Warrior skill

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GeraltOfRivia
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Warrior skill

Post by GeraltOfRivia » Sat Feb 15, 2020 8:02 pm

Every class eccept warrior have ability to attack from distance:
-Gunman with gun can easily kill mobs using gun with good range, also have skill gun point and money power,
-Archer with arrows also have good range and his skills allows him to get extra money and more drops from monsters.
-Wizard can use his skill storm cloud to kill multiple mobs in one hit.
But what about warrior? he have to walk closely to every mob and kill it one by one-yes he have cool skills but none gives any range and blind hit skill as for now with current possible stats it's not popular at all, so my point is to give him some new cool special skill to equal chances or give him a slight advantage compare to other classes.
I see few options how to do it:
1.I've heard on Discord ppl saying that warior shoud get some extra Xp for each monster so we could add a skill called "Deadly Knockout"-if player can kill mob with one hit he gets extra XP-lets say 5 skill point for it and one point increases XP by 4% wich totally gives 20% more,
2. Skill called "Spinning tornado" which allows him to perform spinning attack that looks the same as Looney Tunes character Tasmanian Devil. Damage could stay same as normal attack but while spinning around with high speed he can kill few mobs within one second, and skill points will decide on what range mobs can be taken down- lets say 5 total skill points, with first one range is 12 feet and every singe one gives 2 more so total is 20 feet. About MP or it it could be about 30-40.
3.Not a big fan of this one but could also be good for Warrior-"Dart expert"- skill that allows to throw either small knives or darts or shurikens towards enemy. Of course to use that skill player would have to buy those items in shop. About skill points and damage- 5 skill point where each one increases damage by 5%, and damage with first one is 80%. Using that skill should be MP free.
Every other idea is welcome.

Jakub34
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Re: Warrior skill

Post by Jakub34 » Sat Feb 15, 2020 8:45 pm

GeraltOfRivia wrote:
Sat Feb 15, 2020 8:02 pm
1.I've heard on Discord ppl saying that warior shoud get some extra Xp for each monster so we could add a skill called "Deadly Knockout"-if player can kill mob with one hit he gets extra XP-lets say 5 skill point for it and one point increases XP by 4% wich totally gives 20% more,
This is just a completely broken skill. For one, you'll just have a bunch of warriors at the top that no one can catch up to, because they have a permanent 20% exp bonus. This will also allow warriors to go through the game faster, especially early on, due to getting more skill points than other classes. Also, give the current state of the game, it's probably going to be a long time before we see enemies we cannot 1 shot.
GeraltOfRivia wrote:
Sat Feb 15, 2020 8:02 pm
2. Skill called "Spinning tornado" which allows him to perform spinning attack that looks the same as Looney Tunes character Tasmanian Devil. Damage could stay same as normal attack but while spinning around with high speed he can kill few mobs within one second, and skill points will decide on what range mobs can be taken down- lets say 5 total skill points, with first one range is 12 feet and every singe one gives 2 more so total is 20 feet. About MP or it it could be about 30-40.
Interesting concept. I'm a bigger fan of the Warrior stabbing or hammering his/her weapon into/onto the ground and rocks come out and hit the enemies.
GeraltOfRivia wrote:
Sat Feb 15, 2020 8:02 pm
3.Not a big fan of this one but could also be good for Warrior-"Dart expert"- skill that allows to throw either small knives or darts or shurikens towards enemy. Of course to use that skill player would have to buy those items in shop. About skill points and damage- 5 skill point where each one increases damage by 5%, and damage with first one is 80%. Using that skill should be MP free.
Reminds me of the idea I had a few weeks about. Instead of the throwing skill throwing the warrior's weapon, there should be weapons that you buy to throw. Each one of course will do different damage.

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GeraltOfRivia
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Re: Warrior skill

Post by GeraltOfRivia » Sat Feb 15, 2020 8:51 pm

Thats why all 3 are just suggestions and putting even one is up to Robby.

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GeraltOfRivia
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Re: Warrior skill

Post by GeraltOfRivia » Sun Feb 16, 2020 9:43 am

Ok one more idea for new cool skill:
"Dragger"-this skill will allow warrior to drag all nearby enemies close to you just like magnet. 5 skill points, each one expands attract area by 5 feets starting with 15 feet area and it should cost 5MP only because it doesn't kill any mob only gives a chance to kill more in a short time.

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Robby
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Re: Warrior skill

Post by Robby » Mon Feb 17, 2020 5:19 pm

Thanks for the suggestions! So I have the current entire skills tree worked out, and there are still quite ALOT more skills that I am working on adding. It's just a few each week. So nobody worry, there are TONS more skills/trees coming. Funny you mentioned the spinning warrior move, I do have "spinning cutter" added to my list of warrior skills that will be added in the future. :)

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GeraltOfRivia
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Re: Warrior skill

Post by GeraltOfRivia » Mon Feb 17, 2020 8:21 pm

Robby wrote:
Mon Feb 17, 2020 5:19 pm
Thanks for the suggestions! So I have the current entire skills tree worked out, and there are still quite ALOT more skills that I am working on adding. It's just a few each week. So nobody worry, there are TONS more skills/trees coming. Funny you mentioned the spinning warrior move, I do have "spinning cutter" added to my list of warrior skills that will be added in the future. :)
Np will think of few more that can be usefull in game also for other classes.

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GeraltOfRivia
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Re: Warrior skill

Post by GeraltOfRivia » Sun Feb 23, 2020 7:27 pm

Yep another one:
"Shout It Loud"-skill that allows warrior to make a high sound which stun all nearby enemies for a while and make them stand still without possibilty to attack a player. For skill points i see 2 options here:
A) period of time is steady lets say like 30 seconds and each point increase area efficiency by 4 feet starting with 14,
B) range of this attack is steady about 25-30 feet and points increase lasting time by 5 seconds starting with 15.
In both cases 4-5 points total, about MP cost it should be about 10-15 max since it doesn't really kill mobs for you.

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