factory area

Stuff you would like to see in the world of Eliatopia.
edk
Posts:307
Joined:Fri May 29, 2020 11:24 pm
factory area

Post by edk » Tue Nov 30, 2021 7:37 pm

needing 4 ppl seems a bit exessive to acess the areas to farm

reducing it to like 2 ppl would be better imo.
Image

User avatar
JoMan2
Posts:1828
Joined:Sun Aug 01, 2021 9:06 pm
Location:From my mama’s belly

Re: factory area

Post by JoMan2 » Thu Dec 02, 2021 12:19 am

no. 4 people is better than 2 people fighting the boss
Image

edk
Posts:307
Joined:Fri May 29, 2020 11:24 pm

Re: factory area

Post by edk » Thu Dec 02, 2021 1:45 pm

JoMan2 wrote:
Thu Dec 02, 2021 12:19 am
no. 4 people is better than 2 people fighting the boss
more people go to the factory to farm then fight the boss
Image

User avatar
Robby
Site Admin
Posts:4167
Joined:Mon Jul 08, 2019 2:59 pm

Re: factory area

Post by Robby » Thu Dec 02, 2021 9:17 pm

Part of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason why I implemented the gate and also part of the reason for all the flame traps.

If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.

User avatar
cinos
Posts:4081
Joined:Wed Jan 13, 2021 9:36 am
Location:heck

Re: factory area

Post by cinos » Thu Dec 02, 2021 9:37 pm

Robby wrote:
Thu Dec 02, 2021 9:17 pm
Part of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason for the why I implemented the gate and also part of the reason for all the flame traps.

If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
Well, you said it yourself so no need repeating that. No support.
WELCOME TO THE AGE
Image
OF THE CEBINAE!!!1111

User avatar
gujiml
Posts:596
Joined:Mon Jun 21, 2021 12:12 am

Re: factory area

Post by gujiml » Thu Dec 02, 2021 10:31 pm

Support some times i can´t farm without 4 people
I am Gujiml people Call me Guji Nice To Meet you

edk
Posts:307
Joined:Fri May 29, 2020 11:24 pm

Re: factory area

Post by edk » Thu Dec 02, 2021 10:34 pm

Robby wrote:
Thu Dec 02, 2021 9:17 pm
Part of my reasoning for that area is that I didn't want people to entirely "farm" in the area. I wanted it to be more of a "test your might and survive" kind of thing before you get to the boss. That is my reason for the why I implemented the gate and also part of the reason for all the flame traps.

If enough support I would consider lowering it by a player or two. But really, I didn't want that area to be to easily farmable, so that's the reason for the player limit and immense booby traps.
A lot of people use glitches to get into the area such as the whip master class tornado one that's why I don't think it'll get the attention it needs to be implemented. However to new players and current ones it will just make the game easier without any harm done.
Image

Astin
Posts:129
Joined:Tue Mar 23, 2021 4:59 pm
Location:New Jersey, United States

Re: factory area

Post by Astin » Thu Dec 02, 2021 11:05 pm

Don't really see the opposition:

2 Cages literally offer 1000xp per 45 seconds (Offers more xp and drops compared to everything before)

Was meant to be an obstacle

Any 'glitch' is what it is, a glitch, not an excuse. Plus, the whipmaster tornado bug is patched (next update).

As a player who spent most of my day farming there I do see your point, but in a rational sense I can't agree.

User avatar
JoMan2
Posts:1828
Joined:Sun Aug 01, 2021 9:06 pm
Location:From my mama’s belly

Re: factory area

Post by JoMan2 » Thu Dec 02, 2021 11:09 pm

Dude no just no this is a fun area to fight the boss and lil noobs can actually test their might. Instead of a bunch of jester set mages constantly killing the mobs every second. Noobs can just run through easily. I mean I can just use alts lol. So no need to lower the player count
Image

Astin
Posts:129
Joined:Tue Mar 23, 2021 4:59 pm
Location:New Jersey, United States

Re: factory area

Post by Astin » Thu Dec 02, 2021 11:18 pm

Alright I think I misinterpreted it, you meant the entrance right? Thought you referred to between cages 1 to 4

If so I would support a reduction to 3 players
Last edited by Astin on Thu Dec 02, 2021 11:30 pm, edited 1 time in total.

Post Reply