Remove poison resistance
Yeah, lazy, I don't care. Nobody likes it, nobody CARES for it, and it has undeniably fvcked up the balance that WAS there, which was pretty much the entire point of the poison rune. I hope it's not something that'll stay forever, atleast in this incarnation. Unless you are willing to release p4s and maybe even p5s in the wild now, no, this resistance shιτ has gotta go. I have legit not seen ONE positive comment about it, not one, and I feel that speaks volumes.
Don't even care if you make poison like- the ONLY rune that can't be added on armor, PLEASE do. I mean, it's the only one that doesn't get multipliers, why not THAT too??!! It would bring back what was a balancer in pvp...
otherwise bring back the stupid multiplier, seriously you can either do both or do none, case closed.
Don't even care if you make poison like- the ONLY rune that can't be added on armor, PLEASE do. I mean, it's the only one that doesn't get multipliers, why not THAT too??!! It would bring back what was a balancer in pvp...
otherwise bring back the stupid multiplier, seriously you can either do both or do none, case closed.
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Re: Remove poison resistance
Big support fr. Was going to make a similar post earlier, so I guess just less work for me :p

Goddess of the hunt
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Re: Remove poison resistance
I'm not for the removal of poison resistance, especially since it also has a purpose in PvE. BUT I am all for reworking it (and also giving the Fernip a vine slam move while at it). For a long time, Poison itself had been based on flat numbers, no variables. This really makes it a wonky thing to work with. Basically poison can either be the most OP thing ever, or it is utter garbage. There's just no in-between with it. My only idea was making poison percentage-based, with the percentage being based around the weapon's power (ex. 10 for a P1 Element Staff since 10 is 10% of 100%), and that was waaaay before elemental resistances were introduced.
Though, to me, the idea that poison is the one thing that balances PvP, which let's be honest it really shouldn't be, tells me that PvP itself should seriously be reworked if Robby doesn't want to deal with the constant back-and-forth of trying to balance PvP with PvE. There's a good reason why it was once believed that PvP is not worth it.
With how PvE is and how uniform every monster is, unfortunately the only solution to allowing mobs to work around poison resistance in PvE is, well, adding more poison mobs, particularly stronger mobs. I had considered a nuclear lizard/salamander as a dual-elemental Poison/Electric monster for one. Though I would much prefer adding new moves to, say, the Mandrake. Imagine how challenging the Mandrake would be if it had a powerful yell move that does devastating poison damage up close!
Though, to me, the idea that poison is the one thing that balances PvP, which let's be honest it really shouldn't be, tells me that PvP itself should seriously be reworked if Robby doesn't want to deal with the constant back-and-forth of trying to balance PvP with PvE. There's a good reason why it was once believed that PvP is not worth it.
With how PvE is and how uniform every monster is, unfortunately the only solution to allowing mobs to work around poison resistance in PvE is, well, adding more poison mobs, particularly stronger mobs. I had considered a nuclear lizard/salamander as a dual-elemental Poison/Electric monster for one. Though I would much prefer adding new moves to, say, the Mandrake. Imagine how challenging the Mandrake would be if it had a powerful yell move that does devastating poison damage up close!
Re: Remove poison resistance
I saw a post somewhere earlier abt a pvp forest no guild protection, which would also be a tribute to hh. If it were implemented, what if that pvp area nullified all resistance effects?
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ
og warrior
og warrior
Re: Remove poison resistance
First off, "either the most OP thing ever or useless" my αss dude, it was literally the balance rune, I have not seen one thing wrong with it in terms of balance before THIS stupid nerf came along.Flashlight237 wrote: ↑Thu Feb 17, 2022 2:59 amI'm not for the removal of poison resistance, especially since it also has a purpose in PvE. BUT I am all for reworking it (and also giving the Fernip a vine slam move while at it). For a long time, Poison itself had been based on flat numbers, no variables. This really makes it a wonky thing to work with. Basically poison can either be the most OP thing ever, or it is utter garbage. There's just no in-between with it. My only idea was making poison percentage-based, with the percentage being based around the weapon's power (ex. 10 for a P1 Element Staff since 10 is 10% of 100%), and that was waaaay before elemental resistances were introduced.
Though, to me, the idea that poison is the one thing that balances PvP, which let's be honest it really shouldn't be, tells me that PvP itself should seriously be reworked if Robby doesn't want to deal with the constant back-and-forth of trying to balance PvP with PvE. There's a good reason why it was once believed that PvP is not worth it.
With how PvE is and how uniform every monster is, unfortunately the only solution to allowing mobs to work around poison resistance in PvE is, well, adding more poison mobs, particularly stronger mobs. I had considered a nuclear lizard/salamander as a dual-elemental Poison/Electric monster for one. Though I would much prefer adding new moves to, say, the Mandrake. Imagine how challenging the Mandrake would be if it had a powerful yell move that does devastating poison damage up close!
