2 Ideas to help with inventory

Stuff you would like to see in the world of Eliatopia.
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MaximusTheGreat
Posts:2
Joined:Tue Feb 08, 2022 1:03 am
2 Ideas to help with inventory

Post by MaximusTheGreat » Sat Feb 12, 2022 9:58 pm

So instead of needing to rely on only buying gems to get inventory space, how about we also add these things to help a little bit.

1. When you have something equipped, it should not be in your inventory. How is it in your backpack if you are wearing it. Instead it should appear on a little side menu next to the inventory that shows your character and the stuff equipped, this includes your weapon(s) [If you are dual wielding or using a shield of course], your armor set, and your back armor. Though, if you happen to have more of those listed items than what you have equipped (like you are dual wielding sticks but have a total of 3 in an inventory), the extras will use the inventory slots.

2. There should be an item that is like a small bag that can hold small items like food or monster parts. Could be called something like a pouch or a satchel. When you equip it. It allows you to hold multiple types of small items in it to save some room, especially since there is a lot of food and monster parts in the game. They should be purchasable in the shop and cost a decent amount of coins depending on how much they hold. There should also be shortcut keys so you can quickly consume any food you have put in them.

Out of these 2 suggestions, even though they compliment each other well (since the pouch could be equipped and not take inventory space too), I would prefer my first suggestion. It just makes more logical sense and seems like it frees some inventory slots well enough. But I feel like the pouch has some potential with a few tweaks and changes to make it really good.

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GeraltOfRivia
Posts:754
Joined:Thu Dec 26, 2019 6:01 pm
Location:Poland

Re: 2 Ideas to help with inventory

Post by GeraltOfRivia » Sun Feb 13, 2022 6:49 am

Your first idea had been mentioned here long time ago with no effect so you know. About second idea, it just don't really fit to a game where you can store almost infinite amount of same objects in one stot. Also so far if you count buying 1 inv upgrade cost like 2M in cash, so it's not too expensive.
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Troll
Posts:166
Joined:Tue Dec 08, 2020 8:58 pm

Re: 2 Ideas to help with inventory

Post by Troll » Mon Feb 14, 2022 8:19 pm

support for the first one 8-) :)

Zeltonn
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Joined:Sat Sep 11, 2021 4:55 pm
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Re: 2 Ideas to help with inventory

Post by Zeltonn » Tue Feb 15, 2022 12:28 am

I'd say, out of 5 for the first idea, I give it a 2.5(half).

1. I actually wished for this b4, but now realising its kinda useless...
2. Even If they HAVE backpacks here, Robby would have to make varients of it and the backpacks will even have to be op, even surpassing some accessories stats.
Rip TechnoBlade

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