Double jump

Stuff you would like to see in the world of Eliatopia.
Post Reply
bubster
Posts:54
Joined:Thu Feb 17, 2022 1:56 am
Double jump

Post by bubster » Fri Mar 11, 2022 2:18 am

So, one thing that makes grinding actually fun in games like these are the movement mechanics. I like jumping around and frolicking about while grinding because it keeps my entertained. The best we have to that in Eliatopia is the roll mechanic which is good and all but still want more. I think the perfect thing for this would be a double jump. It would add a new layer to grinding and movement overall. Being able to jump over bullets/arrows sounds cool aswell. This doesn't have to be payvault too, it could just be another branch of running/dodge roll. It could cost something like 2 or 3 mp (I don't know if that's low or high, just throwing out numbers). Anyways, yeah that's that.

User avatar
troopas
Posts:3886
Joined:Wed Jul 24, 2019 7:17 pm
Location:Hypixel

Re: Double jump

Post by troopas » Fri Mar 11, 2022 4:07 am

This can't be added because it allows the ability to just go out of bounds and break the game
Image

User avatar
cinos
Posts:4081
Joined:Wed Jan 13, 2021 9:36 am
Location:heck

Re: Double jump

Post by cinos » Fri Mar 11, 2022 4:09 am

No
WELCOME TO THE AGE
Image
OF THE CEBINAE!!!1111

User avatar
TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: Double jump

Post by TheWood » Fri Mar 11, 2022 9:17 am

It's pretty stupid... no support.

bubster
Posts:54
Joined:Thu Feb 17, 2022 1:56 am

Re: Double jump

Post by bubster » Fri Mar 11, 2022 3:31 pm

troopas wrote:
Fri Mar 11, 2022 4:07 am
This can't be added because it allows the ability to just go out of bounds and break the game
I forgot to add that you'd have to readjust boundaries but that's it really

bubster
Posts:54
Joined:Thu Feb 17, 2022 1:56 am

Re: Double jump

Post by bubster » Fri Mar 11, 2022 3:32 pm

cinos wrote:
Fri Mar 11, 2022 4:09 am
No
Could you give anything more than "No"? It would really help so that I could adjust my post.

User avatar
CrazyVanilla
Posts:1227
Joined:Fri Jul 03, 2020 11:21 am

Re: Double jump

Post by CrazyVanilla » Fri Mar 11, 2022 3:42 pm

It doesn't seem very useful, would probably just cause a lot of problems and it'd be a lot of work to readjust every boundary. It would basically just be a way to bypass a ton of stuff without any real purpose, so no.
Image

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Double jump

Post by Flashlight237 » Fri Mar 11, 2022 3:43 pm

Uh, come back when this game becomes more of a platformer than a maze game.

User avatar
Robby
Site Admin
Posts:4167
Joined:Mon Jul 08, 2019 2:59 pm

Re: Double jump

Post by Robby » Fri Mar 11, 2022 5:49 pm

Thanks for the suggestion. But most of the comments offer good reasons why it probably wouldn't be worth me to add. Primarily the fact that it would create a lot of out of bounds issues and issues with players getting places they weren't meant to get. I'd have to redesign a whole lot of things and it probably wouldn't be worth the effort.

User avatar
forumMikel
Posts:1125
Joined:Mon Aug 09, 2021 11:39 pm

Re: Double jump

Post by forumMikel » Fri Mar 11, 2022 5:50 pm

Robby wrote:
Fri Mar 11, 2022 5:49 pm
Thanks for the suggestion. But most of the comments offer good reasons why it probably wouldn't be worth me to add. Primarily the fact that it would create a lot of out of bounds issues and issues with players getting places they weren't meant to get. I'd have to redesign a whole lot of things and it probably wouldn't be worth the effort.
father old xp bar pls
send me money or something i want to buy chips or some fries, idk

Post Reply