Stuff you would like to see in the world of Eliatopia.
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CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Make moving gunner use MP
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by CrazyVanilla » Sat Jul 02, 2022 9:09 pm
cinos wrote: ↑Sat Jul 02, 2022 8:40 pm
Why would moving around take away mp bruv?
cinos wrote: ↑Sat Jul 02, 2022 8:40 pm
weakest projectiles in the game
Also, all of the skills you mentioned that "change the classes playstyle" cost mp, and a lot of mp

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Joey!!
- Posts:561
- Joined:Sun Jun 12, 2022 10:40 am
- Location:alion city hotel
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by Joey!! » Sat Jul 02, 2022 10:04 pm
CrazyVanilla wrote: ↑Sat Jul 02, 2022 9:09 pm
cinos wrote: ↑Sat Jul 02, 2022 8:40 pm
Why would moving around take away mp bruv?
cinos wrote: ↑Sat Jul 02, 2022 8:40 pm
weakest projectiles in the game
Also, all of the skills you mentioned that "change the classes playstyle" cost mp, and a lot of mp
good job u way better at arguing then me lol
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Flashlight237
- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
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by Flashlight237 » Sun Jul 03, 2022 3:04 am
Or, and here's a better idea, make the UNLIMITED USE coin shot cost MP. And I mean like a flat 1 MP every, like, 5 shots for single-wielding or 10 shots for dual-wielding.
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GNMN
- Posts:78
- Joined:Thu May 19, 2022 7:28 am
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by GNMN » Sun Jul 03, 2022 3:27 am
Ah yes, nerf the cowboy instead of nerfing the arrow hoard and snake spamming
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GNMN
- Posts:78
- Joined:Thu May 19, 2022 7:28 am
Post
by GNMN » Sun Jul 03, 2022 3:52 am
CrazyVanilla wrote: ↑Sat Jul 02, 2022 9:09 pm
cinos wrote: ↑Sat Jul 02, 2022 8:40 pm
Why would moving around take away mp bruv?
cinos wrote: ↑Sat Jul 02, 2022 8:40 pm
weakest projectiles in the game
Also, all of the skills you mentioned that "change the classes playstyle" cost mp, and a lot of mp
Ofc it will use a lot of mp bcs they can deal so much damage using that you donut. As for the whipmaster's snakes, they use a little mp and spammable. Moving gunner is for a little mobility and NOT for damage so it is better not to use mp.
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GNMN
- Posts:78
- Joined:Thu May 19, 2022 7:28 am
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by GNMN » Sun Jul 03, 2022 3:54 am
Also the picture that is shown where the dude has massive damage is because that dude has 5m+ or more money and its risky.
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CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
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by CrazyVanilla » Sun Jul 03, 2022 4:09 am
GNMN wrote: ↑Sun Jul 03, 2022 3:52 am
Ofc it will use a lot of mp bcs they can deal so much damage using that you donut. As for the whipmaster's snakes, they use a little mp and spammable. Moving gunner is for a little mobility and NOT for damage so it is better not to use mp.
Whipmaster snakes uses 20 MP and are virtually useless for grinding, only good in pvp. Yes, moving gunner is for mobility, not a little mobility, a lot of mobility, just like running, which costs mp.
GNMN wrote: ↑Sun Jul 03, 2022 3:54 am
Also the picture that is shown where the dude has massive damage is because that dude has 5m+ or more money and its risky.
It's actually not risky at all to carry money like this literally because of moving gunner + long range. You can literally avoid every attack for basically no cost because the small damage reduction is meaningless as you can essentially have infinite damage from money power. Coming from someone who has been a cowboy multiple times, both with and without the moving gunner skill, this skill was a gamechanger for the class, and it should have some sort of mp cost since the damage cost is basically unnoticeable.

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cinos
- Posts:4081
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by cinos » Sun Jul 03, 2022 4:50 am
CrazyVanilla wrote: ↑Sun Jul 03, 2022 4:09 am
GNMN wrote: ↑Sun Jul 03, 2022 3:52 am
Ofc it will use a lot of mp bcs they can deal so much damage using that you donut. As for the whipmaster's snakes, they use a little mp and spammable. Moving gunner is for a little mobility and NOT for damage so it is better not to use mp.
