Robby, please buff warrior.

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cinos
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Re: Robby, please buff warrior.

Post by cinos » Mon Feb 22, 2021 1:49 pm

troopas wrote:
Sat Feb 20, 2021 3:00 am
masnam wrote:
Sat Feb 20, 2021 2:56 am
troopas wrote:
Sat Feb 20, 2021 2:46 am
"all they need is another skill."
My guy. GUNMAN HAS THE LEAST AMOUNT OF SKILLS.
Okay. Im talking about warrior though.
Yeah but your saying it needs a buff after being buffed multiple times. You guys just keep complaining when there's other classes that obviously need the attention more.
Yeah but if you think about it only three of our abilities are even "decent", blind hit and stone man? Pure poop and sluggish respectively, Warrior's got at best like three skill categories actually worth upgrading. I guess stone man works for tanks but blind hit is just fudging garbage, especially with the meta revolving around low health-high expertise, and even IF you had 100 hp (like I did before my stat reset), blind hit is still just poop. heck, power smash is arguably pretty useless in the meta aswell, with it's mp draining making upgrading explosions and poison a hinderance to your own survival unless you sacrifice your stats.
Essentially, when people ask for warrior to get buffed, it doesn't just mean looking at the amount of skills, it means looking at which skills are actually useful with the current playstyle of Elia. Archers are arguably the best class in the game, with their passive skills being extremely useful for grinding, with gunmen being a sharp second since they follow the same formula of actually using the mouse instead of the keyboard to attack, which is the reason the caves are so good for gunmen and archers.
When people ask for a warrior buff they are most likely gonna mention how one of their five skill trees is practically worthless, with this "eye for an eye" playstyle being more of an "eye for an appendix" playstyle instead. Doing more damage helps with nothing if you are also hurting yourself every time you hit an enemy, and it simply does not work in a game where having 100 HP even when reaching level 100 is a sign of bad stat management. Low durability, decent defense, and extremely high expertise is the name of the game, and a skill that acts like the plague whenever you attack just ISN'T a worthwhile skill in the slightest. This is not a case of a niche playstyle, it's a case of a completely counter-intuitive one. Seriously name one warrior who actually likes blind hit, I'd be surprised if it was more than the human population of Neptune.
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Troll
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Re: Robby, please buff warrior.

Post by Troll » Mon Feb 22, 2021 9:16 pm

GeraltOfRivia wrote:
Sat Feb 20, 2021 7:40 am
masnam wrote:
Sat Feb 20, 2021 2:36 am
In my opinion all they need is another/better speed skill and faster attack speed. The faster speed will allow them to chase after enemies like the auroch beetle and allow them to kill enemies before ppl like archer or cowboys one hit them. The faster attack speed will allow them to kill things quicker so ppl like archer or cowboys can't take a kill and mages' storm cloud can't kill it.
That's why i keep posting about making warrior more equal to others, and it's not about adding new skills but remaking those already added. It's not that hard to change few numbers in a skill f.e. stone man and brick man should slow you down less than now and fitness skill should give higher speed buff. Also poison rage should be nerfed with speed loss.
I agree, warriors only need more mobility

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Robby
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Re: Robby, please buff warrior.

Post by Robby » Mon Feb 22, 2021 9:40 pm

Just a note here: In the next update I will have "blind hit" changed so that it no longer does damage to your character. Instead it's trade-off will be that it decreases defense slightly. Stay tuned for next update on the skill, I think everyone will appreciate this change vs taking damage instead.

Flashlight237
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Re: Robby, please buff warrior.

Post by Flashlight237 » Mon Feb 22, 2021 10:09 pm

Robby wrote:
Mon Feb 22, 2021 9:40 pm
Just a note here: In the next update I will have "blind hit" changed so that it no longer does damage to your character. Instead it's trade-off will be that it decreases defense slightly. Stay tuned for next update on the skill, I think everyone will appreciate this change vs taking damage instead.
That'll help. Anything's better than having to take damage every hit landed, which not even the game wanted judging by the "CAUTION" thing.

masnam
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Re: Robby, please buff warrior.

Post by masnam » Mon Feb 22, 2021 10:10 pm

Robby wrote:
Mon Feb 22, 2021 9:40 pm
Just a note here: In the next update I will have "blind hit" changed so that it no longer does damage to your character. Instead it's trade-off will be that it decreases defense slightly. Stay tuned for next update on the skill, I think everyone will appreciate this change vs taking damage instead.
That's good. I don't know your stance on changing/improving the attack animation but I really think it would help. A love like the spinner move which increases your speed and does damage is a really good skill that I think you should consider as well.(suggested by SasukeArcher)

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cinos
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Re: Robby, please buff warrior.

Post by cinos » Tue Feb 23, 2021 1:38 am

Robby wrote:
Mon Feb 22, 2021 9:40 pm
Just a note here: In the next update I will have "blind hit" changed so that it no longer does damage to your character. Instead it's trade-off will be that it decreases defense slightly. Stay tuned for next update on the skill, I think everyone will appreciate this change vs taking damage instead.
Yoooooo great, now that's a welcome change!
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Xeroc
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Re: Robby, please buff warrior.

Post by Xeroc » Tue Feb 23, 2021 4:45 am

Hmmm.... what about... a mass nerf/buff?
There's a chance I'm wrong with what I'm saying so... yeah.

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GeraltOfRivia
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Re: Robby, please buff warrior.

Post by GeraltOfRivia » Wed Feb 24, 2021 8:38 pm

Robby wrote:
Mon Feb 22, 2021 9:40 pm
Just a note here: In the next update I will have "blind hit" changed so that it no longer does damage to your character. Instead it's trade-off will be that it decreases defense slightly. Stay tuned for next update on the skill, I think everyone will appreciate this change vs taking damage instead.
Not sure if it's trade-off should be defence loss, while stone man gives you more def for mobility loss-if those would equal then in the end you will loose some speed for more power(like using maxed rage tree). As for me like i said before i would preffer 1MP consumption for each upgrade.
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