Guild Castle / War

Stuff you would like to see in the world of Eliatopia.
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Jinnzakk
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Re: Guild Castle / War

Post by Jinnzakk » Mon Aug 08, 2022 1:23 am

support!
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"Devil in a form of a wh0re"
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Kentrassi
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Re: Guild Castle / War

Post by Kentrassi » Mon Aug 08, 2022 8:08 pm

Support.

potato4life
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Re: Guild Castle / War

Post by potato4life » Tue Aug 09, 2022 10:47 pm

i would really love to see this to but one thing, the parkour needs to go to hel
IMA POTATO

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Joey!!
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Re: Guild Castle / War

Post by Joey!! » Tue Aug 09, 2022 11:37 pm

yeah i think this would be really cool! but i got a few changes:
instead of like 1 castle,make it like for each round there is 2 castles, 1 for each guild
and then like either capture the flag or something
also when you go inside the castle, it has like diffrent rooms? like throne room, HOF room, idk
buti think it would be a bit boring that theres only pvp once ur inside, and that theres a long walk to get there without any pvpor anything AND 1 hour wait
but even without changes it would be rly cool
accept the wait... maybe like once you kill the guild leader and then have to defend the castle to get everyone out or something to get the castle instead of 1h 20 minutes wait?
8-) 8-) 8-)

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Robby
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Re: Guild Castle / War

Post by Robby » Wed Aug 10, 2022 12:59 pm

Really cool suggestion! I definitely haven't thought about your guild flag capturing suggestion, it's actually one of the next somewhat bigger suggestions that I plan on implementing. I'm just waiting for the player base to increase a bit, which hopefully will happen some after the IOS release very soon. It sounds like this could tie into it with this a bit too. I skimmed over this real quick, but I'll remember to look at it a bit more in depth when the times comes to hopefully add something like this. Like I said, hopefully I can get the guild flag capturing added in semi soon. I've just been busy with preparing the IOS version as well as some other other stuff.

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