factory area
needing 4 ppl seems a bit exessive to acess the areas to farm
reducing it to like 2 ppl would be better imo.
reducing it to like 2 ppl would be better imo.

Re: factory area
Part of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason why I implemented the gate and also part of the reason for all the flame traps.
If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
Re: factory area
Well, you said it yourself so no need repeating that. No support.Robby wrote: ↑Thu Dec 02, 2021 9:17 pmPart of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason for the why I implemented the gate and also part of the reason for all the flame traps.
If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
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Re: factory area
Support some times i can´t farm without 4 people
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Re: factory area
A lot of people use glitches to get into the area such as the whip master class tornado one that's why I don't think it'll get the attention it needs to be implemented. However to new players and current ones it will just make the game easier without any harm done.Robby wrote: ↑Thu Dec 02, 2021 9:17 pmPart of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason for the why I implemented the gate and also part of the reason for all the flame traps.
If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.

Re: factory area
Don't really see the opposition:
2 Cages literally offer 1000xp per 45 seconds (Offers more xp and drops compared to everything before)
Was meant to be an obstacle
Any 'glitch' is what it is, a glitch, not an excuse. Plus, the whipmaster tornado bug is patched (next update).
As a player who spent most of my day farming there I do see your point, but in a rational sense I can't agree.
2 Cages literally offer 1000xp per 45 seconds (Offers more xp and drops compared to everything before)
Was meant to be an obstacle
Any 'glitch' is what it is, a glitch, not an excuse. Plus, the whipmaster tornado bug is patched (next update).
As a player who spent most of my day farming there I do see your point, but in a rational sense I can't agree.
Re: factory area
Dude no just no this is a fun area to fight the boss and lil noobs can actually test their might. Instead of a bunch of jester set mages constantly killing the mobs every second. Noobs can just run through easily. I mean I can just use alts lol. So no need to lower the player count

Re: factory area
Alright I think I misinterpreted it, you meant the entrance right? Thought you referred to between cages 1 to 4
If so I would support a reduction to 3 players
If so I would support a reduction to 3 players
Last edited by Astin on Thu Dec 02, 2021 11:30 pm, edited 1 time in total.