Item Protection

Stuff you would like to see in the world of Eliatopia.
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troopas
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Re: Item Protection

Post by troopas » Tue Feb 01, 2022 5:11 am

cinos wrote:
Tue Feb 01, 2022 5:05 am
troopas wrote:
Mon Jan 31, 2022 9:31 pm
cinos wrote:
Mon Jan 31, 2022 9:25 pm
Ye but only if we also make the loot thief ability bypass that. Sure, it would be a lil tedious, but it's a literal LOOT THIEF, and also removes the stupid "archers objectively get better loot" thing.
So you can upgrade a skill to completely remove the purpose of the suggestion??? Am I reading this wrong?
Yeah so it basically solves the archer problem, while also solving the way more minor loot problem for anyone else.
Sorry but no support. There would just be no reason to add this if you can bypass the entire point of this suggestion by simply levelling up once and upgrading a skill.
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GeraltOfRivia
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Re: Item Protection

Post by GeraltOfRivia » Tue Feb 01, 2022 7:43 am

I was always saying yes to loot delay since the very first post i read about it. As for me 8 sec is a minimum for it-bear in mind how items like to teleport around the map. About what cinos says-there was a suggestion to just simply move archer loot skill to general. That way there won't be any need to add anything to avoid loot delay-equal chances for everyone. Instead of that skill archer should have a skill that will allow him to pick up loot using arrows-seems as a fair deal for it.
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cinos
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Re: Item Protection

Post by cinos » Tue Feb 01, 2022 8:17 am

GeraltOfRivia wrote:
Tue Feb 01, 2022 7:43 am
Instead of that skill archer should have a skill that will allow him to pick up loot using arrows-seems as a fair deal for it.
Woah that sounds cool, too bad I dunno how that would work.
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GeraltOfRivia
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Re: Item Protection

Post by GeraltOfRivia » Tue Feb 01, 2022 10:22 am

cinos wrote:
Tue Feb 01, 2022 8:17 am
GeraltOfRivia wrote:
Tue Feb 01, 2022 7:43 am
Instead of that skill archer should have a skill that will allow him to pick up loot using arrows-seems as a fair deal for it.
Woah that sounds cool, too bad I dunno how that would work.
Well preety simple you just aim towards loot and if arrow touch it or be in a certain small rage of it, loot gets instantly collected. Just like you auto pick up money.
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Spongebob303
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Re: Item Protection

Post by Spongebob303 » Wed Feb 02, 2022 5:51 pm

that is a good idea ive lost many items from grinding when someone comes along and picks them up

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troopas
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Re: Item Protection

Post by troopas » Fri Feb 04, 2022 4:35 pm

Bump
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troopas
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Re: Item Protection

Post by troopas » Mon Feb 07, 2022 8:45 pm

Bump
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Shimoru
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Re: Item Protection

Post by Shimoru » Mon Feb 07, 2022 10:38 pm

I didn't play HH long enough to know, but was their an auto-loot function? I think it may have been tied to pets/mounts...or at least that's what I've seen in other games, but I'd love that eventually. So I don't get arthritis lol

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cinos
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Re: Item Protection

Post by cinos » Mon Feb 07, 2022 10:59 pm

Shimoru wrote:
Mon Feb 07, 2022 10:38 pm
I didn't play HH long enough to know, but was their an auto-loot function? I think it may have been tied to pets/mounts...or at least that's what I've seen in other games, but I'd love that eventually. So I don't get arthritis lol
It did, and it pretty much only helped afk players and literal botters, two things we don't want in Eliatopia. Auto-loot should not be part of pets honestly.
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Robby
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Re: Item Protection

Post by Robby » Tue Feb 08, 2022 9:58 pm

Since I mainly develop and don't actually grind much, I admit I'm not aware of how much this feature is needed or not. Is players stealing each others loot a big enough issue that yin'z would like to see this? If enough support, I will consider adding.

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