get rid of poison risist, poson zone, make poison not work for element boost, and higher rate of fire back up

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Joey!!
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get rid of poison risist, poson zone, make poison not work for element boost, and higher rate of fire back up

Post by Joey!! » Thu Jul 28, 2022 7:38 pm

ok first, poison resist doesn't make sense at all when you think about it. in telpar a NPC says that poison damage goes through your armor, so no matter how strong your armor is it will always do the same damage. this was all changed when poison resist was added, and it doesn't even make sense that if you put a poison rune on your armor which is is sopposed too not be able to block poison.

2nd, because of poison zone and element boost, poison has gotten waaaaay to OP. it was better before when gunman wasn't the strongest class ever, lets bring it back to the good ol' days when pvp was manageable.

3rd, what happened with this new update??? just yesterday i bought a saw pistol and im buying emeralds to change my class, and then suddenly today the saw pistol doesn't shoot as fast! what the heck robby, higher it back up man.

if you do all these suggestions i think the game will get balanced once again.
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TheWood
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Re: get rid of poison risist, poson zone, make poison not work for element boost, and higher rate of fire back up

Post by TheWood » Thu Jul 28, 2022 7:54 pm

It's kind of late to remove these stupid resistances. A few months ago a similar suggestion was made, but instead of removing resistances there was a skill element boost and small nerf for poison resistense.

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cinos
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Re: get rid of poison risist, poson zone, make poison not work for element boost, and higher rate of fire back up

Post by cinos » Thu Jul 28, 2022 8:29 pm

Uh, yeah no, sorry. The fire rate CAN go back up, it's a simple number, but rune resistances have been a thing for far too long to remove them, especially now that the economy changed around them.

Zone was added specifically because of how broken poison resistance was at launch, and how important poison is to gunman.

basically, yeah no, we can't really do that, only the fire rate can change since that's not something that changes the economy and the way the game is played. The speed is not dependent on a rune for example.
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Joey!!
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Re: get rid of poison risist, poson zone, make poison not work for element boost, and higher rate of fire back up

Post by Joey!! » Thu Jul 28, 2022 8:59 pm

cinos wrote:
Thu Jul 28, 2022 8:29 pm
Uh, yeah no, sorry. The fire rate CAN go back up, it's a simple number, but rune resistances have been a thing for far too long to remove them, especially now that the economy changed around them.

Zone was added specifically because of how broken poison resistance was at launch, and how important poison is to gunman.

basically, yeah no, we can't really do that, only the fire rate can change since that's not something that changes the economy and the way the game is played. The speed is not dependent on a rune for example.
yeah, so if robby gets rid of poison zone and elemt boost doesn't apply to poison, everything is just fine right?

accept for the 1k HPs and how much everyone spent on poison runes
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Re: get rid of poison risist, poson zone, make poison not work for element boost, and higher rate of fire back up

Post by cinos » Thu Jul 28, 2022 9:37 pm

Joey!! wrote:
Thu Jul 28, 2022 8:59 pm
cinos wrote:
Thu Jul 28, 2022 8:29 pm
Uh, yeah no, sorry. The fire rate CAN go back up, it's a simple number, but rune resistances have been a thing for far too long to remove them, especially now that the economy changed around them.

Zone was added specifically because of how broken poison resistance was at launch, and how important poison is to gunman.

basically, yeah no, we can't really do that, only the fire rate can change since that's not something that changes the economy and the way the game is played. The speed is not dependent on a rune for example.
yeah, so if robby gets rid of poison zone and elemt boost doesn't apply to poison, everything is just fine right?

accept for the 1k HPs and how much everyone spent on poison runes
Uhhh no, that's not how it works. If you remove element boost from poison, AND zone from poison, you entirely ruin poison, and therefore all balance. As I said, this happened, and everyone reset to warrior because of how actually worthless gunner is without poison in pvp.

we can't change this, it stays.
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Joey!!
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Re: get rid of poison risist, poson zone, make poison not work for element boost, and higher rate of fire back up

Post by Joey!! » Thu Jul 28, 2022 10:00 pm

cinos wrote:
Thu Jul 28, 2022 9:37 pm
Joey!! wrote:
Thu Jul 28, 2022 8:59 pm
cinos wrote:
Thu Jul 28, 2022 8:29 pm
Uh, yeah no, sorry. The fire rate CAN go back up, it's a simple number, but rune resistances have been a thing for far too long to remove them, especially now that the economy changed around them.

Zone was added specifically because of how broken poison resistance was at launch, and how important poison is to gunman.

basically, yeah no, we can't really do that, only the fire rate can change since that's not something that changes the economy and the way the game is played. The speed is not dependent on a rune for example.
yeah, so if robby gets rid of poison zone and elemt boost doesn't apply to poison, everything is just fine right?

accept for the 1k HPs and how much everyone spent on poison runes
Uhhh no, that's not how it works. If you remove element boost from poison, AND zone from poison, you entirely ruin poison, and therefore all balance. As I said, this happened, and everyone reset to warrior because of how actually worthless gunner is without poison in pvp.

we can't change this, it stays.
actually maybe ur right
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