Eliatopia's PVP has been, for lack of a better word, completely abandoned by the playerbase ever since it was added. This is due to several factors, such as there only being one area at the very start of the game, but I think that the main reason is because Elia's combat is simply not designed for PVP combat. Compared to it's predecessor, where PVP was actually one of it's highlights if not due to the absolute shitfest that was it's ping, Eliatopia's combat is slow and lacks any real diversion from spamming C and the comma key. This is competing with a combat system that actually allows you to dodge attacks with swift movements, a large array of moves for every class (some of which further enchance mobility, see: dash + M for warriors), and basically it makes the combat last for longer than two seconds, even without healing items.
Essentially, Eliatopia lacks use of mobility, the thing that seperates a button masher from a high action combat system that made PVP feel like poop you see in hack n slash games. It made your little helmet dude back in the 2010s feel like a god against gods, for lack of a better description. So how do we bring this back? Simple, some kind of quick way of moving around, a roll or a dash, per say. If we cannot increase our moveset, we can surely increase our mobility, and have dodging swings, bullets and gunfire very possible with the right timing. Would it really hinder grinding? What? As if people are actually challenged by that? If so just make it exclusive to arenas. This would honestly encourage more player interraction, not only would they fight together, but also spar with their buddies or some asshat trynna flex their 120 expertise to you.
tl;dr increasing mobility will instantly provide a more fun PVP experience...also add more arenas, going back to the beginner areas blows.
How to make PVP actually fun
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111
Re: How to make PVP actually fun
10000000000% support. I suggest a better and faster attack animation for warriors and mages too. A little bit of stun for warrior would be nice. Stuns and a faster/better attack animation would open the door to having to actually use skill instead of spamming. For example, things like combos could be introduced for warriors. A dodge roll was also suggested by flash multiple times in the past so hopefully that helps this suggestion.
Re: How to make PVP actually fun
You're playing a grinding game ..... not sure where the meaning of "fun" is, unless of course rewards are added into the equation (and no, not leaderboard status, unless they somehow add a leaderboard bonus per week for your ranking ..... actually that's not a bad idea.)
Of course this is coming from someone who only PvP'd during drop parties in GVG, ahh miss those bloody times
.
Of course this is coming from someone who only PvP'd during drop parties in GVG, ahh miss those bloody times

KONO DIA DA!
Re: How to make PVP actually fun
I mean, fair point, the grinding isn't the fun part, that's why making the PVP better with actually offer more fun instead of more busywork in the form of a game where you just repeat the same thing for a paycheck and perhaps a promotion, aka loot and experience.Savage0 wrote: ↑Mon Feb 22, 2021 1:03 pmYou're playing a grinding game ..... not sure where the meaning of "fun" is, unless of course rewards are added into the equation (and no, not leaderboard status, unless they somehow add a leaderboard bonus per week for your ranking ..... actually that's not a bad idea.)
Of course this is coming from someone who only PvP'd during drop parties in GVG, ahh miss those bloody times.
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111
-
- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: How to make PVP actually fun
I personally repeatedly vouch for a dodge roll not because of PVP (I'm pretty sure that's only empty because of low player count), but because I wanted to make monsters more challenging without them becoming impossible. Definitely would like it now since Auroch Beetles are significantly faster than players.
Re: How to make PVP actually fun
Oh yeah that makes sense, so basically it'll just make everything more interesting. There ya go, even more of a reason to have super cool link rolling in the game.Flashlight237 wrote: ↑Mon Feb 22, 2021 1:43 pmI personally repeatedly vouch for a dodge roll not because of PVP (I'm pretty sure that's only empty because of low player count), but because I wanted to make monsters more challenging without them becoming impossible. Definitely would like it now since Auroch Beetles are significantly faster than players.
WELCOME TO THE AGE

OF THE CEBINAE!!!1111

OF THE CEBINAE!!!1111