Remove poison resistance

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TheWood
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Re: Remove poison resistance

Post by TheWood » Thu Feb 17, 2022 8:54 am

I support your idea, also what do you think about removing other resistance? In PvE there is this poisonous resistance will only save your from suicide on those mushrooms.

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CrazyVanilla
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Re: Remove poison resistance

Post by CrazyVanilla » Thu Feb 17, 2022 1:43 pm

Yeah support. I'm honestly in support of removing all resistances in general even, but definitely poison, and I think ice should be removed as well, as ice (once it's more commonly used) will serve as a similar pvp balance to poison.

Honestly, even if it doesn't get removed, only allowing tier 1 runes on armor for resistance would probably be alright too, since there is a rune damage boost skill coming.
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Robby
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Re: Remove poison resistance

Post by Robby » Thu Feb 17, 2022 4:01 pm

Thanks for the feedback. I have a new skill coming for the next update that will help to boost the damage done by element upgrades. It should help negate some of the resistance on armor. If some balancing is still needed after that, we'll go from there.

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TheWood
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Re: Remove poison resistance

Post by TheWood » Thu Feb 17, 2022 4:06 pm

Then I see almost no point in resistance to electricity, fire and ice.

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cinos
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Re: Remove poison resistance

Post by cinos » Thu Feb 17, 2022 4:37 pm

Robby wrote:
Thu Feb 17, 2022 4:01 pm
Thanks for the feedback. I have a new skill coming for the next update that will help to boost the damage done by element upgrades. It should help negate some of the resistance on armor. If some balancing is still needed after that, we'll go from there.
I mean if I were you I'd remove the thing completely but if what you're saying is that this will bring back the balance gunmen desperately need then I'm good with that, whatever you say.
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Shimoru
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Re: Remove poison resistance

Post by Shimoru » Thu Feb 17, 2022 10:12 pm

cinos wrote:
Thu Feb 17, 2022 5:52 am
Shimoru wrote:
Thu Feb 17, 2022 5:39 am
cinos wrote:
Thu Feb 17, 2022 3:54 am
Words
I care about poison resistance in pve because I don't pvp. And I also spent runes and money on it so I don't know how just removing it would work as far as compensation for players.
How about just detecting poison resistant armor as an invalid object and therefore giving you whatever rune it has, plus keeping your armor minus the poison? The rest of the addons are kept, of course.
Yea something like that. Or I don't know how difficult it would be to code, but just have the resistance only work against environment and not from other players.

Chadismad
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Re: Remove poison resistance

Post by Chadismad » Fri Feb 18, 2022 2:21 am

cinos wrote:
Thu Feb 17, 2022 2:30 am
Yeah, lazy, I don't care. Nobody likes it, nobody CARES for it, and it has undeniably fvcked up the balance that WAS there, which was pretty much the entire point of the poison rune. I hope it's not something that'll stay forever, atleast in this incarnation. Unless you are willing to release p4s and maybe even p5s in the wild now, no, this resistance shιτ has gotta go. I have legit not seen ONE positive comment about it, not one, and I feel that speaks volumes.

Don't even care if you make poison like- the ONLY rune that can't be added on armor, PLEASE do. I mean, it's the only one that doesn't get multipliers, why not THAT too??!! It would bring back what was a balancer in pvp...

otherwise bring back the stupid multiplier, seriously you can either do both or do none, case closed.
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cinos
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Re: Remove poison resistance

Post by cinos » Fri Feb 18, 2022 6:41 am

Chadismad wrote:
Fri Feb 18, 2022 2:21 am
cinos wrote:
Thu Feb 17, 2022 2:30 am
Yeah, lazy, I don't care. Nobody likes it, nobody CARES for it, and it has undeniably fvcked up the balance that WAS there, which was pretty much the entire point of the poison rune. I hope it's not something that'll stay forever, atleast in this incarnation. Unless you are willing to release p4s and maybe even p5s in the wild now, no, this resistance shιτ has gotta go. I have legit not seen ONE positive comment about it, not one, and I feel that speaks volumes.

Don't even care if you make poison like- the ONLY rune that can't be added on armor, PLEASE do. I mean, it's the only one that doesn't get multipliers, why not THAT too??!! It would bring back what was a balancer in pvp...

otherwise bring back the stupid multiplier, seriously you can either do both or do none, case closed.
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TheWood
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Re: Remove poison resistance

Post by TheWood » Sat Feb 19, 2022 1:12 pm

Robby wrote:
Thu Feb 17, 2022 4:01 pm
Thanks for the feedback. I have a new skill coming for the next update that will help to boost the damage done by element upgrades. It should help negate some of the resistance on armor. If some balancing is still needed after that, we'll go from there.
Pls make it so that 5 pieces of p3 in armor doesn't make p3 in weapons garbage.

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