Drop rate

Stuff you would like to see in the world of Eliatopia.
jafith32
Posts:34
Joined:Fri Nov 05, 2021 4:22 am
Location:Philippines
Drop rate

Post by jafith32 » Tue Nov 23, 2021 11:38 am

Please increase the drop rate of all monster, it's too boring I spent 2hrs to grind and I had only 2 or 3 items were dropped... :cry: :(

MinaYoung
Posts:122
Joined:Wed Mar 03, 2021 12:56 pm

Re: Drop rate

Post by MinaYoung » Tue Nov 23, 2021 11:52 am

jafith32 wrote:
Tue Nov 23, 2021 11:38 am
Please increase the drop rate of all monster, it's too boring I spent 2hrs to grind and I had only 2 or 3 items were dropped... :cry: :(
coz your unlucky..
-MinaYoung

User avatar
we_can
Posts:573
Joined:Mon Mar 22, 2021 8:46 pm
Location:Cali

Re: Drop rate

Post by we_can » Tue Nov 23, 2021 3:20 pm

PitMeNigga wrote:
Tue Nov 23, 2021 2:35 pm
MinaYoung wrote:
Tue Nov 23, 2021 11:52 am
jafith32 wrote:
Tue Nov 23, 2021 11:38 am
Please increase the drop rate of all monster, it's too boring I spent 2hrs to grind and I had only 2 or 3 items were dropped... :cry: :(
coz your unlucky..
nah its not about luck its about the monster drop rate dumbass
No it's both. The drop rate is low but I don't think it's too low. He should've gotten more items if he was constantly farming for 2 hrs but was super unlucky and only got a few drops.
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ

og warrior

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Drop rate

Post by Flashlight237 » Tue Nov 23, 2021 3:47 pm

I don't support drop rates being increased for all monsters, BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.

User avatar
TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: Drop rate

Post by TheWood » Tue Nov 23, 2021 3:55 pm

Flashlight237 wrote:
Tue Nov 23, 2021 3:47 pm
I don't support drop rates being increased for all monsters, BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.
Support. Puff monster and a leafing stronger than a scorpee?

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Drop rate

Post by Flashlight237 » Tue Nov 23, 2021 4:27 pm

TheWood wrote:
Tue Nov 23, 2021 3:55 pm
Flashlight237 wrote:
Tue Nov 23, 2021 3:47 pm
I don't support drop rates being increased for all monsters, BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.
Support. Puff monster and a leafing stronger than a scorpee?
Leaflings, no. Puffs? Mmmm, I mean they're glass cannons...

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Drop rate

Post by Flashlight237 » Tue Nov 23, 2021 8:47 pm

I mean come on. I've had one guy complain to me about drops worth less than a machete before, but why bother when I have a hard time finding a single Bookbag from a Dome Shroom? But yeah, like I said...
Flashlight237 wrote:
Tue Nov 23, 2021 3:47 pm
I don't support drop rates being increased for all monsters, BUT for Stalagmites, Scorpees, and monsters stronger than Scorpees, I definitely support having their drop rates increased. That's namely because of how crazy the price increases get after later Renegade sets or earlier Cheapo's sets. I'd say a 33% increase for those guys in particular should suffice knowing that a Grunt was worth $160 in loot value while a Stalagmite was worth $127.

User avatar
cinos
Posts:4081
Joined:Wed Jan 13, 2021 9:36 am
Location:heck

Re: Drop rate

Post by cinos » Fri Nov 26, 2021 7:06 pm

When your suggestion has the extremely immature reason of "PLEASE INCREASE DROP RATE CAUSE I GRINDED TODAY AND GOT NOTHING :<<<<", it's REALLY annoying because things like dome shrooms do admittedly need to have their drop rates fixed since they're garbage.
WELCOME TO THE AGE
Image
OF THE CEBINAE!!!1111

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Drop rate

Post by Flashlight237 » Fri Nov 26, 2021 7:12 pm

cinos wrote:
Fri Nov 26, 2021 7:06 pm
When your suggestion has the extremely immature reason of "PLEASE INCREASE DROP RATE CAUSE I GRINDED TODAY AND GOT NOTHING :<<<<", it's REALLY annoying because things like dome shrooms do admittedly need to have their drop rates fixed since they're garbage.
Pretty much what I said in my post. I felt Stalagmites and Scorpees and anything stronger than Scorpees needed their drop rates buffed due to how heavily inflationary equipment prices are compared to the nearly stagnant loot values of monsters.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Drop rate

Post by Flashlight237 » Fri Nov 26, 2021 8:48 pm

Well, I did the math based purely on averages and... Wowza!:

Image

We went from only needing around 766 Armed Dillo kills to buy an Acrylic Helmet to about 681 Grunt kills to buy a Lunatic Helmet to 1896 Auroch Beetle kills to buy a Tribal Helmet to a mind-boggling 6567 Steel Block Kills to get the money to buy a Forsaken Helmet. Bear in mind, Steel Blocks are the most valuable monsters as of July 29, 2021, and they take 4.87 times as many hits as Auroch Beetles to kill under normal circumstances (meaning no poisoning beforehand).

Post Reply