Whipmaster snakes uses 20 MP and are virtually useless for grinding, only good in pvp. Yes, moving gunner is for mobility, not a little mobility, a lot of mobility, just like running, which costs mp.
GNMN wrote: ↑Sun Jul 03, 2022 3:54 am
Also the picture that is shown where the dude has massive damage is because that dude has 5m+ or more money and its risky.
It's actually not risky at all to carry money like this literally because of moving gunner + long range. You can literally avoid every attack for basically no cost because the small damage reduction is meaningless as you can essentially have infinite damage from money power. Coming from someone who has been a cowboy multiple times, both with and without the moving gunner skill, this skill was a gamechanger for the class, and it should have some sort of mp cost since the damage cost is basically unnoticeable.
ah yes, a LOT of mobility, just like running...the move that's half the speed of walking.
right
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OF THE CEBINAE!!!1111
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GNMN
- Posts:78
- Joined:Thu May 19, 2022 7:28 am
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by GNMN » Sun Jul 03, 2022 7:50 am
CrazyVanilla wrote: ↑Sat Jul 02, 2022 6:07 pm
TheWood wrote: ↑Sat Jul 02, 2022 4:33 pm
This already fines you by lowering damage, maybe make it have same effect on rune damage. Spending 5 mp per second for movement is stupid, even running costs much less.
It's really not stupid considering it literally makes cowboys immortal in PVE and can stunlock without being hit in PVP
cinos wrote: ↑Sat Jul 02, 2022 5:01 pm
Uhhh no, that's dumb. Moving gunner was added to make gunman more speedy than archer, adding an mp cost to moving around while also lowering damage is misguided, at best. Either take away mp and take full damage shots to the face, or keep it as is.
They don't need to be more speedy than archer tho, thats the issue... Gunman already outrange archer
AND in most cases already have a higher damage output due to money power
AND have no delay, charge up time, or have to stop to attack like archers do (cuz archers grind with hoard, not normal arrows).
I don't think alot of people realize how OP this actually is because everyones so used to it. Try playing as a cowboy WITHOUT moving gunner and see the massive difference it makes. It deserves an MP cost to use.
Gunman already outrange archer?? you serious? go in pvp and see for urself. Archer will just spam homing arrows then run as fast as they can while gunman will dodge ALL of the spammed homing arrows. Gunman also dont have any auto aim skill like other classes. Archer have homing arrows, Whipmaster have snakes, Warrior have teleporting ninja slash sort of thing and mages have storm cloud. Oh and if you're thinking that the explosive drone is a thing, no its not.
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GNMN
- Posts:78
- Joined:Thu May 19, 2022 7:28 am
Post
by GNMN » Sun Jul 03, 2022 7:51 am
CrazyVanilla wrote: ↑Sun Jul 03, 2022 4:09 am
GNMN wrote: ↑Sun Jul 03, 2022 3:52 am
Ofc it will use a lot of mp bcs they can deal so much damage using that you donut. As for the whipmaster's snakes, they use a little mp and spammable. Moving gunner is for a little mobility and NOT for damage so it is better not to use mp.
Whipmaster snakes uses 20 MP and are virtually useless for grinding, only good in pvp. Yes, moving gunner is for mobility, not a little mobility, a lot of mobility, just like running, which costs mp.
GNMN wrote: ↑Sun Jul 03, 2022 3:54 am
Also the picture that is shown where the dude has massive damage is because that dude has 5m+ or more money and its risky.
It's actually not risky at all to carry money like this literally because of moving gunner + long range. You can literally avoid every attack for basically no cost because the small damage reduction is meaningless as you can essentially have infinite damage from money power. Coming from someone who has been a cowboy multiple times, both with and without the moving gunner skill, this skill was a gamechanger for the class, and it should have some sort of mp cost since the damage cost is basically unnoticeable.
If whipmaster's snakes are only good in pvp and not grinding then Gunman's money power are only good in grinding and not pvp.