More areas for saw guardians

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forumMikel
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More areas for saw guardians

Post by forumMikel » Sat Jul 23, 2022 6:41 am

Cmon rob theres like 200 level 100's at this point all of them cant share ONE area. And this being the same upd with xantis should atleast have 4-5 grinding areas
send me money or something i want to buy chips or some fries, idk

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DefinitelyTzuyu
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Re: More areas for saw guardians

Post by DefinitelyTzuyu » Sun Jul 24, 2022 7:09 am

please!

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shekelstein
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Re: More areas for saw guardians

Post by shekelstein » Sun Jul 24, 2022 12:31 pm

I think there shouldn't. I'm not saying this because I can practically outfarm anyone at saw guardian area and steal their spot. But because everyone is leveling up fast enough already. Having more spots just makes the emerald prices go up, because it will be way easier to earn money than it already is. Keeping the area like it currently is is fine, stop complaining and just get a good damage output.
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mike
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Re: More areas for saw guardians

Post by mike » Sun Jul 24, 2022 12:44 pm

shekelstein wrote:
Sun Jul 24, 2022 12:31 pm
I think there shouldn't. I'm not saying this because I can practically outfarm anyone at saw guardian area and steal their spot. But because everyone is leveling up fast enough already. Having more spots just makes the emerald prices go up, because it will be way easier to earn money than it already is. Keeping the area like it currently is is fine, stop complaining and just get a good damage output.
:skull:
bro i literally one tap them you just selfish as sh!t. And why do you mind about eme prices? dont feel like u care u literally pay someone the equivalent of 160 emeralds to pilot you and level up your account. you are rich and just spew money everywhere, you too also level up and quite literally have everything, i don't get why you're declining this suggestion. areas having very little space and mobs to share with has been an issue since the game has been released.
Saw guardians too being something in the lore as "made by the government to keep out intruders out of his lair" just also makes this suggestion more valid. the area should have multiple layers to make the players go through to get to xantis.

all im seeing from your reply, summarized is; "lol im better than everyone and. EMERALD PRICES? so very bad if it goes up! oh yeah also stop whining and get good"
go watch breaking bad
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CrazyVanilla
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Re: More areas for saw guardians

Post by CrazyVanilla » Sun Jul 24, 2022 1:22 pm

shekelstein wrote:
Sun Jul 24, 2022 12:31 pm

Keeping the area like it currently is is fine, stop complaining and just get a good damage output.
I gotta say, this is probably one of the dumbest things I have ever read, even for you.

Considering as a cowboy you have a luxury no other class has, getting infinite damage just by carrying more money, raising your damage output is easy. For everyone else, we are forced to level up to raise our damage outputs. I know, crazy concept.

Also, emerald prices being higher is actually a good thing for the game. Higher emerald prices = more people wanting to purchase emeralds with irl $, = Robby can make more money and support the game more with more development, hardware and software upgrades, servers, etc.

So anyway, support. The area itself is a pretty great area. It's very big, with a lot of spawn spots and can support 4-5 players comfortably. Theres just A LOT of players now, another area or even 2 like this would be very useful.
Last edited by CrazyVanilla on Sun Jul 24, 2022 1:43 pm, edited 2 times in total.
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mike
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Re: More areas for saw guardians

Post by mike » Sun Jul 24, 2022 1:28 pm

common cv w
go watch breaking bad
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Flashlight237
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Re: More areas for saw guardians

Post by Flashlight237 » Sun Jul 24, 2022 1:32 pm

I hardly play the game these days and I know it's literally the same case for me as it is with everyone else. Yes, I am concerned about emerald prices, but I think making a mob more accessible is a greater concern, and as such, I support this suggestion.

Also, not wanting more areas for a mob that only exists in one area in the entire game is basically Grade A spotter logic.

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mike
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Re: More areas for saw guardians

Post by mike » Sun Jul 24, 2022 1:55 pm

Flashlight237 wrote:
Sun Jul 24, 2022 1:32 pm
but I think making a mob more accessible is a greater concern, and as such, I support this suggestion.
can you specify on this part, i quite dont get it
go watch breaking bad
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Flashlight237
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Re: More areas for saw guardians

Post by Flashlight237 » Sun Jul 24, 2022 1:59 pm

mike wrote:
Sun Jul 24, 2022 1:55 pm
Flashlight237 wrote:
Sun Jul 24, 2022 1:32 pm
but I think making a mob more accessible is a greater concern, and as such, I support this suggestion.
can you specify on this part, i quite dont get it
Read my post a bit more.

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cinos
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Re: More areas for saw guardians

Post by cinos » Sun Jul 24, 2022 2:44 pm

Nawww, shekel's right here, there's a reason we wanted more areas with scrap bots back in the day, it was unbearable and only plausible for 1 person to use.

Area 99 is huge and has so many spawn points that you will NEVER be unable to grind with the current number of players. Wanting more is simply greedy and even ignorant to what made scrap bots so infamous and what makes Saw Guardians the best monster in months. We're not supposed to make "enough" areas, this is not real life where we need to provide necessities for people to live, this is a video game, and we are competing.

oh wait, CV doesn't want people to have necessities irl, it's all up to "personal responsibility" if you are actually dying irl, lol
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