Make moving gunner use MP

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Joey!!
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Re: Make moving gunner use MP

Post by Joey!! » Fri Aug 19, 2022 2:01 pm

warrior only need 200 mp maybe less
and gunman is the only class that autofires, so they would have to stop moving for a long time to attack, so theres nothing wrong with the skill its not a "little problem" its just fine
plus it already takes away 20% of gunman dmg

also gunman is ony good at farming when it has alot of runes on the guns, otherwise warrior is better at farming
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Re: Make moving gunner use MP

Post by Pro_xGamer » Fri Aug 19, 2022 2:06 pm

Support!
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Joey!!
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Re: Make moving gunner use MP

Post by Joey!! » Fri Aug 19, 2022 2:13 pm

CrazyVanilla wrote:
Sun Jul 03, 2022 4:09 am
GNMN wrote:
Sun Jul 03, 2022 3:52 am
Ofc it will use a lot of mp bcs they can deal so much damage using that you donut. As for the whipmaster's snakes, they use a little mp and spammable. Moving gunner is for a little mobility and NOT for damage so it is better not to use mp.
Whipmaster snakes uses 20 MP and are virtually useless for grinding, only good in pvp. Yes, moving gunner is for mobility, not a little mobility, a lot of mobility, just like running, which costs mp.
GNMN wrote:
Sun Jul 03, 2022 3:54 am
Also the picture that is shown where the dude has massive damage is because that dude has 5m+ or more money and its risky.
It's actually not risky at all to carry money like this literally because of moving gunner + long range. You can literally avoid every attack for basically no cost because the small damage reduction is meaningless as you can essentially have infinite damage from money power. Coming from someone who has been a cowboy multiple times, both with and without the moving gunner skill, this skill was a gamechanger for the class, and it should have some sort of mp cost since the damage cost is basically unnoticeable.
uhhhhh no, for real whipmasters they do damage, go ask wood,
also with 5m on you you have very very very low defence and when like 20 blizzers are cornering you from all directions "long range" isnt there to help, and so then they just die like in 2 seconds
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Joey!!
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Re: Make moving gunner use MP

Post by Joey!! » Fri Aug 19, 2022 2:13 pm

Pro_xGamer wrote:
Fri Aug 19, 2022 2:06 pm
Support!
bruh
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Joey!!
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Re: Make moving gunner use MP

Post by Joey!! » Fri Aug 19, 2022 2:16 pm

GNMN wrote:
Sun Jul 03, 2022 7:50 am
CrazyVanilla wrote:
Sat Jul 02, 2022 6:07 pm
TheWood wrote:
Sat Jul 02, 2022 4:33 pm
This already fines you by lowering damage, maybe make it have same effect on rune damage. Spending 5 mp per second for movement is stupid, even running costs much less.
It's really not stupid considering it literally makes cowboys immortal in PVE and can stunlock without being hit in PVP
cinos wrote:
Sat Jul 02, 2022 5:01 pm
Uhhh no, that's dumb. Moving gunner was added to make gunman more speedy than archer, adding an mp cost to moving around while also lowering damage is misguided, at best. Either take away mp and take full damage shots to the face, or keep it as is.
They don't need to be more speedy than archer tho, thats the issue... Gunman already outrange archer AND in most cases already have a higher damage output due to money power AND have no delay, charge up time, or have to stop to attack like archers do (cuz archers grind with hoard, not normal arrows).


I don't think alot of people realize how OP this actually is because everyones so used to it. Try playing as a cowboy WITHOUT moving gunner and see the massive difference it makes. It deserves an MP cost to use.
Gunman already outrange archer?? you serious? go in pvp and see for urself. Archer will just spam homing arrows then run as fast as they can while gunman will dodge ALL of the spammed homing arrows. Gunman also dont have any auto aim skill like other classes. Archer have homing arrows, Whipmaster have snakes, Warrior have teleporting ninja slash sort of thing and mages have storm cloud. Oh and if you're thinking that the explosive drone is a thing, no its not.
fr drone range is only like 10 ft, AND it has horrible aim
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TheWood
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Re: Make moving gunner use MP

Post by TheWood » Fri Aug 19, 2022 2:20 pm

Joey!! wrote:
Fri Aug 19, 2022 2:13 pm
CrazyVanilla wrote:
Sun Jul 03, 2022 4:09 am
GNMN wrote:
Sun Jul 03, 2022 3:52 am
Ofc it will use a lot of mp bcs they can deal so much damage using that you donut. As for the whipmaster's snakes, they use a little mp and spammable. Moving gunner is for a little mobility and NOT for damage so it is better not to use mp.
Whipmaster snakes uses 20 MP and are virtually useless for grinding, only good in pvp. Yes, moving gunner is for mobility, not a little mobility, a lot of mobility, just like running, which costs mp.
GNMN wrote:
Sun Jul 03, 2022 3:54 am
Also the picture that is shown where the dude has massive damage is because that dude has 5m+ or more money and its risky.
It's actually not risky at all to carry money like this literally because of moving gunner + long range. You can literally avoid every attack for basically no cost because the small damage reduction is meaningless as you can essentially have infinite damage from money power. Coming from someone who has been a cowboy multiple times, both with and without the moving gunner skill, this skill was a gamechanger for the class, and it should have some sort of mp cost since the damage cost is basically unnoticeable.
uhhhhh no, for real whipmasters they do damage, go ask wood,
also with 5m on you you have very very very low defence and when like 20 blizzers are cornering you from all directions "long range" isnt there to help, and so then they just die like in 2 seconds
It makes sense, gunner is the only class that needs 120 mana. Free movement while attacking lol, what are you from losing 20% damage if you have poison. All other classes need stay to attack.
Warrior can be slowed down by gun pushing and you will get away with shooting at him, for whipmaster it is extremely hard to catch up and hit a gunner in normal pvp.

