Third Boss Concept: Moonchyllus the Nature Goddess

Stuff you would like to see in the world of Eliatopia.
User avatar
MrHybridYT
Posts:112
Joined:Sun Jan 17, 2021 7:52 am
Location:Doin ur mom in texas
Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by MrHybridYT » Wed Feb 17, 2021 3:16 pm

Great frog background music poggg
Image
No Videos Yet. I Know!

Chadismad
Posts:168
Joined:Thu Aug 26, 2021 6:19 am
Location:U.S.A

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by Chadismad » Mon Nov 01, 2021 4:12 am

Flashlight237 wrote:
Sat Aug 01, 2020 6:27 pm
Before I get to the concept art, why don't we get to Cyro's Strip Mall idea first?: viewtopic.php?f=5&t=1288

Okay, so I've went on a field day building up an entire boss. I had brought up this boss to Robby earlier and he seemed to like the concept. Now, I've built up upon said concept, expanding on the environmental aspect of the idea. See, I've designed Moonchyllus with nature in mind, and as environmentalism is part of the political agendas Eliatopia had, I felt the boss would fit in perfectly.

Here is a concept art for the boss itself.:

Image

As Moonchyllus is meant to be a goddess, I decided to avoid anything remotely puppetlike in order to actually make her look divine. I went the Epic Battle Fantasy route just like Robby did with Burber Boys (a McDonald's parody) and designed Monchyllus off Dawn from Total Drama, as Dawn is already a supernatural being who is, of course, a nature lover. As this is a nature goddess, I made her nude as nudity reflects off Mother Nature.

I made a size comparison between her and a few other Eliatopian mobs and a human player. She would be a tish smaller than a Grunt, which makes sense as gods never rely on size for power (plus smaller foes are smaller targets).

Below the size comparison is a set of attacks. As Dawn, Moonchyllus' inspiration, is an aura reader, I decided to make use of abilities based around aura usage, which of course meant a Dragon Ball Z-ish moveset in part. Her fight would play much like Mecha Sonic in Sonic 3 and Knuckles: she's invulnerable even to homing arrows while in the air, and vulnerable when recharging. This would give players a challenge no matter where they're at, but to allow her to be fast, we would need a dodge roll: a key skill to all action-based RPGs.

I would imagine Moonchyllus having her own separate boss music. You're probably better off commissioning someone, because the best I can find for her in terms of royalty-free boss music is this: https://www.youtube.com/watch?v=DEBPMZ4liEA

Even then, I'm not exactly sure if it fits.

Anyway, since every boss requires set-up, I decided to set things up for the boss. Here's the deal.:

Image

Since Moonchyllus is a goddess, I needed a religion complete with worshippers in order to give her a place in the world. To do this, I made a minimap of a temple for Moonchyllus' worship. The most fitting choice for NPCs in terms of adherents to Moonchyllus' worship were Logons. Most sensibly, I'd name the Logon NPCs after Celtic mythological figures. For example, for the four-armed Great Sage, I shall name him "Great Sage Viridios" after Viridios: god of vegetation, rebirth, and agriculture. There are other nature-based Celtic names for the other logons, as seen here: http://prntscr.com/tsdkp5

Great Sage Viridios would serve as the plot point linking players to Moonchyllus. He would worry about Moonchyllus' aggressive state of mind, which had turned the Logons of Red Leaf Hills into monsters that attack anything on sight. Great Sage Viridios asks you to kill fifty of the aggressive Logons at Red Leaf Hills for a sacrifice that would allow the Great Sage to open a portal to Moonchyllus' inner sanctum. There, you will go through a forest maze that would lead up to Moonchyllus, where a great battle will await.:

Image

As you can tell, I'm not exactly good at making mazes. I knew I had to make a level design for this deal, but still. At the very least I've made an enemy list for the maze which, well... Let's face it, the artwork is in the kinda quality you'd expect from a storyboard rather than anything final.:

Image

I wanted things to be elemental, so I put in Stalagmites for Earth, Cobraquas for Water, Will O' Wisps for Fire, and Ophanim for Air. Yeah, notice how I've made two eldritch abomination angels? Apparently real angels are actually eldritch abominations, NOT beautiful people, as the Book of Ezekiel can attest to. Mhmm. There's even a real Cherub in there, which is a whole mess of crazy. I felt Eldritch Abomination Angels like Ophanim, Cherubim, and Seraphim would fit as mobs in Moonchyllus' domain.

