Theif Class Idea

Stuff you would like to see in the world of Eliatopia.
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Soldeir5
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Theif Class Idea

Post by Soldeir5 » Sun Jul 10, 2022 4:10 pm

Theif is the 1st Assassin of Eliatopia, and Theif's Stat is STEALTH.

Their Weapons are Duals Melee and Armor are those which have High STEALTH Stat.

This Class is Good at Critical Fighter.

Skills

B Skill - Shadow Combo

Dashes foward and, when hits an enemy, Slashes and press agian to strike your 2 Blades at the head of Enemy and deal dmg, and applying Bleed Effect.

Bleed - DMG over time by 3.5 secs

Hit 1 - 200%
Hit 2 - 300%
Bleed DMG - 50%
Max Upgrade - 4
Increase +10% DMG on Hit 1 and 2, +5% on Bleed
Hit 1 ( MAX ) - 240%
Hit 2 ( MAX ) - 340%
Bleed ( MAX ) - 70%
Mp Used - 10 ( 1 ), 20 ( 2 )
Mp Increased by 1, both 1 and 2
Mp ( 1 ) ( MAX ) - 14
Mp ( 2 ) ( MAX ) - 24

N Skill - Omnislash

Flashes at the Enemy and, if hit, Slashes by 5 times dealing dmg, apply -SPD MOVE at Enemy 10%.

DMG - 100%
All Hit DMG - 500%
Max Upgrade - 3
DMG Increase by 25%
DMG ( MAX ) - 175%
All Hit DMG ( MAX ) - 875%
Mp - 30
Mp increased by 5
Mp ( MAX ) - 45
-Spd Move - 10%
- Spd Move Increased by 2%
- Spd Move Effect ( MAX ) - 16%

M Skill - Dagger Throw

Throws a Dagger at the Enemy, When hit, Press agian to blink at the Dagger and dealing DMG.

DMG - 350%
DMG Increased by 5%
Max Upgrade - 4
DMG ( MAX ) - 370%
Mp - 25
Mp Increase by 3
Mp ( MAX ) - 37

I wanted to post Skill Cooldown to give a breath to players or else, the strong will be unstoppable.
Buuuuuut i will not.
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Joey!!
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Re: Theif Class Idea

Post by Joey!! » Sun Jul 10, 2022 6:31 pm

Soldeir5 wrote:
Sun Jul 10, 2022 4:10 pm
Their Weapons are Duals Melee and Armor are those which have High STEALTH Stat.
so um... isnt that kinda like warrior?
... and applying Bleed Effect.

Bleed - DMG over time by 3.5 secs
and thats also like fire dmg...
and what about abilities?
8-) 8-) 8-)

Soldeir5
Posts:349
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Location:Brazil

Re: Theif Class Idea

Post by Soldeir5 » Sun Jul 10, 2022 8:25 pm

Joey!! wrote:
Sun Jul 10, 2022 6:31 pm
Soldeir5 wrote:
Sun Jul 10, 2022 4:10 pm
Their Weapons are Duals Melee and Armor are those which have High STEALTH Stat.
so um... isnt that kinda like warrior?
... and applying Bleed Effect.

Bleed - DMG over time by 3.5 secs
and thats also like fire dmg...
and what about abilities?
what do you want that i do?
Search ASSASSIN/THEIF Class in other RPG Games?
Also Find me on Voxiom.io - ShadowReaperBR

GNMN
Posts:78
Joined:Thu May 19, 2022 7:28 am

Re: Theif Class Idea

Post by GNMN » Mon Jul 11, 2022 12:22 am

Soldeir5 wrote:
Sun Jul 10, 2022 8:25 pm
Joey!! wrote:
Sun Jul 10, 2022 6:31 pm
Soldeir5 wrote:
Sun Jul 10, 2022 4:10 pm
Their Weapons are Duals Melee and Armor are those which have High STEALTH Stat.
so um... isnt that kinda like warrior?
... and applying Bleed Effect.

