Everyone can agree that the Red Leaf Hills caves is the best grinding spot for several reasons, namely its size, openness, and the number of spawners around. Granted it is mazelike, but once you figured out where to go, it's just a matter of muscle memory.
Now, this has been done before with the campsite and Marty's lawn, and again to a small extent with the gas station area, but several players, myself included, feel more should be done. I think it's safe to say that most of the game's areas would benefit greatly from area expansion. The way I put it, if 400 people are required for a new server, then the current game's maps aren't fit for a group of 200 people as of now. While others vouch for it just for more grinding spots, I personally see a wider world of benefits than just grinding spots.
See, while coin and loot drops are tailored towards the gameplay experience of an individual, this is an MMO, which is typically designed with groups of people in mind. The size of this game's areas is what determines how well they work with groups of people. With size comes monster distribution.
I had brought up distribution before when wanting monster variety in earlier areas to be widened even by a smidge. Trust me, it's every RPG gamer's right to not have to see only one type of monster per area ad-nauseum. Widening monster variety by, well, a countable few species in older areas (probs one, two at most per gameplay sector including the recently-added ice caves) in general would help liven up the environments of the game as I said before (and no, CV, a noob isn't going to skip Rafflesias or Logons unless they look at a walkthrough or went searching for advice). Main reason for my (at the time overzealous) preaching is the element of discovery, which is an important part of the exploration aspect necessary in an MMORPG. And what would help with the aspect of exploration is wider areas with more grinding spots (Area 4 being the best example of this) and maybe even new monsters to discover (Area 10 is the best example of this with the Ice Blocks).
Of course existing monsters will also benefit from expanded areas. A while back, I pried at Robby for an extra sewer area for Dumtilians and Dire Rats so people can grind 'em. Trust me, Dumtilians will need it, as there is literally only one area with them: a narrow passage in the sewers with around 8 Dumtilian spawners (or was it 10?). Razor Ice, P-Sicles, Waffle Cones, Agents, and Ooze will also benefit from wider areas since they hardly really exist in the game. Dunno about Scorpees despite their first area being one of the most necessary places for area expansion, though.
I also think sightseeing will be made better if areas are expanded, so long as there is something cool about an area that would be there. Like, for Area 32, I wanted the entire area to be expanded further to the east so players can see the river flowing from Area 7 to Area 33. What's a river without constant flow? There were also out-of-bounds areas that I think should've been turned into easter egg areas instead of being blocked off... And how the heck do these complete imbeciles not have a back yard?!: https://prnt.sc/P0BvdCy8bGG_
Honestly, I can go on and on about area expansion, but at this point, I got tired of typing this hack, so I'll let you guys do the rest of the writing for me. Whatever.
Area Expansion
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Area Expansion
Well, you already know I don't support adding a bunch of enemies around the same difficulty in the same areas. Not that it wouldn't be nice, but its just a waste of time IMO since Robby is solo, especially for right now when that time can be used elsewhere while providing much more value.
However, I do definitely support areas being expanded and having more enemy spawn spots, in general just being able to support many more players grinding per area, since this definitely is an issue even right now, and will just continue to be an issue more and more as time goes on and the game hopefully continues to grow.
I'd like to add though, I don't see a reason why some current, more rare enemies can't be added to existing areas. For example, having Ice Blocks or Razor Ice's in the ice caves along with the Blizzers doesn't seem like a bad idea to me. Sure, they won't really add much exp wise, but they do drop stage 1 and 2 ice runes, which are still pretty rare, along with having some other rare drops like pellet spitters. Something like this would add a tiny bit of the variety you are talking about, while also including the rare enemies into the game more (because let's be honest pretty much no one will ever be grinding the low tier ice mobs unless they are specifically trying to get ice runes). This also wouldn't take up as much time on Robby's end since the enemies are already in the game. Another example, Night Stalkers. Why can't they have a few spawn spots in the Alion Forest at night? Or Ground Spitters making more of an appearance around the post-Alion areas just here and there.
However, I do definitely support areas being expanded and having more enemy spawn spots, in general just being able to support many more players grinding per area, since this definitely is an issue even right now, and will just continue to be an issue more and more as time goes on and the game hopefully continues to grow.
I'd like to add though, I don't see a reason why some current, more rare enemies can't be added to existing areas. For example, having Ice Blocks or Razor Ice's in the ice caves along with the Blizzers doesn't seem like a bad idea to me. Sure, they won't really add much exp wise, but they do drop stage 1 and 2 ice runes, which are still pretty rare, along with having some other rare drops like pellet spitters. Something like this would add a tiny bit of the variety you are talking about, while also including the rare enemies into the game more (because let's be honest pretty much no one will ever be grinding the low tier ice mobs unless they are specifically trying to get ice runes). This also wouldn't take up as much time on Robby's end since the enemies are already in the game. Another example, Night Stalkers. Why can't they have a few spawn spots in the Alion Forest at night? Or Ground Spitters making more of an appearance around the post-Alion areas just here and there.

Re: Area Expansion
SupportCrazyVanilla wrote: ↑Sun Mar 06, 2022 7:10 pm
Another example, Night Stalkers. Why can't they have a few spawn spots in the Alion Forest at night?

Re: Area Expansion
>Hill caves are the best area
Ha, no, the dump has in all honesty been the best area in the game in terms of keeping me interested, mostly because I don't have to wait for some abysmal respawn timer (looking at you Ice Cave, six enemies per minute when at all crowded is not my idea of fun PVE, fr why even HAVE a long timer? It's so huge you couldn't possibly hit all spawn spots at once ala clamps, so what gives?)
Ha, no, the dump has in all honesty been the best area in the game in terms of keeping me interested, mostly because I don't have to wait for some abysmal respawn timer (looking at you Ice Cave, six enemies per minute when at all crowded is not my idea of fun PVE, fr why even HAVE a long timer? It's so huge you couldn't possibly hit all spawn spots at once ala clamps, so what gives?)
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