cowboy traps

Stuff you would like to see in the world of Eliatopia.
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_edk_
Posts:12
Joined:Fri May 29, 2020 5:52 pm
cowboy traps

Post by _edk_ » Mon Dec 20, 2021 2:28 pm

cowboys can literally hold down whole areas by pre-placing their traps so monsters automatcially die when they spawn, e.g area 78

which makes it near to impossible to farm in competition with them lol

id suggest setting a cap on the amount of traps you can place to like 3-4 :ugeek:

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TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: cowboy traps

Post by TheWood » Mon Dec 20, 2021 3:15 pm

Support

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GonDup
Posts:309
Joined:Tue Jul 16, 2019 5:29 pm

Re: cowboy traps

Post by GonDup » Mon Dec 20, 2021 4:05 pm

Support, or cooldown after placing a trap.
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Astin
Posts:129
Joined:Tue Mar 23, 2021 4:59 pm
Location:New Jersey, United States

Re: cowboy traps

Post by Astin » Mon Dec 20, 2021 4:16 pm

Was gonna suggest this but Gon made my point:

I expect a 10-second cooldown between traps (Traps are skills not main attacks high-level cowboys). This is the storm cloud issue in a nutshell, but atleast that was fixed.

Astin
Posts:129
Joined:Tue Mar 23, 2021 4:59 pm
Location:New Jersey, United States

Re: cowboy traps

Post by Astin » Mon Dec 20, 2021 4:17 pm

Limiting the amount wont do anything if they can be triggered then replaced 1 second after. As it stands, a perfect scenario in area 78 is controlling 4 spawn points, which would be within your 3-4 limit at a time

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JoMan2
Posts:1828
Joined:Sun Aug 01, 2021 9:06 pm
Location:From my mama’s belly

Re: cowboy traps

Post by JoMan2 » Mon Dec 20, 2021 4:28 pm

Maybe traps should despawn after a moment
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