Second, just because after PVP became a fun, decently balanced afair, and then robby added a shιτ idea (one you infact supported months ago), it doesn't mean PVP is this broken mess that should be "completely reworked", which from all your suggestions I suppose would just be giving all classes arbitrary number boosts!
THIRD, ACTUALLY, nobody cares about poison in PVE, we don't care if more enemies have poison to justify poison resistance, it made pvp worse, and your only comment on that is just to IGNORE pvp and pretend it's unimportant, or that it's so bad it needs a major rework. Listen man, from all your threads, I genuinely think you don't understand how pvp works, and I mean I can't BLAME you or anything, just PLEAASSEEE stop pretending pvp is some afterthought when it's legit one of the most fun things about this game. It's fine if you have nothing to say about fixing it, for all I care you can leave it up to some of us who are more invested in it, while you work on the thing you actually know and care about, ALWAYS ROOM FOR MORE!
poison res is shιτ, that's my thread.
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111
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Re: Remove poison resistance
I have no comment. You're right, maybe I should just stick with what I know best.cinos wrote: ↑Thu Feb 17, 2022 3:54 amFirst off, "either the most OP thing ever or useless" my αss dude, it was literally the balance rune, I have not seen one thing wrong with it in terms of balance before THIS stupid nerf came along.Flashlight237 wrote: ↑Thu Feb 17, 2022 2:59 amI'm not for the removal of poison resistance, especially since it also has a purpose in PvE. BUT I am all for reworking it (and also giving the Fernip a vine slam move while at it). For a long time, Poison itself had been based on flat numbers, no variables. This really makes it a wonky thing to work with. Basically poison can either be the most OP thing ever, or it is utter garbage. There's just no in-between with it. My only idea was making poison percentage-based, with the percentage being based around the weapon's power (ex. 10 for a P1 Element Staff since 10 is 10% of 100%), and that was waaaay before elemental resistances were introduced.
Though, to me, the idea that poison is the one thing that balances PvP, which let's be honest it really shouldn't be, tells me that PvP itself should seriously be reworked if Robby doesn't want to deal with the constant back-and-forth of trying to balance PvP with PvE. There's a good reason why it was once believed that PvP is not worth it.
With how PvE is and how uniform every monster is, unfortunately the only solution to allowing mobs to work around poison resistance in PvE is, well, adding more poison mobs, particularly stronger mobs. I had considered a nuclear lizard/salamander as a dual-elemental Poison/Electric monster for one. Though I would much prefer adding new moves to, say, the Mandrake. Imagine how challenging the Mandrake would be if it had a powerful yell move that does devastating poison damage up close!
Second, just because after PVP became a fun, decently balanced afair, and then robby added a shιτ idea (one you infact supported months ago), it doesn't mean PVP is this broken mess that should be "completely reworked", which from all your suggestions I suppose would just be giving all classes arbitrary number boosts!
THIRD, ACTUALLY, nobody cares about poison in PVE, we don't care if more enemies have poison to justify poison resistance, it made pvp worse, and your only comment on that is just to IGNORE pvp and pretend it's unimportant, or that it's so bad it needs a major rework. Listen man, from all your threads, I genuinely think you don't understand how pvp works, and I mean I can't BLAME you or anything, just PLEAASSEEE stop pretending pvp is some afterthought when it's legit one of the most fun things about this game. It's fine if you have nothing to say about fixing it, for all I care you can leave it up to some of us who are more invested in it, while you work on the thing you actually know and care about, ALWAYS ROOM FOR MORE!
poison res is shιτ, that's my thread.
Re: Remove poison resistance
Remove resistance if it can’t be reworked. Resistance simply does not work at the moment.

Re: Remove poison resistance
I care about poison resistance in pve because I don't pvp. And I also spent runes and money on it so I don't know how just removing it would work as far as compensation for players.cinos wrote: ↑Thu Feb 17, 2022 3:54 amFirst off, "either the most OP thing ever or useless" my αss dude, it was literally the balance rune, I have not seen one thing wrong with it in terms of balance before THIS stupid nerf came along.Flashlight237 wrote: ↑Thu Feb 17, 2022 2:59 amI'm not for the removal of poison resistance, especially since it also has a purpose in PvE. BUT I am all for reworking it (and also giving the Fernip a vine slam move while at it). For a long time, Poison itself had been based on flat numbers, no variables. This really makes it a wonky thing to work with. Basically poison can either be the most OP thing ever, or it is utter garbage. There's just no in-between with it. My only idea was making poison percentage-based, with the percentage being based around the weapon's power (ex. 10 for a P1 Element Staff since 10 is 10% of 100%), and that was waaaay before elemental resistances were introduced.
