List of QoL improvements

Stuff you would like to see in the world of Eliatopia.
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shekelstein
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List of QoL improvements

Post by shekelstein » Tue Aug 02, 2022 5:07 am

1. Make items that are under effect by other players’ lootguard transparent or grey like in helemt heroes
2. Make picking up items causes them item to go into the player, signifying the player picked it up like in helmet heroes (thanks for the suggestion cinos)
3. A confirm button for payvault stat resets; I saw a few instances where players accidentally reseted their stats because of this.
4. A warning when you go into pvp that you have item sacrifice on, self explanatory, it will help players not lose their 100$ sets
5. An option to toggle your FPS, CPU, and GPU usage in the top right corner
6. Remove arrows as an enemy drop when the monster is killed by an archer (lets face it, who would waste their time picking up 24 arrows that will despawn three seconds afterward?)
7. Display the player’s guild initals next to their name (Bloodhound Gang would be [BG])
8. A message telling the player that their emeralds have been successfully received after they purchase it
9. Blood splatter overlay when the player’s health is bellow 20%
10. Daily contribution history for guild members, join date
11. Camera mode, removes the buttons so the player can get a good screenshot
12. Inbox: guild officers get messages whenever a new member requests to join the guild, or a member leaves. Friends can use it to leave messages for each other if they are offline.
13. A sound when you deposit or withdraw money from the atm
14. A ballistics tracker payvault item which predicts the trajectory of the projectile before it is fired
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Kentrassi
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Re: List of QoL improvements

Post by Kentrassi » Tue Aug 02, 2022 6:53 am

Support

MaxBlue01
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Re: List of QoL improvements

Post by MaxBlue01 » Tue Aug 02, 2022 10:17 am

First my opinion on the suggestions:
1: didn't tested this with other farmers myself, but would be nice to differentiate.
2: are you asking for an item animation that visually go toward you? it's been a while sinc ei played HH, so i forgot if that's how it worked.
3: i never touched payvault items s far (still too poor, and will be for a long time because how bad the economy is for normal players). Still not sure how players manage to misclick a button like that, but i guess there are people like that...
4: honestly, there should be a PvP area that doesn't force player to lose anything. but ig it's also the player fault for upgrading "item sacrifice" at all.
5: according to Robby, there is a debug command to show FPS: https://www.eliatopia.com/forum/viewtop ... fps#p58004 Maybe using task manager (or something similar) can maybe help you too
6: that or remove despawn time from arrows (and bullets for green squishers). No reason why arrows have a very limited time to pick up.
7: are you talking about showing it in the world (under the player), or in the stats menu? how about showing the full guild name under the player name (the player in the world)
8: i never touched emeralds so far, so can't tell anything about it
9: what do you mean by blood splatter overlay? a screen effect? (like getting a little more red on the borders like some FPS?) or is it adding blood effect on character? not sure it would be appropriate for young players though.
10: i don't know much about guild contribution. ig it can help serious leaders checking on people with very low contributions
11: i mean, nothing is stopping you from removing those buttons in your screenshot (while editing). yes you will lose some in-game screen, but it will be usually not important.
12: yeah, that would add some interaction inside a guild. currently, guilds seem "empty" in terms of content. only difference between just friends and guilds are: visual guild flag, global exp. guilds rules aren't mandatory to every guilds.
13: this is more like adding a detail than a real "QoL". there is already an animation with a sound effect.
14: i guess if people are struggling to aim as cowboy or archers.

While some of those suggestions might be nice to have (probably 1, 10 and 12), i still feel like there is still way too many critical problems that must be fixed as soon as possible. I already made a huge post detailling what need to be fixed.

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CrazyVanilla
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Re: List of QoL improvements

Post by CrazyVanilla » Tue Aug 02, 2022 11:53 am

1) sure
2) sure
3) yeah, I suggested this a long time ago and Robby said he would get to it eventually. A confirmation of buying ANY payvault item is needed
4) no, just don't be stupid, or do and just wait to be dumb while im around :D
5) sure
6) They should be remove from like rafflesia and higher mobs. I can see how this benefits lower level players, but for higher levels it's useless
7) sure
8) sure
9) If it's toggle-able, then idc. I just don't want this personally.
10) sure, but kinda late now to add this assuming Robby has not already been tracking these things
11) sure
12) If I can turn it off, then yes
13) sure
14) no lol
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bubster
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Re: List of QoL improvements

Post by bubster » Tue Aug 02, 2022 5:47 pm

what is the point of a ballistics tracker in this type of game??? I'm so confused why anyone would need that

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Robby
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Re: List of QoL improvements

Post by Robby » Tue Aug 02, 2022 8:32 pm

Thanks for the suggestions, as well as those who provided their feedback as well. I quickly went through your list and got #6 changed so that all item drops will remain on screen for a minimum of 8 seconds. That will make sure players have enough time to pick them up.

I'll try to check back here later. If some more players could provide feedback to what they'd like to see as well, that'd be great. As always players, mark what you'd really like to see, not just everything. Development time isn't infinite. :)

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cinos
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Re: List of QoL improvements

Post by cinos » Wed Aug 03, 2022 2:33 am

I think the ballistic tracker would be troublesome to implement, plus I don't personally see the point, though yet again the only projectiles I fire have the very basic range of "forward lol".

Blood splatter tho? That is so unapologetically cool, I'd like it, dunno how it would jive with the game's pegi 10 tho.

same for camera mode
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TheWood
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Re: List of QoL improvements

Post by TheWood » Wed Aug 03, 2022 4:40 am

14. No support.

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cinos
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Re: List of QoL improvements

Post by cinos » Wed Aug 03, 2022 5:10 am

TheWood wrote:
Wed Aug 03, 2022 4:40 am
14. No support.
Okay but why are most of the comments negative about it? Isn't it just kinda pointless? Yall make it sound like it's a bad addition.

don't even care for it really.
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