The future of Eliatopia (is not too bright)
- forumMikel
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Holy fûcking shít yall writing essays
send me money or something i want to buy chips or some fries, idk
- Pro_xGamer
- Posts:918
- Joined:Sat Feb 26, 2022 12:35 pm
- Location:America
Re: The future of Eliatopia (is not too bright)
Yea but helmet heroes was easiea to level up On eliatopia is hard to level up .Am i righ/
The only pro player in America sweating in Eliatopia
Re: The future of Eliatopia (is not too bright)
1, Helmet Heroes is older, so there are more monsters that give more xpPro_xGamer wrote: ↑Sun Apr 24, 2022 3:30 pmYea but helmet heroes was easiea to level up On eliatopia is hard to level up .Am i righ/
2, Helmet Heroes has higher mob caps and spawning areas
3, There are multiple servers so a room is almost always free for you to grind in
4, Boosting (which is now in elia)
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ
og warrior
og warrior
Re: The future of Eliatopia (is not too bright)
If you think it's fine because "oh you can technically get those clash royale things if you spend time playing more", while someone else can just buy them, then you are part of the problem. In eliatopia, buying emeralds and selling them is a two-way service. Players who play the game a lot get what they want, aka the emeralds for shouts or stat resets, and players who buy are buying emeralds for someone else's coins. It's not an inherrently pay to win feature to buy emeralds and sell them, because someone else also benefits from this, and it is an entirely player based mechanic, where, again, a currency that (was) made for purely cosmetic or non-cheap features is sold to people who want it.
Actually, I like how you entirely ignore the fact robby is selling an objective, infinite advantage, for fifty dollars...stay with me here. The ability to gain exp anywhere, compared to just ONE area, is huge, the fact it is in any way officially on the payvault is in itself supporting pay to win, and I'm dumbfounded as to why you're acting like it's fine, or how "oh the game is pay to win cause I can sell emeralds to people", which no, that's not the same thing at all.
Though, of course you'd say that, you supported teleportation, so everything I just said was pointless, since obviously you consider broken payvault features like this to be just fine. Know that thanks to you, robby never has to answer to threads like this.
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111
Re: The future of Eliatopia (is not too bright)
Back then, maxing out while f2p takes a long long long time. A lot of Clash Royale players were stuck in midladder (myself included) and it was easy to blame people with higher level cards for losing. Also it does make a huge difference with even card levels. Sure, some people do p2w to max out fast, but yes, you can always outplay people no matter the card level. You can still be really good at elia without spending a penny, but it's so much harder. At level 72, 1 azulong will give 0.05% of ur xp needed to level. If you do the math, it takes 2000 azulongs to level, with 476,000 in coins no drops. Let's say your drops total to 350,000 (i usually make the same amount of money in drops as regular coins), and you get an i3. Sell the i3 for 150k, making your combined farming money to 976,000. This is just for one level, and you'll make less money the lower level you are. The forsaken set alone without runes at store price will be about 10.5m. The level requirement is 66. That mean's you'll have to be saving for at least 20 levels if you are trying to f2p and grinding for this set. If you want to keep up with the sets, it's pretty much impossible unless you do a lot of rune farming.CrazyVanilla wrote: ↑Sun Apr 24, 2022 2:15 pmNow, before we get back to the Elia Payvault, let's look at a game that is considered very P2W by most people, and i'm sure most of us are familiar with, Clash Royale. Yep, Clash Royale was extremely P2W when it first came out, just spend thousands on gems and open up the OP chests and boom, maxed player. But, did that mean the good players couldn't become maxed players and compete? Not at all. Sure the P2W noobs got a massive head start, but the players who are skillful were able to traverse their way to maxed level as F2P. Clash Royale gives out a lot of gems on their own, and they also have a lot of ingame ways and events where you can win a lot of coins & cards, without being P2W, you just need to be good at the game to take advantage of them. I'm talking about challenges, events, private and public tournaments (where card levels above level 9, now level 11 do not matter, making an even playing field), Guild wars, and now things like using a card and winning with a card can get you rewards such as gems, coins, etc. My point to this is not to explain Clash Royale, but to demonstrate that there is a difference between "P2W where F2P players have no chance to compete", and "P2W where skillful and determined F2P players can compete just as well." As a maxed F2P Clash Royale player, I can vouch for this myself.
TL;DR: Clash Royale is more f2p friendly than elia, but that doesn't mean elia isn't. You could go f2p in elia but keeping up with the sets is extremely hard.