Bleed - DMG over time by 3.5 secs
and thats also like fire dmg...
and what about abilities?
what do you want that i do?
Search ASSASSIN/THEIF Class in other RPG Games?
We don't need to copy classes in other rpg games.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Theif Class Idea

Post by Flashlight237 » Mon Jul 11, 2022 3:05 am

GNMN wrote:
Mon Jul 11, 2022 12:22 am
We don't need to copy classes in other rpg games.
GNMN is right, though. The reason why Whipmaster was added into the game was because I put in the effort to make the class stand out from the four classes that were in the game at the time. It was a mid-range class with a tipper mechanic akin to Super Smash Bros, which is more noticeable with guys like Marth and Simon Belmont (the latter being an actual whip user) and the Home Run Bat item. I am working on another class idea called the Boomslinger, which revolves around boomerangs and is based on Ty the Tasmanian Tiger's boomerang-throwing mechanic with a little bit of flight control for the weapon itself.

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Jinnzakk
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Re: Theif Class Idea

Post by Jinnzakk » Mon Jul 11, 2022 4:05 am

Flashlight237 wrote:
Mon Jul 11, 2022 3:05 am
GNMN wrote:
Mon Jul 11, 2022 12:22 am
We don't need to copy classes in other rpg games.
GNMN is right, though. The reason why Whipmaster was added into the game was because I put in the effort to make the class stand out from the four classes that were in the game at the time. It was a mid-range class with a tipper mechanic akin to Super Smash Bros, which is more noticeable with guys like Marth and Simon Belmont (the latter being an actual whip user) and the Home Run Bat item. I am working on another class idea called the Boomslinger, which revolves around boomerangs and is based on Ty the Tasmanian Tiger's boomerang-throwing mechanic with a little bit of flight control for the weapon itself.
wow
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Joey!!
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Location:alion city hotel

Re: Theif Class Idea

Post by Joey!! » Mon Jul 11, 2022 12:50 pm

Flashlight237 wrote:
Mon Jul 11, 2022 3:05 am
GNMN wrote:
Mon Jul 11, 2022 12:22 am
We don't need to copy classes in other rpg games.
GNMN is right, though. The reason why Whipmaster was added into the game was because I put in the effort to make the class stand out from the four classes that were in the game at the time. It was a mid-range class with a tipper mechanic akin to Super Smash Bros, which is more noticeable with guys like Marth and Simon Belmont (the latter being an actual whip user) and the Home Run Bat item. I am working on another class idea called the Boomslinger, which revolves around boomerangs and is based on Ty the Tasmanian Tiger's boomerang-throwing mechanic with a little bit of flight control for the weapon itself.
ooooooo i wanna see that class
when u gonna post the idea?
8-) 8-) 8-)

Soldeir5
Posts:349
Joined:Fri Jul 30, 2021 10:45 pm
Location:Brazil

Re: Theif Class Idea

Post by Soldeir5 » Mon Jul 11, 2022 12:52 pm

Flashlight237 wrote:
Mon Jul 11, 2022 3:05 am
GNMN wrote:
Mon Jul 11, 2022 12:22 am
We don't need to copy classes in other rpg games.
GNMN is right, though. The reason why Whipmaster was added into the game was because I put in the effort to make the class stand out from the four classes that were in the game at the time. It was a mid-range class with a tipper mechanic akin to Super Smash Bros, which is more noticeable with guys like Marth and Simon Belmont (the latter being an actual whip user) and the Home Run Bat item. I am working on another class idea called the Boomslinger, which revolves around boomerangs and is based on Ty the Tasmanian Tiger's boomerang-throwing mechanic with a little bit of flight control for the weapon itself.
can i help you with the skills, or you can do it all alone?
Also Find me on Voxiom.io - ShadowReaperBR

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Jinnzakk
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Re: Theif Class Idea

Post by Jinnzakk » Wed Jul 20, 2022 6:37 am

Flashlight237 wrote:
Mon Jul 11, 2022 3:05 am
GNMN wrote:
Mon Jul 11, 2022 12:22 am
We don't need to copy classes in other rpg games.
GNMN is right, though. The reason why Whipmaster was added into the game was because I put in the effort to make the class stand out from the four classes that were in the game at the time. It was a mid-range class with a tipper mechanic akin to Super Smash Bros, which is more noticeable with guys like Marth and Simon Belmont (the latter being an actual whip user) and the Home Run Bat item. I am working on another class idea called the Boomslinger, which revolves around boomerangs and is based on Ty the Tasmanian Tiger's boomerang-throwing mechanic with a little bit of flight control for the weapon itself.
boomslinger class idea when?
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cinos
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Re: Theif Class Idea

Post by cinos » Wed Jul 20, 2022 10:50 am

Bad warrior knockoff, ffs give whipmaster anything blood related, that's more of a necromancer skill rather than a thief.
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