Expertise nerf and alternatives

Stuff you would like to see in the world of Eliatopia.
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masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm
Expertise nerf and alternatives

Post by masnam » Fri Mar 05, 2021 1:04 am

Since an expertise nerf is most likely coming (hopefully) I would like to suggest some idea I found from others and idea I thought up myself to increase crit chance.

1. Guild perk

You could have some kind of guild perk (included with guild flags, bought with coins and certain requirements like certain amount of guild levels, or something else) that boosts player crit chance by a small percentage. I don't know what numbers would be good so Robby or someone else can come up with them.

2. Accessory

Either add a small crit chance increase to the current accessories or add another kind of accessory to boost crit chance. I haven't found any accessories that would fit so the best option would probably be to use the current ones.

3. Rune

Add a rune to add to weapons to increase crit chance on that certain weapon. Flash or someone can draw it if they want because I can't right now but if someone does I have an idea for the design and color.

4. Skill

The top don't really have much to spend skill points on so this would give them something useful to spend them on. I know we have a decent amount of skills right now and more are on the way but it would still be nice.

5. Quest

There could be an npc like a wizard or something that has a quest line of like 10 quests that each give 1% crit chance. 10% crit chance stacked on 20% and other ideas would be a lot though so these would have to be hard, like the last 1 or 2 should be hard for the best of the best and the sweatiest of the sweatiest tryhards.

That's all I have for now so tell me what you think, what I could improve, and yeah that's it.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Expertise nerf and alternatives

Post by Flashlight237 » Fri Mar 05, 2021 1:13 am

Expertise Nerf Idea for Reference: https://eliatopia.com/forum/viewtopic.php?f=5&t=3381

Not a big fan of ideas 1, 3, and 5 on your list. 2 and 4, I can see being plausible.

masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm

Re: Expertise nerf and alternatives

Post by masnam » Fri Mar 05, 2021 3:52 am

Flashlight237 wrote:
Fri Mar 05, 2021 1:13 am
Expertise Nerf Idea for Reference: https://eliatopia.com/forum/viewtopic.php?f=5&t=3381

Not a big fan of ideas 1, 3, and 5 on your list. 2 and 4, I can see being plausible.
Could you explain what you don't like about 1, 3, and 5?

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Expertise nerf and alternatives

Post by Flashlight237 » Fri Mar 05, 2021 4:28 am

masnam wrote:
Fri Mar 05, 2021 3:52 am
Flashlight237 wrote:
Fri Mar 05, 2021 1:13 am
Expertise Nerf Idea for Reference: https://eliatopia.com/forum/viewtopic.php?f=5&t=3381

Not a big fan of ideas 1, 3, and 5 on your list. 2 and 4, I can see being plausible.
Could you explain what you don't like about 1, 3, and 5?
I personally find them all unnecessary. Skills and accessories are enough as they are.

masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm

Re: Expertise nerf and alternatives

Post by masnam » Fri Mar 05, 2021 11:08 pm

Also you should increase the size of the regular hit numbers because being op and having tiny little numbers is lame

masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm

Re: Expertise nerf and alternatives

Post by masnam » Thu Mar 11, 2021 10:52 pm

bump

masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm

Re: Expertise nerf and alternatives

Post by masnam » Tue Mar 16, 2021 3:37 pm

Bump I really like the idea of a quest line

masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm

Re: Expertise nerf and alternatives

Post by masnam » Thu Apr 01, 2021 5:00 pm

bump

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