Wizard skill: NECROMANCY!

Stuff you would like to see in the world of Eliatopia.
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cinos
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Wizard skill: NECROMANCY!

Post by cinos » Sat Oct 30, 2021 9:06 pm

I dunno why but I had a brainstorm and uhh here's a thing. Imagine if Wizards could spawn in zombies that are around 50% weaker than them. The Wizard performs the move, three zombies spawn in a triangle form around the Mage, and walk towards the enemy.
Now, you might wonder, zombies? Those must be weak...and yeah, they are, BUT their main attack is LOUNGING at you, flinging their entire body at you about to rip your brains out, so it's not just a matter of being surrounded, but also avoiding them in long ranges too. A swarm of zombies would be kinda difficult to deal with, I'm talking about 9 or more if the mage has enough MP all surrounding you. Crits should probably knock players down as a lil luck bonus (unlike you know what).
They other, close ranged attack, is a lil stronger, it's them picking away at your flesh, with no plants in sight to save you. It hurts but they can't make you flinch, which is your chance to unleash your holy magic and dang em all.

I didn't think the mp cost or button combination for this as I don't actually expect it to be added (and especially not before storm cloud gets nerfed, seriously FIX that), I just thought it would be a fun concept to tackle, as "necromancer skill trees" have been a forum topic for a while now.
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Jason_
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Re: Wizard skill: NECROMANCY!

Post by Jason_ » Sat Oct 30, 2021 9:36 pm

>Wizards could spawn in zombies that are around 50% weaker than them
in attack only and would they just be 1 shot? or in all stats?
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cinos
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Re: Wizard skill: NECROMANCY!

Post by cinos » Sat Oct 30, 2021 9:49 pm

Jason_ wrote:
Sat Oct 30, 2021 9:36 pm
>Wizards could spawn in zombies that are around 50% weaker than them
in attack only and would they just be 1 shot? or in all stats?
Yeah didn't really think this through but the defense should undeniably be dependent on the wizard's stats, something like atleast 40% of his defense output.
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Re: Wizard skill: NECROMANCY!

Post by Jason_ » Sat Oct 30, 2021 9:52 pm

cinos wrote:
Sat Oct 30, 2021 9:49 pm
Jason_ wrote:
Sat Oct 30, 2021 9:36 pm
>Wizards could spawn in zombies that are around 50% weaker than them
in attack only and would they just be 1 shot? or in all stats?
Yeah didn't really think this through but the defense should undeniably be dependent on the wizard's stats, something like atleast 40% of his defense output.
lol now that I think of it 1 shot zombies would be the same as magic breath since they'll be useless in pvp against archer and gunman
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cinos
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Re: Wizard skill: NECROMANCY!

Post by cinos » Sat Oct 30, 2021 10:03 pm

Jason_ wrote:
Sat Oct 30, 2021 9:52 pm
cinos wrote:
Sat Oct 30, 2021 9:49 pm
Jason_ wrote:
Sat Oct 30, 2021 9:36 pm
>Wizards could spawn in zombies that are around 50% weaker than them
in attack only and would they just be 1 shot? or in all stats?
Yeah didn't really think this through but the defense should undeniably be dependent on the wizard's stats, something like atleast 40% of his defense output.
lol now that I think of it 1 shot zombies would be the same as magic breath since they'll be useless in pvp against archer and gunman
Oh well I never wanted 1 shots to be possible in an actual fight, I just thought 40% would be uhh, enough?

If not, I dunno just give em the actual defense stat, not like they can heal anyway.
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Jason_
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Re: Wizard skill: NECROMANCY!

Post by Jason_ » Sat Oct 30, 2021 10:04 pm

cinos wrote:
Sat Oct 30, 2021 10:03 pm
Jason_ wrote:
Sat Oct 30, 2021 9:52 pm
cinos wrote:
Sat Oct 30, 2021 9:49 pm


Yeah didn't really think this through but the defense should undeniably be dependent on the wizard's stats, something like atleast 40% of his defense output.
lol now that I think of it 1 shot zombies would be the same as magic breath since they'll be useless in pvp against archer and gunman
Oh well I never wanted 1 shots to be possible in an actual fight, I just thought 40% would be uhh, enough?

If not, I dunno just give em the actual defense stat, not like they can heal anyway.
I can already imagine the chaos this would cause in pvp and glitches
games that I play: Eliatopia, ev.io, taming.io, Minecraft, and Infected Days
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cinos
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Re: Wizard skill: NECROMANCY!

Post by cinos » Sat Oct 30, 2021 10:08 pm

Jason_ wrote:
Sat Oct 30, 2021 10:04 pm
cinos wrote:
Sat Oct 30, 2021 10:03 pm
Jason_ wrote:
Sat Oct 30, 2021 9:52 pm


lol now that I think of it 1 shot zombies would be the same as magic breath since they'll be useless in pvp against archer and gunman
Oh well I never wanted 1 shots to be possible in an actual fight, I just thought 40% would be uhh, enough?

If not, I dunno just give em the actual defense stat, not like they can heal anyway.
I can already imagine the chaos this would cause in pvp and glitches
As I said, it was just a brainstorm, this is NEVER getting added...yet again last time I recommended something I thought for fun and not with a real desire to have it added, robby genuinely considered it so uhh...MAYBE I should stop doing that, I might be giving off some bad ideas.
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gg_lelimau
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Re: Wizard skill: NECROMANCY!

Post by gg_lelimau » Sun Oct 31, 2021 6:12 am

umh its ok.i support

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JoMan2
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Re: Wizard skill: NECROMANCY!

Post by JoMan2 » Sun Oct 31, 2021 10:44 am

HH pets

But support u can prob replace fire breath with this
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JoMan2
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Re: Wizard skill: NECROMANCY!

Post by JoMan2 » Sun Oct 31, 2021 10:45 am

gg_lelimau wrote:
Sun Oct 31, 2021 6:12 am
umh its ok.i support
I thought u left
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