As for the music, I think the song from the Rainforest area in Helmet Heroes would give off the PERFECT divine feel: https://www.youtube.com/watch?v=4scdJZ9mMto

But yeah, there's that.
I really liked the idea but wat about its attack damage , defense etc etc i already know that the op peeps can legit two or three shot but still
cinos a fricking female dog

pumpkinj
Posts:48
Joined:Thu Dec 03, 2020 11:41 pm

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by pumpkinj » Wed Aug 10, 2022 4:41 am

On moochyllus resting pose she look like she about to take a poop and in her throne pose she look like she on the toilet

pumpkinj
Posts:48
Joined:Thu Dec 03, 2020 11:41 pm

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by pumpkinj » Wed Aug 10, 2022 4:44 am

Moonchyllus defeat pose looks like she's gonna throw up like she ate a spoiled food and got sike.

User avatar
Pro_xGamer
Posts:918
Joined:Sat Feb 26, 2022 12:35 pm
Location:America

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by Pro_xGamer » Wed Aug 10, 2022 5:00 am

IDK how but moochyllus is in Eliatopia wiki.SEE RGIHT HERE ↓↓↓↓↓
https://eliatopia.fandom.com/wiki/Moonchyllus
The only pro player in America sweating in Eliatopia

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by Flashlight237 » Wed Aug 10, 2022 8:06 am

pumpkinj wrote:
Wed Aug 10, 2022 4:41 am
On moochyllus resting pose she look like she about to take a poop and in her throne pose she look like she on the toilet
Dude, what the heck were you on when you were thinking that sort of nonsense? Who would look at a "knight taking a knee" pose and think about dung?

pumpkinj
Posts:48
Joined:Thu Dec 03, 2020 11:41 pm

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by pumpkinj » Fri Aug 12, 2022 5:45 pm

what about there stats yeah yeah i know rock spitter and logon don't need stats bc they already got them but
what about the other mobs whats there elemental damage there drops there other stuff pay attection dude
>:(

flip_flop
Posts:65
Joined:Sun Aug 07, 2022 6:18 pm

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by flip_flop » Mon Aug 15, 2022 12:00 am

Brilliant , you really put everything into consideration , one thing is missing , her stats.
Tell us her health , defense and how much damage each attack does to a level 0 person without armor or a shield.
I give this my support , I love the concept.
though allow me to help you by giving some advise.
When drawing you don't have to do it on paper , you can do it on scratch without an account , on pc or laptop i know about , not sure about mobile.
Go on scratch , draw it , only use 1 sprite in each one , that means that for each topic (like you did with the paper) you would have to put it on 1 sprite.
Then click the right button on the pad on a laptop , left click on a pc , click save image as and then a little slide will pop up.
Rename the slide and then save it.
When editing on the forum go onto attachments and press add files , click on the file you had just made and click place inline.
A link will go on that line , when you are done editing and you go back on the page after , the image will be there , do that multiple times and then you have what you did , but you can do the art digital with more choices to do and more shades.
Hope you find good use for this :)
I love the idea and I think this would suit the game very well.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by Flashlight237 » Mon Aug 15, 2022 3:26 am

flip_flop wrote:
Mon Aug 15, 2022 12:00 am
though allow me to help you by giving some advise.
When drawing you don't have to do it on paper , you can do it on scratch without an account , on pc or laptop i know about , not sure about mobile.
Go on scratch , draw it , only use 1 sprite in each one , that means that for each topic (like you did with the paper) you would have to put it on 1 sprite.
Then click the right button on the pad on a laptop , left click on a pc , click save image as and then a little slide will pop up.
Rename the slide and then save it.
When editing on the forum go onto attachments and press add files , click on the file you had just made and click place inline.
A link will go on that line , when you are done editing and you go back on the page after , the image will be there , do that multiple times and then you have what you did , but you can do the art digital with more choices to do and more shades.
Hope you find good use for this :)
I love the idea and I think this would suit the game very well.
Mate, I've been doing artwork for years now. Don't come at me with this useless garbage.

flip_flop
Posts:65
Joined:Sun Aug 07, 2022 6:18 pm

Re: Third Boss Concept: Moonchyllus the Nature Goddess

Post by flip_flop » Tue Aug 16, 2022 6:14 pm

I was just giving another way to do it , I find that digital art is pretty effective as it saves effort of taking the image in the perfect angle , I wasn't forcing you to do it I just thought that you may like to hear it so just chill.
And it wasn't just the idea that I thought would be use to you , I also put my thoughts on your idea (positive)

Post Reply