wind rune

Stuff you would like to see in the world of Eliatopia.
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Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel
wind rune

Post by Joey!! » Fri Aug 05, 2022 6:35 pm

Image
on weapons, it does knockback along with 15% dmg( and then 30% and then 45% and then 60% and then 75%
on armor, it has a 8% chance(and then 16% and then 24% etc) to not get knocked back, and eases the dmg by 10%
8-) 8-) 8-)

Scynth
Posts:84
Joined:Wed Aug 03, 2022 10:30 pm
Location:At your moms house LOL

Re: wind rune

Post by Scynth » Mon Aug 08, 2022 10:03 pm

See now this kid makes good suggess's *ahem* unlike me
xD :skull: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek:
ScynthXD :mrgreen:

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CrazyVanilla
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Re: wind rune

Post by CrazyVanilla » Mon Aug 08, 2022 10:28 pm

no more runes pls
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Grotto
Posts:20
Joined:Sat Apr 09, 2022 3:02 pm

Re: wind rune

Post by Grotto » Mon Aug 08, 2022 10:29 pm

support
think we can add water rune?
when swimming in rivers you swim 80% faster, and if put on ur armor you block 20% of dmg with an 45% chance/

edk
Posts:307
Joined:Fri May 29, 2020 11:24 pm

Re: wind rune

Post by edk » Mon Aug 08, 2022 11:01 pm

yea no more runes.. people cant even keep up with these and pets > fr
Image

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C0ck
Posts:128
Joined:Sun Mar 27, 2022 8:58 pm

Re: wind rune

Post by C0ck » Mon Aug 08, 2022 11:13 pm

edk wrote:
Mon Aug 08, 2022 11:01 pm
yea no more runes.. people cant even keep up with these and pets > fr
I think pets should only be used for cosmetic purposes only or its more coding, balancing and other shenanigans for Robby :/.

edk
Posts:307
Joined:Fri May 29, 2020 11:24 pm

Re: wind rune

Post by edk » Mon Aug 08, 2022 11:34 pm

C0ck wrote:
Mon Aug 08, 2022 11:13 pm
edk wrote:
Mon Aug 08, 2022 11:01 pm
yea no more runes.. people cant even keep up with these and pets > fr
I think pets should only be used for cosmetic purposes only or its more coding, balancing and other shenanigans for Robby :/.
:?: :?: :?:
Image

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Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel

Re: wind rune

Post by Joey!! » Thu Aug 11, 2022 2:49 pm

edk wrote:
Mon Aug 08, 2022 11:34 pm
C0ck wrote:
Mon Aug 08, 2022 11:13 pm
edk wrote:
Mon Aug 08, 2022 11:01 pm
yea no more runes.. people cant even keep up with these and pets > fr
I think pets should only be used for cosmetic purposes only or its more coding, balancing and other shenanigans for Robby :/.
:?: :?: :?:
lol
coding is like this
<color=#818216>
8-) 8-) 8-)

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Tufail
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Joined:Mon Mar 28, 2022 7:43 am
Location:Quandle Dingle Street

Re: wind rune

Post by Tufail » Fri Aug 12, 2022 12:36 am

Joey!! wrote:
Fri Aug 05, 2022 6:35 pm
Image
on weapons, it does knockback along with 15% dmg( and then 30% and then 45% and then 60% and then 75%
on armor, it has a 8% chance(and then 16% and then 24% etc) to not get knocked back, and eases the dmg by 10%
you know I WAS GONNA MAKE THIS AND THEN YOU make it :lol:
Image

flip_flop
Posts:65
Joined:Sun Aug 07, 2022 6:18 pm

Re: wind rune

Post by flip_flop » Fri Aug 12, 2022 9:16 pm

Hey joey , wind runes sound great but how would you actually obtain one , I thought that maybe you would have to play a mini-game and your high score would have to be above 100 to get a wind rune , also maybe the wind rune could make special abilities (like a wizards shield or a gunnermans grenades) more powerful , so buffs to abilitys. though the mini-game would have to be hard...

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