’t kill me. Ever.
Have you seen the setup of Kambaal? He has 1m damage without sacrifice items or experience. But he will be killed by a couple of hits. True glass cannon.
Thats why they are called glass cannon bruh. GOOD POSITIONING is the only thing you need here. Thats what every glass cannon needs right? Good positioning.
Or a bad opponent :lol:
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Kentrassi
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Re: Some class balancing

Post by Kentrassi » Wed Aug 24, 2022 6:32 pm

CrazyVanilla wrote:
Wed Aug 24, 2022 6:27 pm
Kentrassi wrote:
Wed Aug 24, 2022 6:20 pm
TheWood wrote:
Wed Aug 24, 2022 4:58 pm
Have you seen the setup of Kambaal? He has 1m damage without sacrifice items or experience. But he will be killed by a couple of hits. True glass cannon.
Thats why they are called glass cannon bruh. GOOD POSITIONING is the only thing you need here. Thats what every glass cannon needs right? Good positioning.
Or a bad opponent :lol:
I guess :cry: (it was a 3v1 anyway). But lifesteal is really an issue here, even lvl 80 players can farm colossal singlehandedly.

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TheWood
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Location:Alion city on the Eliatopia

Re: Some class balancing

Post by TheWood » Wed Aug 24, 2022 7:22 pm

Kentrassi wrote:
Wed Aug 24, 2022 6:32 pm
CrazyVanilla wrote:
Wed Aug 24, 2022 6:27 pm
Kentrassi wrote:
Wed Aug 24, 2022 6:20 pm


Thats why they are called glass cannon bruh. GOOD POSITIONING is the only thing you need here. Thats what every glass cannon needs right? Good positioning.
Or a bad opponent :lol:
I guess :cry: (it was a 3v1 anyway). But lifesteal is really an issue here, even lvl 80 players can farm colossal singlehandedly.
The boss problem. Can't even kill a player with 40k defense if he eats. Can only target one player... even ooze horror have ability to attack multiple players with skulls. Colossal has low damage, but a lot of defense and health, a real xp and coin candy for whipmaster (much faster kill than any other class). When I was killing it as an archer, I had enough regen from drinking soda.

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