Also my greatest Clash Royale flex is getting to Master 3 at level 12 with only 1 maxed card (before all leagues moved 1000 trophies up)

I couldn't find the screenshot so you'll just have to trust that I actually did get to master 3
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ
og warrior
og warrior
Re: The future of Eliatopia (is not too bright)
Okay mild tangent here but I grinded for the cyborg samurai set exclusively without the use of emeralds, if that counts. Sure I don't ever buy the helmets but it's uh- something?we_can wrote: ↑Sun Apr 24, 2022 4:59 pmBack then, maxing out while f2p takes a long long long time. A lot of Clash Royale players were stuck in midladder (myself included) and it was easy to blame people with higher level cards for losing. Also it does make a huge difference with even card levels. Sure, some people do p2w to max out fast, but yes, you can always outplay people no matter the card level. You can still be really good at elia without spending a penny, but it's so much harder. At level 72, 1 azulong will give 0.05% of ur xp needed to level. If you do the math, it takes 2000 azulongs to level, with 476,000 in coins no drops. Let's say your drops total to 350,000 (i usually make the same amount of money in drops as regular coins), and you get an i3. Sell the i3 for 150k, making your combined farming money to 976,000. This is just for one level, and you'll make less money the lower level you are. The forsaken set alone without runes at store price will be about 10.5m. The level requirement is 66. That mean's you'll have to be saving for at least 20 levels if you are trying to f2p and grinding for this set. If you want to keep up with the sets, it's pretty much impossible unless you do a lot of rune farming.CrazyVanilla wrote: ↑Sun Apr 24, 2022 2:15 pmNow, before we get back to the Elia Payvault, let's look at a game that is considered very P2W by most people, and i'm sure most of us are familiar with, Clash Royale. Yep, Clash Royale was extremely P2W when it first came out, just spend thousands on gems and open up the OP chests and boom, maxed player. But, did that mean the good players couldn't become maxed players and compete? Not at all. Sure the P2W noobs got a massive head start, but the players who are skillful were able to traverse their way to maxed level as F2P. Clash Royale gives out a lot of gems on their own, and they also have a lot of ingame ways and events where you can win a lot of coins & cards, without being P2W, you just need to be good at the game to take advantage of them. I'm talking about challenges, events, private and public tournaments (where card levels above level 9, now level 11 do not matter, making an even playing field), Guild wars, and now things like using a card and winning with a card can get you rewards such as gems, coins, etc. My point to this is not to explain Clash Royale, but to demonstrate that there is a difference between "P2W where F2P players have no chance to compete", and "P2W where skillful and determined F2P players can compete just as well." As a maxed F2P Clash Royale player, I can vouch for this myself.
TL;DR: Clash Royale is more f2p friendly than elia, but that doesn't mean elia isn't. You could go f2p in elia but keeping up with the sets is extremely hard.
Also my greatest Clash Royale flex is getting to Master 3 at level 12 with only 1 maxed card (before all leagues moved 1000 trophies up)
I couldn't find the screenshot so you'll just have to trust that I actually did get to master 3
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: The future of Eliatopia (is not too bright)
If you are ever ready to leave Utopia and come back to Eliatopia, then maybe we can actually talk about these things. You continue to act like emerald sales do not matter. I don't suppose you have a better suggestion of monetization then? Would you like to watch a 15 second ad every 10 minutes while playing? Clearly the whole "cosmetics only" thing doesn't work for Eliatopia. Robby has made like $2,000 off of emeralds in over 3 years (according to the emerald tracker), and that doesn't include his expenses, of which I'd be willing to bet about half of that was spent on running the server alone. So yeah, he has basically been working for free, and unless Robby is secretly in the 8 figure club (which by his statements I'm going to guess he's unfortunately not), that is not sustainable at all. I'm not sure how good Eliatopia would be if Robby was forced to work on the game from his tent under the freeway.cinos wrote: ↑Sun Apr 24, 2022 4:34 pmIf you think it's fine because "oh you can technically get those clash royale things if you spend time playing more", while someone else can just buy them, then you are part of the problem. In eliatopia, buying emeralds and selling them is a two-way service. Players who play the game a lot get what they want, aka the emeralds for shouts or stat resets, and players who buy are buying emeralds for someone else's coins. It's not an inherrently pay to win feature to buy emeralds and sell them, because someone else also benefits from this, and it is an entirely player based mechanic, where, again, a currency that (was) made for purely cosmetic or non-cheap features is sold to people who want it.
Actually, I like how you entirely ignore the fact robby is selling an objective, infinite advantage, for fifty dollars...stay with me here. The ability to gain exp anywhere, compared to just ONE area, is huge, the fact it is in any way officially on the payvault is in itself supporting pay to win, and I'm dumbfounded as to why you're acting like it's fine, or how "oh the game is pay to win cause I can sell emeralds to people", which no, that's not the same thing at all.
Though, of course you'd say that, you supported teleportation, so everything I just said was pointless, since obviously you consider broken payvault features like this to be just fine. Know that thanks to you, robby never has to answer to threads like this.
