Pre-Enchanted Weapon and Armor Drops

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Flashlight237
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Pre-Enchanted Weapon and Armor Drops

Post by Flashlight237 » Mon Jun 07, 2021 3:33 pm

Something I've thought of to at least try and mix things up... What about having armors and weapons drop pre-enchanted at times? Of course that may take balancing things out a little. I'm thinking such an idea would only start happening with Stage 3 Stone-capable monsters, with the Ooze Horror being an exception. Also, only one enchantment shall be applied to a weapon, which will depend on what the monster primarily is. I'm thinking chances of an item being enchanted when dropped would go as follows.:

Stage 1: 1/10 (sharpening and hardening), 1/20 (elemental)
Stage 2: 1/20 (sharpening and hardening), 1/40 (elemental)
Stage 3: 1/40 (sharpening and hardening), 1/80 (elemental)

As for what enchantments the mobs will drop, I'm thinking something like this.:

Ooze Horror: Stage 1 Poisoned
Stalagmite: Stage 1 Sharpened/Hardened
Scorpee: Stage 1 Poisoned
Puff Monster: Stage 1 Electrical
Great Frog: Stage 1 Poisoned
Night Stalker: Stage 1 Sharpened/Hardened
Auroch Beetle: Stage 1 Sharpened/Hardened
Tesla Crawler: Stage 1 Electrical
Mandrake: Stage 1 Fire
Shellshocker: Stage 1 Electrical
Fernip(?): Stage 1 Poisoned
Lumbercore: Stage 1 Sharpened/Hardened
Moonchyllus: Stage 1 Sharpened/Hardened, Stage 1 Electrical, Stage 2 Electrical

On the plus side, it would really mix up loot value, thus allowing players to potentially earn more money from shops. On the downside, that may mix up the economy, but currently it wouldn't be too big of an issue as people just go for the top set for some reason anyway and monsters never drop the best gear. So yeah, there's that.

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mikel
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Re: Pre-Enchanted Weapon and Armor Drops

Post by mikel » Mon Jun 07, 2021 3:48 pm

I've been thinking about something like these for the longest time, but wasn't really sure about it. I think these are too early for now. Or not, because of the PriceFormula:tm: these would be cool.

Bump
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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Swagybob
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Re: Pre-Enchanted Weapon and Armor Drops

Post by Swagybob » Tue Jun 08, 2021 2:37 pm

this would be super cool. support
Image

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Robby
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Re: Pre-Enchanted Weapon and Armor Drops

Post by Robby » Thu Jun 10, 2021 5:15 pm

Thanks for the suggestion. I am a little bit against this, as I wanted to keep upgraded items as only being obtainable via someone having upgraded them.

However, there is something that I wanted to lean more into that I've already began implementing that may work with this idea.

Dropped/unpicked up items are now recorded to the database right before they are removed. Possibly in a future update, I would like to use these items to randomly drop from things like destroyable environment objects, garbage cans, etc. I could use this idea to randomly drop said items from enemies.

No one may have witnessed it yet, but the wishing well at Alion Lake does do something special like it says, at midnight (server time), which relates to what I said about un-picked up items. ;)

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mikel
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Re: Pre-Enchanted Weapon and Armor Drops

Post by mikel » Thu Jun 10, 2021 7:13 pm

Robby wrote:
Thu Jun 10, 2021 5:15 pm
Thanks for the suggestion. I am a little bit against this, as I wanted to keep upgraded items as only being obtainable via someone having upgraded them.

However, there is something that I wanted to lean more into that I've already began implementing that may work with this idea.

Dropped/unpicked up items are now recorded to the database right before they are removed. Possibly in a future update, I would like to use these items to randomly drop from things like destroyable environment objects, garbage cans, etc. I could use this idea to randomly drop said items from enemies.

No one may have witnessed it yet, but the wishing well at Alion Lake does do something special like it says, at midnight (server time), which relates to what I said about un-picked up items. ;)
So is the wishing well basically just eating unpicked items
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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Robby
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Re: Pre-Enchanted Weapon and Armor Drops

Post by Robby » Thu Jun 10, 2021 7:34 pm

Nah, this is how it works.

All items that are dropped and never picked up are recorded to the database. At midnight (server time), the wishing well will load all of these said items that have been dropped in the Alion areas (the city, the outskirts, etc), and tally up how much all of them are worth. It will then, spew out a bunch of coins. The amount of coins it spews out will be worth around 50% of all the said items. So in other words, if players drop a bunch of expensive items in the Alion areas, and the items are never picked up, then the wishing well will spew a lot more money later that night.

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mikel
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Re: Pre-Enchanted Weapon and Armor Drops

Post by mikel » Thu Jun 10, 2021 8:24 pm

I see
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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