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TheWood
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Re: Make moving gunner use MP

Post by TheWood » Fri Aug 19, 2022 2:22 pm

Joey!! wrote:
Fri Aug 19, 2022 2:16 pm
GNMN wrote:
Sun Jul 03, 2022 7:50 am
CrazyVanilla wrote:
Sat Jul 02, 2022 6:07 pm


It's really not stupid considering it literally makes cowboys immortal in PVE and can stunlock without being hit in PVP



They don't need to be more speedy than archer tho, thats the issue... Gunman already outrange archer AND in most cases already have a higher damage output due to money power AND have no delay, charge up time, or have to stop to attack like archers do (cuz archers grind with hoard, not normal arrows).


I don't think alot of people realize how OP this actually is because everyones so used to it. Try playing as a cowboy WITHOUT moving gunner and see the massive difference it makes. It deserves an MP cost to use.
Gunman already outrange archer?? you serious? go in pvp and see for urself. Archer will just spam homing arrows then run as fast as they can while gunman will dodge ALL of the spammed homing arrows. Gunman also dont have any auto aim skill like other classes. Archer have homing arrows, Whipmaster have snakes, Warrior have teleporting ninja slash sort of thing and mages have storm cloud. Oh and if you're thinking that the explosive drone is a thing, no its not.
fr drone range is only like 10 ft, AND it has horrible aim
A drone is just a toy

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CrazyVanilla
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Re: Make moving gunner use MP

Post by CrazyVanilla » Fri Aug 19, 2022 2:28 pm

Joey!! wrote:
Fri Aug 19, 2022 2:01 pm
warrior only need 200 mp maybe less
I have 300 mp as a warrior and still run out of mp constantly.
Joey!! wrote:
Fri Aug 19, 2022 2:13 pm
uhhhhh no, for real whipmasters they do damage, go ask wood,
also with 5m on you you have very very very low defence and when like 20 blizzers are cornering you from all directions "long range" isnt there to help, and so then they just die like in 2 seconds
I am well aware of the amount of damage whipmasters can do, I was a whipmaster recently before everyone started switching to it. Snakes are useless for grinding, only somewhat useful in pvp, and they cost a lot of mp. Tornado is the most useful skill for whipmaster, and it uses a lot of mp. I needed 400 mp as a whipmaster if I didn't want to heal it every minute.

If you actually think "long range" doesn't help you, thats a skill issue, learn to use it. Cowboy outranges every enemy and class, plus can move while attacking. If you are a good player, it's basically impossible to die.
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Joey!!
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Re: Make moving gunner use MP

Post by Joey!! » Fri Aug 19, 2022 2:35 pm

TheWood wrote:
Fri Aug 19, 2022 2:20 pm
Joey!! wrote:
Fri Aug 19, 2022 2:13 pm
CrazyVanilla wrote:
Sun Jul 03, 2022 4:09 am


Whipmaster snakes uses 20 MP and are virtually useless for grinding, only good in pvp. Yes, moving gunner is for mobility, not a little mobility, a lot of mobility, just like running, which costs mp.



It's actually not risky at all to carry money like this literally because of moving gunner + long range. You can literally avoid every attack for basically no cost because the small damage reduction is meaningless as you can essentially have infinite damage from money power. Coming from someone who has been a cowboy multiple times, both with and without the moving gunner skill, this skill was a gamechanger for the class, and it should have some sort of mp cost since the damage cost is basically unnoticeable.
uhhhhh no, for real whipmasters they do damage, go ask wood,
also with 5m on you you have very very very low defence and when like 20 blizzers are cornering you from all directions "long range" isnt there to help, and so then they just die like in 2 seconds
It makes sense, gunner is the only class that needs 120 mana. Free movement while attacking lol, what are you from losing 20% damage if you have poison. All other classes need stay to attack.
Warrior can be slowed down by gun pushing and you will get away with shooting at him, for whipmaster it is extremely hard to catch up and hit a gunner in normal pvp.
the gun push got fixed
and ig ur right
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Joey!!
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Re: Make moving gunner use MP

Post by Joey!! » Fri Aug 19, 2022 2:38 pm

CrazyVanilla wrote:
Fri Aug 19, 2022 2:28 pm
Joey!! wrote:
Fri Aug 19, 2022 2:01 pm
warrior only need 200 mp maybe less
I have 300 mp as a warrior and still run out of mp constantly.
Joey!! wrote:
Fri Aug 19, 2022 2:13 pm
uhhhhh no, for real whipmasters they do damage, go ask wood,
also with 5m on you you have very very very low defence and when like 20 blizzers are cornering you from all directions "long range" isnt there to help, and so then they just die like in 2 seconds
I am well aware of the amount of damage whipmasters can do, I was a whipmaster recently before everyone started switching to it. Snakes are useless for grinding, only somewhat useful in pvp, and they cost a lot of mp. Tornado is the most useful skill for whipmaster, and it uses a lot of mp. I needed 400 mp as a whipmaster if I didn't want to heal it every minute.

If you actually think "long range" doesn't help you, thats a skill issue, learn to use it. Cowboy outranges every enemy and class, plus can move while attacking. If you are a good player, it's basically impossible to die.
yeah but if your cornered then u cant get away to do long range
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