Sure, not having any element of P2W would be the best, but its not possible. And again, as I said before, it is incredibly naive, selfish, and just in general unfair to think it is. Therefor, the goal should be minimizing the P2W impact as much as possible, which even right now, not including any Payvault perks, the impact is pretty big lol. Paying $80 instead of needing to grind for 200 hours, definitely doesn't sound like a big P2W impact to me!

Re: The future of Eliatopia (is not too bright)
I mean grinding from below required level to a set to the level requirement of the set. Being f2p for the entirety of the acc with no outside help will mean you'll always be behind a set or two... or three. For example, when I used to be f2p, I was full knight set with lutans for I think 20 or 30 lvls and tried saving all my money for skullcrusher. I was lvl 54 and still only had 2 parts.cinos wrote: ↑Sun Apr 24, 2022 5:06 pmOkay mild tangent here but I grinded for the cyborg samurai set exclusively without the use of emeralds, if that counts. Sure I don't ever buy the helmets but it's uh- something?we_can wrote: ↑Sun Apr 24, 2022 4:59 pmBack then, maxing out while f2p takes a long long long time. A lot of Clash Royale players were stuck in midladder (myself included) and it was easy to blame people with higher level cards for losing. Also it does make a huge difference with even card levels. Sure, some people do p2w to max out fast, but yes, you can always outplay people no matter the card level. You can still be really good at elia without spending a penny, but it's so much harder. At level 72, 1 azulong will give 0.05% of ur xp needed to level. If you do the math, it takes 2000 azulongs to level, with 476,000 in coins no drops. Let's say your drops total to 350,000 (i usually make the same amount of money in drops as regular coins), and you get an i3. Sell the i3 for 150k, making your combined farming money to 976,000. This is just for one level, and you'll make less money the lower level you are. The forsaken set alone without runes at store price will be about 10.5m. The level requirement is 66. That mean's you'll have to be saving for at least 20 levels if you are trying to f2p and grinding for this set. If you want to keep up with the sets, it's pretty much impossible unless you do a lot of rune farming.CrazyVanilla wrote: ↑Sun Apr 24, 2022 2:15 pmNow, before we get back to the Elia Payvault, let's look at a game that is considered very P2W by most people, and i'm sure most of us are familiar with, Clash Royale. Yep, Clash Royale was extremely P2W when it first came out, just spend thousands on gems and open up the OP chests and boom, maxed player. But, did that mean the good players couldn't become maxed players and compete? Not at all. Sure the P2W noobs got a massive head start, but the players who are skillful were able to traverse their way to maxed level as F2P. Clash Royale gives out a lot of gems on their own, and they also have a lot of ingame ways and events where you can win a lot of coins & cards, without being P2W, you just need to be good at the game to take advantage of them. I'm talking about challenges, events, private and public tournaments (where card levels above level 9, now level 11 do not matter, making an even playing field), Guild wars, and now things like using a card and winning with a card can get you rewards such as gems, coins, etc. My point to this is not to explain Clash Royale, but to demonstrate that there is a difference between "P2W where F2P players have no chance to compete", and "P2W where skillful and determined F2P players can compete just as well." As a maxed F2P Clash Royale player, I can vouch for this myself.
TL;DR: Clash Royale is more f2p friendly than elia, but that doesn't mean elia isn't. You could go f2p in elia but keeping up with the sets is extremely hard.
Also my greatest Clash Royale flex is getting to Master 3 at level 12 with only 1 maxed card (before all leagues moved 1000 trophies up)
I couldn't find the screenshot so you'll just have to trust that I actually did get to master 3
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ
og warrior
og warrior
Re: The future of Eliatopia (is not too bright)
Nice whataboutism, "oh he hasn't sold any emeralds, so you're selfish for wanting a GOOD game", and to that I say bite me. "Do you want ads" and to that I say BITE ME, if your only counterpoints are "uguuu you're ungrateful that the game is now becoming a piece of shιτ", or "DO YOU WANT IT TO HAVE ADS", then you have no point, much like the LAST time you had no actual point. Not only are you fine with p2w, you are supporting it, you are moralizing it.
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111
Re: The future of Eliatopia (is not too bright)
You don't understand that in order for the game to survive it needs to generate revenue. There's a reason Helmet heroes wasn't a 2 year long project if it doesn't generate revenue it will die.Nice whataboutism, "oh he hasn't sold any emeralds, so you're selfish for wanting a GOOD game", and to that I say bite me. "Do you want ads" and to that I say BITE ME, if your only counterpoints are "uguuu you're ungrateful that the game is now becoming a piece of shιτ", or "DO YOU WANT IT TO HAVE ADS", then you have no point, much like the LAST time you had no actual point. Not only are you fine with p2w, you are supporting it, you are moralizing it.

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