Nerf mage at pvp please

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TheWood
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Nerf mage at pvp please

Post by TheWood » Sun Oct 10, 2021 2:58 pm

Remove cloud's stun and nerf protection field in pvp,
For example, you don't need to aim at the mage himself to damage the field, you only need to hit his field

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TheStump
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Re: Nerf mage at pvp please

Post by TheStump » Sun Oct 10, 2021 4:24 pm

Add debuff after eating (recharge of food). PVP is currently a battle of stomachs.

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cinos
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Re: Nerf mage at pvp please

Post by cinos » Sun Oct 10, 2021 10:14 pm

TheStump wrote:
Sun Oct 10, 2021 4:24 pm
Add debuff after eating (recharge of food). PVP is currently a battle of stomachs.
Yeah, no buddy, having food simply makes pvp more engaging as it lasts for longer than two seconds. Reminder, we don't have a thousand HP anymore, we usually have 200 at best, without food that is literally over in less than a minute. Every suggestion to make healing worse is bad.
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Jason_
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Re: Nerf mage at pvp please

Post by Jason_ » Sun Oct 10, 2021 10:15 pm

TheStump wrote:
Sun Oct 10, 2021 4:24 pm
Add debuff after eating (recharge of food). PVP is currently a battle of stomachs.
no
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JoMan2
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Re: Nerf mage at pvp please

Post by JoMan2 » Mon Oct 11, 2021 12:12 pm

TheWood wrote:
Sun Oct 10, 2021 2:58 pm
Remove cloud's stun and nerf protection field in pvp,
For example, you don't need to aim at the mage himself to damage the field, you only need to hit his field
First of all of them got nerfed. Second of all u need to aim the mage when u hit like a lil bit on the side it still counts as damage so there’s basically no precision
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TheWood
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Re: Nerf mage at pvp please

Post by TheWood » Mon Oct 11, 2021 4:00 pm

JoMan2 wrote:
Mon Oct 11, 2021 12:12 pm
TheWood wrote:
Sun Oct 10, 2021 2:58 pm
Remove cloud's stun and nerf protection field in pvp,
For example, you don't need to aim at the mage himself to damage the field, you only need to hit his field
First of all of them got nerfed. Second of all u need to aim the mage when u hit like a lil bit on the side it still counts as damage so there’s basically no precision
still hard to break the field and clouds can stun you for a few seconds

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JoMan2
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Re: Nerf mage at pvp please

Post by JoMan2 » Mon Oct 11, 2021 6:33 pm

I think that if you get hit by lightning u won’t be running for a moment so stun is better
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cinos
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Re: Nerf mage at pvp please

Post by cinos » Mon Oct 11, 2021 11:42 pm

TheWood wrote:
Mon Oct 11, 2021 4:00 pm
JoMan2 wrote:
Mon Oct 11, 2021 12:12 pm
TheWood wrote:
Sun Oct 10, 2021 2:58 pm
Remove cloud's stun and nerf protection field in pvp,
For example, you don't need to aim at the mage himself to damage the field, you only need to hit his field
First of all of them got nerfed. Second of all u need to aim the mage when u hit like a lil bit on the side it still counts as damage so there’s basically no precision
still hard to break the field and clouds can stun you for a few seconds
That IS fair and yes a lot of us have complained about it, the only really viable strategy against it is things like drones, homing arrows and I guess just brute forcing that shιt as warrior now that ninja slash is a thing?
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TheWood
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Re: Nerf mage at pvp please

Post by TheWood » Tue Oct 12, 2021 11:54 am

A homing arrow is ineffective you can only break the field if you use a hoard

Flashlight237
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Re: Nerf mage at pvp please

Post by Flashlight237 » Wed Oct 13, 2021 10:30 pm

cinos wrote:
Sun Oct 10, 2021 10:14 pm
TheStump wrote:
Sun Oct 10, 2021 4:24 pm
Add debuff after eating (recharge of food). PVP is currently a battle of stomachs.
Yeah, no buddy, having food simply makes pvp more engaging as it lasts for longer than two seconds. Reminder, we don't have a thousand HP anymore, we usually have 200 at best, without food that is literally over in less than a minute. Every suggestion to make healing worse is bad.
Dunno about that one, chief. Some people may argue that the way it currently is (spammable thanks to hotkeys) is kinda broken. Also, I wouldn't say making healing worse is bad, more like useless. Last time that happened (tripling the price of consumables), people just hoarded consumables, and even then it barely affected gameplay.

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