A very elaborate PET thread! (with art)

Stuff you would like to see in the world of Eliatopia.
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cinos
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Re: A very elaborate PET thread! (with art)

Post by cinos » Thu Aug 18, 2022 3:12 am

Guess I'll be keeping this in the public conscious for a while.
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Flashlight237
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Re: A very elaborate PET thread! (with art)

Post by Flashlight237 » Thu Aug 18, 2022 7:59 am

cinos wrote:
Wed Aug 10, 2022 4:42 pm
They need to be able to fight, this is why their fighting is (atleast, in my concept) relatively balanced but useful. Any suggestion to make them cosmetic or worthless is as bad as the "add afk super stalker jr" threads, since all it does is limit the game's creativity because HH did it wrong, therefore we MUST make them worthless here, no inbetween...aka, making them a valid mechanic. Other MMOs do cosmetic pets too (adventure quest worlds anyone?), but that's the problem, we don't need to become more vanilla and appease to the standard, we can move beyond HH and do something truly great.
I feel more or less the same way about fishing myself. My main issue with Helmet Heroes' fishing mechanic is it's very exploitable. The intention with it was to fish from above the water and time your cast right in order to catch fish, then time the button release right in order to reel the fish in. It emulated Animal Crossing in that regard. Problem is you can fish literally anywhere underwater, partially removing the timing element, and with fish sometimes biting without giving anyone time to think, somehow wailing your rod around underwater and making yourself look like a complete imbecile works better than actually fishing the intended way. The fish are pretty lame too; serving as nothing more than largely same-y HP consumables and on very rare occasions "booking but without the exploits." Yeah, it sounds like a complete oxymoron, but let's be real, can you really mass-buy shiny fish like you would with the very thing we both hold contempt toward?

My primary anti-exploit solutions towards fishing works like your control-based deals for pets, but are more action-based. Namely, the things I put out to prevent fishing exploits is setting a minimum casting distance, making players actually reel in the rod, and implementing a fight mechanic for catching fish akin to Sega Bass Fishing and Big's story in Sonic Adventure. Robby already made the water itself anti-exploit by making it so players can do nothing but flail about in it, so why not? I had made a vehicle for riding above water as well: a wooden raft. I dunno how well the raft would hold up now considering Alion Lake's design, however. As for the fish, I wasn't too sure of; the best way I can really handle them is to make them a decorative item for player houses and guild castles

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Joey!!
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Re: A very elaborate PET thread! (with art)

Post by Joey!! » Thu Aug 18, 2022 2:57 pm

TheWood wrote:
Wed Aug 10, 2022 4:37 pm
cinos wrote:
Wed Aug 10, 2022 3:18 pm
mike wrote:
Wed Aug 10, 2022 2:47 pm


Rob, we want pets. But the last thing we want from pets is it automating grinding or basically just becoming an extension of gear thats gonna be hard to get
This, I stated player control as something mandatory since it would be more fun and more like an actual gameplay mechanic.
Could just be a cute pet that follows you around and has no fighting features.
bt only real pets are actually cute..
so then they would be worthless
8-) 8-) 8-)

flip_flop
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Re: A very elaborate PET thread! (with art)

Post by flip_flop » Fri Aug 19, 2022 2:33 pm

Pets would be cool , and if they had a good leveling up system like the player does but without abilities I would happily support.
Where do you get the pets though?
Maybe achievements???

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cinos
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Re: A very elaborate PET thread! (with art)

Post by cinos » Fri Aug 19, 2022 3:41 pm

flip_flop wrote:
Fri Aug 19, 2022 2:33 pm
Pets would be cool , and if they had a good leveling up system like the player does but without abilities I would happily support.
Where do you get the pets though?
Maybe achievements???
I'd say a shop in the shroom borough. It is a rural area, it should have something cool like that...

like, 100k for a crap pet is not that bad, and 600k for a pretty decent one is fine.
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TheWood
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Re: A very elaborate PET thread! (with art)

Post by TheWood » Fri Aug 19, 2022 4:10 pm

cinos wrote:
Fri Aug 19, 2022 3:41 pm
flip_flop wrote:
Fri Aug 19, 2022 2:33 pm
Pets would be cool , and if they had a good leveling up system like the player does but without abilities I would happily support.
Where do you get the pets though?
Maybe achievements???
I'd say a shop in the shroom borough. It is a rural area, it should have something cool like that...

like, 100k for a crap pet is not that bad, and 600k for a pretty decent one is fine.
How much would the best one cost?

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cinos
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Re: A very elaborate PET thread! (with art)

Post by cinos » Fri Aug 19, 2022 4:36 pm

TheWood wrote:
Fri Aug 19, 2022 4:10 pm
cinos wrote:
Fri Aug 19, 2022 3:41 pm
flip_flop wrote:
Fri Aug 19, 2022 2:33 pm
Pets would be cool , and if they had a good leveling up system like the player does but without abilities I would happily support.
Where do you get the pets though?
Maybe achievements???
I'd say a shop in the shroom borough. It is a rural area, it should have something cool like that...

like, 100k for a crap pet is not that bad, and 600k for a pretty decent one is fine.
How much would the best one cost?
800k-900k? They're level 1 anyways, the price only amounts to potential.
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Oceanhat1
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Re: A very elaborate PET thread! (with art)

Post by Oceanhat1 » Sat Aug 20, 2022 1:33 am

so, if the pets cant attack i have a idea buff for 2 of your pets cinos, for rounky, it could give a speed buff, and for the poison mushroom pet thing, it could give poision buff (i think that might be a bit TOO broken lol).
when is the new update gonna come? :| :?: :roll:

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