Though, to me, the idea that poison is the one thing that balances PvP, which let's be honest it really shouldn't be, tells me that PvP itself should seriously be reworked if Robby doesn't want to deal with the constant back-and-forth of trying to balance PvP with PvE. There's a good reason why it was once believed that PvP is not worth it.
With how PvE is and how uniform every monster is, unfortunately the only solution to allowing mobs to work around poison resistance in PvE is, well, adding more poison mobs, particularly stronger mobs. I had considered a nuclear lizard/salamander as a dual-elemental Poison/Electric monster for one. Though I would much prefer adding new moves to, say, the Mandrake. Imagine how challenging the Mandrake would be if it had a powerful yell move that does devastating poison damage up close!
Second, just because after PVP became a fun, decently balanced afair, and then robby added a shιτ idea (one you infact supported months ago), it doesn't mean PVP is this broken mess that should be "completely reworked", which from all your suggestions I suppose would just be giving all classes arbitrary number boosts!
THIRD, ACTUALLY, nobody cares about poison in PVE, we don't care if more enemies have poison to justify poison resistance, it made pvp worse, and your only comment on that is just to IGNORE pvp and pretend it's unimportant, or that it's so bad it needs a major rework. Listen man, from all your threads, I genuinely think you don't understand how pvp works, and I mean I can't BLAME you or anything, just PLEAASSEEE stop pretending pvp is some afterthought when it's legit one of the most fun things about this game. It's fine if you have nothing to say about fixing it, for all I care you can leave it up to some of us who are more invested in it, while you work on the thing you actually know and care about, ALWAYS ROOM FOR MORE!
poison res is shιτ, that's my thread.
Re: Remove poison resistance
How about just detecting poison resistant armor as an invalid object and therefore giving you whatever rune it has, plus keeping your armor minus the poison? The rest of the addons are kept, of course.Shimoru wrote: ↑Thu Feb 17, 2022 5:39 amI care about poison resistance in pve because I don't pvp. And I also spent runes and money on it so I don't know how just removing it would work as far as compensation for players.cinos wrote: ↑Thu Feb 17, 2022 3:54 amFirst off, "either the most OP thing ever or useless" my αss dude, it was literally the balance rune, I have not seen one thing wrong with it in terms of balance before THIS stupid nerf came along.Flashlight237 wrote: ↑Thu Feb 17, 2022 2:59 amI'm not for the removal of poison resistance, especially since it also has a purpose in PvE. BUT I am all for reworking it (and also giving the Fernip a vine slam move while at it). For a long time, Poison itself had been based on flat numbers, no variables. This really makes it a wonky thing to work with. Basically poison can either be the most OP thing ever, or it is utter garbage. There's just no in-between with it. My only idea was making poison percentage-based, with the percentage being based around the weapon's power (ex. 10 for a P1 Element Staff since 10 is 10% of 100%), and that was waaaay before elemental resistances were introduced.
Though, to me, the idea that poison is the one thing that balances PvP, which let's be honest it really shouldn't be, tells me that PvP itself should seriously be reworked if Robby doesn't want to deal with the constant back-and-forth of trying to balance PvP with PvE. There's a good reason why it was once believed that PvP is not worth it.
With how PvE is and how uniform every monster is, unfortunately the only solution to allowing mobs to work around poison resistance in PvE is, well, adding more poison mobs, particularly stronger mobs. I had considered a nuclear lizard/salamander as a dual-elemental Poison/Electric monster for one. Though I would much prefer adding new moves to, say, the Mandrake. Imagine how challenging the Mandrake would be if it had a powerful yell move that does devastating poison damage up close!
Second, just because after PVP became a fun, decently balanced afair, and then robby added a shιτ idea (one you infact supported months ago), it doesn't mean PVP is this broken mess that should be "completely reworked", which from all your suggestions I suppose would just be giving all classes arbitrary number boosts!
THIRD, ACTUALLY, nobody cares about poison in PVE, we don't care if more enemies have poison to justify poison resistance, it made pvp worse, and your only comment on that is just to IGNORE pvp and pretend it's unimportant, or that it's so bad it needs a major rework. Listen man, from all your threads, I genuinely think you don't understand how pvp works, and I mean I can't BLAME you or anything, just PLEAASSEEE stop pretending pvp is some afterthought when it's legit one of the most fun things about this game. It's fine if you have nothing to say about fixing it, for all I care you can leave it up to some of us who are more invested in it, while you work on the thing you actually know and care about, ALWAYS ROOM FOR MORE!
poison res is shιτ, that's my thread.
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111