PVP balancing: A thread

Stuff you would like to see in the world of Eliatopia.
Flashlight237
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Re: PVP balancing: A thread

Post by Flashlight237 » Wed Nov 10, 2021 12:32 am

Robby wrote:
Tue Nov 09, 2021 8:41 pm
Ok thanks, I'll try to remember to look into the drone bug tomorrow.

As for magic breathe. Is magic breathe equally as suck in non-PVP? I just want to be sure that there isn't a bug here, and that it's working like it supposed to, but just not any good.
Didn't you have four levels on Magic Breath at one time instead of three?

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JoMan2
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Re: PVP balancing: A thread

Post by JoMan2 » Wed Nov 10, 2021 2:04 am

Flashlight237 wrote:
Wed Nov 10, 2021 12:32 am
Robby wrote:
Tue Nov 09, 2021 8:41 pm
Ok thanks, I'll try to remember to look into the drone bug tomorrow.

As for magic breathe. Is magic breathe equally as suck in non-PVP? I just want to be sure that there isn't a bug here, and that it's working like it supposed to, but just not any good.
Didn't you have four levels on Magic Breath at one time instead of three?
We do not question god’s doings
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Robby
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Re: PVP balancing: A thread

Post by Robby » Mon Nov 15, 2021 6:12 pm

Ok thanks for the feedback. Here will be the change to magic breathe in the next patch:

Base damage boosted from 20% to 30%. Damage per level increased from 10% to 20%.

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SuperHelpfulDude
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Re: PVP balancing: A thread

Post by SuperHelpfulDude » Mon Nov 15, 2021 6:16 pm

are u going to just change the skill or will i get my points back that are on "magic breath"
All comments made by me are mainly opinions
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cinos
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Re: PVP balancing: A thread

Post by cinos » Mon Nov 15, 2021 7:00 pm

SuperHelpfulDude wrote:
Mon Nov 15, 2021 6:16 pm
are u going to just change the skill or will i get my points back that are on "magic breath"
just a buff
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TheWood
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Re: PVP balancing: A thread

Post by TheWood » Wed Nov 17, 2021 4:19 pm

Robby wrote:
Tue Nov 09, 2021 7:58 pm
1. Healing will now play a short animation when you use a healing item. The animation will last a little under half a second. To compensate some for this, I'll add a few higher HP/MP healing items.
I can't see the animation of eating food in pvp, and the new pizza is capable of making you almost invulnerable in pvp if you spam it.

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cinos
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Re: PVP balancing: A thread

Post by cinos » Wed Nov 17, 2021 7:16 pm

TheWood wrote:
Wed Nov 17, 2021 4:19 pm
Robby wrote:
Tue Nov 09, 2021 7:58 pm
1. Healing will now play a short animation when you use a healing item. The animation will last a little under half a second. To compensate some for this, I'll add a few higher HP/MP healing items.
I can't see the animation of eating food in pvp, and the new pizza is capable of making you almost invulnerable in pvp if you spam it.
It isn't.
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JoMan2
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Re: PVP balancing: A thread

Post by JoMan2 » Wed Nov 17, 2021 10:54 pm

So… new way to prevent spamming (kinda)
————————FOOD POISONING————————

your food ain’t gonna be fresh all day right ? So if the food has been sitting there in the square for more then 1.5 hours you’ll get a 20% chance of 2 poison dmg.
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cinos
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Re: PVP balancing: A thread

Post by cinos » Wed Nov 17, 2021 11:13 pm

JoMan2 wrote:
Wed Nov 17, 2021 10:54 pm
So… new way to prevent spamming (kinda)
————————FOOD POISONING————————

your food ain’t gonna be fresh all day right ? So if the food has been sitting there in the square for more then 1.5 hours you’ll get a 20% chance of 2 poison dmg.
pretty sure 2 poison damage is nothing if you can simply spam more.

also you can't spam anymore
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JoMan2
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Re: PVP balancing: A thread

Post by JoMan2 » Thu Nov 18, 2021 12:58 am

cinos wrote:
Wed Nov 17, 2021 11:13 pm
JoMan2 wrote:
Wed Nov 17, 2021 10:54 pm
So… new way to prevent spamming (kinda)
————————FOOD POISONING————————

your food ain’t gonna be fresh all day right ? So if the food has been sitting there in the square for more then 1.5 hours you’ll get a 20% chance of 2 poison dmg.
pretty sure 2 poison damage is nothing if you can simply spam more.

also you can't spam anymore
20 posion damage plus some nausea effects that make u vomit like in minecraft
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